// SPDX-License-Identifier: MIT // // ES-DE // RatingComponent.h // // Game rating icons. // Used by gamelist views, metadata editor and scraper. // #ifndef ES_APP_COMPONENTS_RATING_COMPONENT_H #define ES_APP_COMPONENTS_RATING_COMPONENT_H #include "GuiComponent.h" #include "components/ImageComponent.h" #include "renderers/Renderer.h" class TextureResource; #define NUM_RATING_STARS 5.0f class RatingComponent : public GuiComponent { public: RatingComponent(bool colorizeChanges = false, bool linearInterpolation = false); std::string getValue() const override; // Returns a rating value between 0 and 5 as a string. static std::string getRatingValue(const std::string& rating); // Should be a normalized float (in the range [0..1]) - if it's not, it will be clamped. void setValue(const std::string& value) override; bool input(InputConfig* config, Input input) override; void render(const glm::mat4& parentTrans) override; void onSizeChanged() override; void setDimming(float dimming) override; unsigned int getColorShift() const override { return mIconFilled.getColorShift(); } void setColorShift(unsigned int color) override { mIconFilled.setColorShift(color); } void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; } void setChangedColor(unsigned int color) override { mColorChangedValue = color; } void applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) override; std::vector getHelpPrompts() override; private: Renderer* mRenderer; ImageComponent mIconFilled; ImageComponent mIconUnfilled; float mValue; float mImageRatio; int mOriginalValue; unsigned int mColorOriginalValue; unsigned int mColorChangedValue; bool mColorizeChanges; bool mOverlay; bool mHideIfZero; }; #endif // ES_APP_COMPONENTS_RATING_COMPONENT_H