// SPDX-License-Identifier: MIT // // ES-DE // NinePatchComponent.cpp // // Breaks up an image into 3x3 patches to accomodate resizing without distortions. // #include "components/NinePatchComponent.h" #include "Log.h" #include "ThemeData.h" #include "resources/Font.h" #include "resources/TextureResource.h" NinePatchComponent::NinePatchComponent(const std::string& path) : mRenderer {Renderer::getInstance()} , mPath {path} , mCornerSize {16.0f, 16.0f} , mSharpCorners {false} , mFrameColor {mMenuColorFrame} { if (!mPath.empty()) buildVertices(); } void NinePatchComponent::render(const glm::mat4& parentTrans) { if (!isVisible()) return; glm::mat4 trans {parentTrans * getTransform()}; if (mTexture && mVertices != nullptr) { mRenderer->setMatrix(trans); (*mVertices)[0].opacity = mOpacity; (*mVertices)[0].shaderFlags = Renderer::ShaderFlags::PREMULTIPLIED; mTexture->bind(0); mRenderer->drawTriangleStrips(&mVertices->at(0), 6 * 9); } renderChildren(trans); } void NinePatchComponent::fitTo(glm::vec2 size, glm::vec3 position, glm::vec2 padding) { size += padding; position[0] -= padding.x / 2.0f; position[1] -= padding.y / 2.0f; setSize(size + mCornerSize * 2.0f); setPosition(position.x + glm::mix(-mCornerSize.x, mCornerSize.x, mOrigin.x), position.y + glm::mix(-mCornerSize.y, mCornerSize.y, mOrigin.y)); } void NinePatchComponent::setImagePath(const std::string& path) { mPath = path; buildVertices(); } void NinePatchComponent::setFrameColor(unsigned int frameColor) { mFrameColor = frameColor; updateColors(); } void NinePatchComponent::buildVertices() { if (mSize.x == 0.0f || mSize.y == 0.0f) return; mVertices.reset(); glm::vec2 relCornerSize {0.0f, 0.0f}; // Don't scale the rasterized version of the frame as it would look bad. if (mPath.substr(mPath.size() - 4, std::string::npos) == ".png") { relCornerSize = mCornerSize; } else { // Scale the corner size relative to the screen resolution (using the medium sized // default font as size reference). relCornerSize = mCornerSize * (Font::get(FONT_SIZE_MEDIUM_FIXED)->getLetterHeight() * (mSharpCorners == true ? 0.0568f : 0.09f) / 2.0f); } glm::vec2 texSize {relCornerSize * 3.0f}; mTexture = TextureResource::get(mPath, false, false, false, false, false, static_cast(texSize.x), static_cast(texSize.y)); mTexture->rasterizeAt(texSize.x, texSize.y); if (mTexture->getSize() == glm::ivec2 {0, 0}) { LOG(LogError) << "NinePatchComponent has no texture"; return; } mVertices = std::make_unique>(6 * 9); const float imgSizeX[3] {relCornerSize.x, mSize.x - relCornerSize.x * 2.0f, relCornerSize.x}; const float imgSizeY[3] {relCornerSize.y, mSize.y - relCornerSize.y * 2.0f, relCornerSize.y}; const float imgPosX[3] {0, imgSizeX[0], imgSizeX[0] + imgSizeX[1]}; const float imgPosY[3] {0, imgSizeY[0], imgSizeY[0] + imgSizeY[1]}; // The "1 +" in posY and "-" in sizeY is to deal with texture coordinates having a bottom // left corner origin vs. verticies having a top left origin. // clang-format off const float texSizeX[3] {relCornerSize.x / texSize.x, (texSize.x - relCornerSize.x * 2.0f) / texSize.x, relCornerSize.x / texSize.x}; const float texSizeY[3] {-relCornerSize.y / texSize.y, -(texSize.y - relCornerSize.y * 2.0f) / texSize.y, -relCornerSize.y / texSize.y}; const float texPosX[3] {0.0f, texSizeX[0], texSizeX[0] + texSizeX[1]}; const float texPosY[3] {1.0f, 1.0f + texSizeY[0], 1.0f + texSizeY[0] + texSizeY[1]}; // clang-format on int v {0}; for (int slice {0}; slice < 9; ++slice) { const int sliceX {slice % 3}; const int sliceY {slice / 3}; const glm::vec2 imgPos {imgPosX[sliceX], imgPosY[sliceY]}; const glm::vec2 imgSize {imgSizeX[sliceX], imgSizeY[sliceY]}; const glm::vec2 texPos {texPosX[sliceX], texPosY[sliceY]}; const glm::vec2 texSizeSlice {texSizeX[sliceX], texSizeY[sliceY]}; // clang-format off (*mVertices)[v + 1] = {{imgPos.x , imgPos.y }, {texPos.x, texPos.y }, 0}; (*mVertices)[v + 2] = {{imgPos.x , imgPos.y + imgSize.y}, {texPos.x, texPos.y + texSizeSlice.y}, 0}; (*mVertices)[v + 3] = {{imgPos.x + imgSize.x, imgPos.y }, {texPos.x + texSizeSlice.x, texPos.y }, 0}; (*mVertices)[v + 4] = {{imgPos.x + imgSize.x, imgPos.y + imgSize.y}, {texPos.x + texSizeSlice.x, texPos.y + texSizeSlice.y}, 0}; // clang-format on // Round vertices. for (int i {1}; i < 5; ++i) (*mVertices)[v + i].position = glm::round((*mVertices)[v + i].position); // Make duplicates of first and last vertex so this can be rendered as a triangle strip. (*mVertices)[v + 0] = (*mVertices)[v + 1]; (*mVertices)[v + 5] = (*mVertices)[v + 4]; v += 6; } updateColors(); } void NinePatchComponent::updateColors() { if (mVertices == nullptr) return; for (int i {0}; i < 6 * 9; ++i) (*mVertices)[i].color = mFrameColor; }