#include "GuiComponent.h" #include "Window.h" GuiComponent::GuiComponent(Window* window) : mWindow(window), mParent(NULL) { } GuiComponent::~GuiComponent() { mWindow->removeGui(this); if(mParent) mParent->removeChild(this); } bool GuiComponent::input(InputConfig* config, Input input) { for(unsigned int i = 0; i < getChildCount(); i++) { if(getChild(i)->input(config, input)) return true; } return false; } void GuiComponent::update(int deltaTime) { for(unsigned int i = 0; i < getChildCount(); i++) { getChild(i)->update(deltaTime); } } void GuiComponent::render() { for(unsigned int i = 0; i < getChildCount(); i++) { getChild(i)->render(); } } void GuiComponent::init() { for(unsigned int i = 0; i < getChildCount(); i++) { getChild(i)->init(); } } void GuiComponent::deinit() { for(unsigned int i = 0; i < getChildCount(); i++) { getChild(i)->deinit(); } } void GuiComponent::setParent(GuiComponent* parent) { mParent = parent; } GuiComponent* GuiComponent::getParent() { return mParent; } Vector2i GuiComponent::getGlobalOffset() { if(mParent) return mParent->getGlobalOffset() + mOffset; else return mOffset; } Vector2i GuiComponent::getOffset() { return mOffset; } void GuiComponent::setOffset(Vector2i offset) { mOffset = offset; } void GuiComponent::setOffset(int x, int y) { mOffset.x = x; mOffset.y = y; }