// SPDX-License-Identifier: MIT // // ES-DE // ScrollableContainer.h // // Component containing scrollable information, used for the game // description text in the scraper and gamelist views. // #ifndef ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H #define ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H // Time in ms to wait before scrolling starts. #define AUTO_SCROLL_DELAY 4500.0f // Time in ms before resetting to the top after we reach the bottom. #define AUTO_SCROLL_RESET_DELAY 7000.0f // Relative scrolling speed (lower is faster). #define AUTO_SCROLL_SPEED 4.0f #include "GuiComponent.h" #include "renderers/Renderer.h" class ScrollableContainer : public GuiComponent { public: ScrollableContainer(); glm::vec2 getScrollPos() const { return mScrollPos; } void setScrollPos(const glm::vec2& pos) { mScrollPos = pos; } const bool isScrollable() const override { return true; } void setAutoScroll(bool autoScroll); void setScrollParameters(float autoScrollDelayConstant, float autoScrollResetDelayConstant, float autoScrollSpeedConstant) override; void resetComponent() override; void applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) override; void update(int deltaTime) override; void render(const glm::mat4& parentTrans) override; private: Renderer* mRenderer; glm::vec2 mScrollPos; glm::vec2 mScrollDir; float mAdjustedHeight; float mAutoScrollResetDelayConstant; float mAutoScrollDelayConstant; float mAutoScrollSpeedConstant; float mResolutionModifier; float mClipSpacing; int mAutoScrollDelay; int mAutoScrollSpeed; int mAutoScrollAccumulator; int mAutoScrollResetAccumulator; int mAdjustedAutoScrollSpeed; bool mVerticalSnap; bool mAtEnd; bool mUpdatedSize; }; #endif // ES_CORE_COMPONENTS_SCROLLABLE_CONTAINER_H