#include "SwitchComponent.h" #include "resources/Font.h" #include "Renderer.h" SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mImage(window), mState(state) { mImage.setImage(":/off.svg"); mImage.setResize(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()); mSize = mImage.getSize(); } void SwitchComponent::onSizeChanged() { mImage.setSize(mSize); } bool SwitchComponent::input(InputConfig* config, Input input) { if(config->isMappedTo("a", input) && input.value) { mState = !mState; onStateChanged(); return true; } return false; } void SwitchComponent::render(const Transform4x4f& parentTrans) { Transform4x4f trans = parentTrans * getTransform(); mImage.render(trans); renderChildren(trans); } bool SwitchComponent::getState() const { return mState; } void SwitchComponent::setState(bool state) { mState = state; onStateChanged(); } std::string SwitchComponent::getValue() const { return mState ? "true" : "false"; } void SwitchComponent::setValue(const std::string& statestring) { if (statestring == "true") { mState = true; }else { mState = false; } onStateChanged(); } void SwitchComponent::onStateChanged() { mImage.setImage(mState ? ":/on.svg" : ":/off.svg"); } std::vector SwitchComponent::getHelpPrompts() { std::vector prompts; prompts.push_back(HelpPrompt("a", "change")); return prompts; }