// SPDX-License-Identifier: MIT // // ES-DE Frontend // GuiMenu.cpp // // Main menu. // Some submenus are covered in separate source files. // #include "guis/GuiMenu.h" #if defined(_WIN64) // Why this is needed here is anyone's guess but without it the compilation fails. #include #endif #include "ApplicationVersion.h" #include "CollectionSystemsManager.h" #include "FileFilterIndex.h" #include "FileSorts.h" #include "Scripting.h" #include "SystemData.h" #include "UIModeController.h" #include "VolumeControl.h" #include "components/OptionListComponent.h" #include "components/SliderComponent.h" #include "components/SwitchComponent.h" #include "guis/GuiAlternativeEmulators.h" #include "guis/GuiCollectionSystemsOptions.h" #include "guis/GuiDetectDevice.h" #include "guis/GuiMediaViewerOptions.h" #include "guis/GuiMsgBox.h" #include "guis/GuiOrphanedDataCleanup.h" #include "guis/GuiScraperMenu.h" #include "guis/GuiScreensaverOptions.h" #include "guis/GuiTextEditKeyboardPopup.h" #include "guis/GuiTextEditPopup.h" #include "guis/GuiThemeDownloader.h" #include "utils/LocalizationUtil.h" #include "utils/PlatformUtil.h" #if defined(__ANDROID__) #include "InputOverlay.h" #include "utils/PlatformUtilAndroid.h" #endif #include #include GuiMenu::GuiMenu() : mRenderer {Renderer::getInstance()} , mMenu {_("MAIN MENU")} , mThemeDownloaderReloadCounter {0} { const bool isFullUI {UIModeController::getInstance()->isUIModeFull()}; if (isFullUI) addEntry(_("SCRAPER"), mMenuColorPrimary, true, [this] { openScraperOptions(); }); #if defined(__RETRODECK__) if (isFullUI) addEntry(_("RETRODECK CLASSIC CONFIGURATOR"), mMenuColorPrimary, false, [this] { openRetroDeckClassicConfigurator(); }); if (isFullUI) addEntry(_("RETRODECK GODOT CONFIGURATOR"), mMenuColorPrimary, false, [this] { openRetroDeckGodotConfigurator(); }); if (isFullUI) addEntry(_("ES-DE CONFIGURATIONS"), mMenuColorPrimary, true, [this] { openESDEConfiguration(); }); #else // Not RetroDECK if (isFullUI) addEntry(_("UI SETTINGS"), mMenuColorPrimary, true, [this] { openUIOptions(); }); addEntry(_("SOUND SETTINGS"), mMenuColorPrimary, true, [this] { openSoundOptions(); }); if (isFullUI) addEntry(_("INPUT DEVICE SETTINGS"), mMenuColorPrimary, true, [this] { openInputDeviceOptions(); }); if (isFullUI) addEntry(_("GAME COLLECTION SETTINGS"), mMenuColorPrimary, true, [this] { openCollectionSystemOptions(); }); if (isFullUI) addEntry(_("OTHER SETTINGS"), mMenuColorPrimary, true, [this] { openOtherOptions(); }); #endif // RetroDECK if (isFullUI) addEntry(_("UTILITIES"), mMenuColorPrimary, true, [this] { openUtilities(); }); if (!Settings::getInstance()->getBool("ForceKiosk") && Settings::getInstance()->getString("UIMode") != "kiosk") { #if defined(__APPLE__) addEntry(_("QUIT ES-DE")}, mMenuColorPrimary, false, [this] { openQuitMenu(); }); #elif defined(__ANDROID__) if (!AndroidVariables::sIsHomeApp) addEntry(_("QUIT ES-DE"), mMenuColorPrimary, false, [this] { openQuitMenu(); }); #elif defined(__RETRODECK__) addEntry(_("QUIT RETRODECK"), mMenuColorPrimary, false, [this] { openQuitMenu(); }); #else if (Settings::getInstance()->getBool("ShowQuitMenu")) addEntry(_("QUIT"), mMenuColorPrimary, true, [this] { openQuitMenu(); }); else addEntry(_("QUIT ES-DE"), mMenuColorPrimary, false, [this] { openQuitMenu(); }); #endif } addChild(&mMenu); addVersionInfo(); setSize(mMenu.getSize()); setPosition((mRenderer->getScreenWidth() - mSize.x) / 2.0f, std::round(mRenderer->getScreenHeight() * 0.13f)); } GuiMenu::~GuiMenu() { if (ViewController::getInstance()->getState().viewing != ViewController::ViewMode::NOTHING) { // This is required for the situation where scrolling started just before the menu // was openened. Without this, the scrolling would run until manually stopped after // the menu has been closed. ViewController::getInstance()->stopScrolling(); ViewController::getInstance()->startViewVideos(); } } void GuiMenu::openScraperOptions() { // Open the scraper menu. mWindow->pushGui(new GuiScraperMenu(_("SCRAPER"))); } void GuiMenu::openUIOptions() { auto s = new GuiSettings(_("UI SETTINGS")); // Theme options section. std::map themes { ThemeData::getThemes()}; std::map::const_iterator selectedTheme; auto theme = std::make_shared>(getHelpStyle(), _("THEME"), false); ComponentListRow themeDownloaderInputRow; themeDownloaderInputRow.elements.clear(); themeDownloaderInputRow.addElement(std::make_shared(_("THEME DOWNLOADER"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); themeDownloaderInputRow.addElement(mMenu.makeArrow(), false); themeDownloaderInputRow.makeAcceptInputHandler( std::bind(&GuiMenu::openThemeDownloader, this, s)); s->addRow(themeDownloaderInputRow); // Theme. if (!themes.empty()) { selectedTheme = themes.find(Settings::getInstance()->getString("Theme")); if (selectedTheme == themes.cend()) selectedTheme = themes.cbegin(); std::vector>> themesSorted; std::string sortName; for (auto& theme : themes) { if (theme.second.capabilities.themeName != "") sortName = theme.second.capabilities.themeName; else sortName = theme.first; themesSorted.emplace_back(std::make_pair(Utils::String::toUpper(sortName), std::make_pair(theme.first, theme.second))); } std::sort(themesSorted.begin(), themesSorted.end(), [](const auto& a, const auto& b) { return a.first < b.first; }); for (auto it = themesSorted.cbegin(); it != themesSorted.cend(); ++it) { // If required, abbreviate the theme name so it doesn't overlap the setting name. const float maxNameLength {mSize.x * 0.62f}; std::string themeName {(*it).first}; theme->add(themeName, it->second.first, (*it).second.first == selectedTheme->first, maxNameLength); } s->addWithLabel(_("THEME"), theme); s->addSaveFunc([this, theme, s] { if (theme->getSelected() != Settings::getInstance()->getString("Theme")) { Scripting::fireEvent("theme-changed", theme->getSelected(), Settings::getInstance()->getString("Theme")); // Handle the situation where the previously selected theme has been deleted // using the theme downloader. In this case attempt to fall back to linear-es-de // and if this theme doesn't exist then select the first available one. auto themes = ThemeData::getThemes(); if (themes.find(theme->getSelected()) == themes.end()) { if (themes.find("linear-es-de") != themes.end()) Settings::getInstance()->setString("Theme", "linear-es-de"); else Settings::getInstance()->setString("Theme", themes.begin()->first); } else { Settings::getInstance()->setString("Theme", theme->getSelected()); } mWindow->setChangedTheme(); // This is required so that the custom collection system does not disappear // if the user is editing a custom collection when switching themes. if (CollectionSystemsManager::getInstance()->isEditing()) CollectionSystemsManager::getInstance()->exitEditMode(); s->setNeedsSaving(); s->setNeedsReloading(); s->setNeedsGoToStart(); s->setNeedsCollectionsUpdate(); s->setInvalidateCachedBackground(); } }); } // Theme variants. auto themeVariant = std::make_shared>( getHelpStyle(), _("THEME VARIANT"), false); s->addWithLabel(_("THEME VARIANT"), themeVariant); s->addSaveFunc([themeVariant, s] { if (themeVariant->getSelected() != Settings::getInstance()->getString("ThemeVariant")) { Settings::getInstance()->setString("ThemeVariant", themeVariant->getSelected()); s->setNeedsSaving(); s->setNeedsReloading(); s->setInvalidateCachedBackground(); } }); auto themeVariantsFunc = [=](const std::string& selectedTheme, const std::string& selectedVariant) { std::map::const_iterator currentSet {themes.find(selectedTheme)}; if (currentSet == themes.cend()) return; // We need to recreate the OptionListComponent entries. themeVariant->clearEntries(); int selectableVariants {0}; for (auto& variant : currentSet->second.capabilities.variants) { if (variant.selectable) ++selectableVariants; } if (selectableVariants > 0) { for (auto& variant : currentSet->second.capabilities.variants) { if (variant.selectable) { // If required, abbreviate the variant name so it doesn't overlap the // setting name. const float maxNameLength {mSize.x * 0.62f}; std::string label {variant.labels.front().second}; for (const auto& labelEntry : variant.labels) { if (labelEntry.first == Utils::Localization::sCurrentLocale) { label = labelEntry.second; break; } } themeVariant->add(Utils::String::toUpper(label), variant.name, variant.name == selectedVariant, maxNameLength); } } if (themeVariant->getSelectedObjects().size() == 0) themeVariant->selectEntry(0); } else { themeVariant->add(_("NONE DEFINED"), "none", true); themeVariant->setEnabled(false); themeVariant->setOpacity(DISABLED_OPACITY); themeVariant->getParent() ->getChild(themeVariant->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } }; themeVariantsFunc(Settings::getInstance()->getString("Theme"), Settings::getInstance()->getString("ThemeVariant")); // Theme color schemes. auto themeColorScheme = std::make_shared>( getHelpStyle(), _("THEME COLOR SCHEME"), false); s->addWithLabel(_("THEME COLOR SCHEME"), themeColorScheme); s->addSaveFunc([themeColorScheme, s] { if (themeColorScheme->getSelected() != Settings::getInstance()->getString("ThemeColorScheme")) { Settings::getInstance()->setString("ThemeColorScheme", themeColorScheme->getSelected()); s->setNeedsSaving(); s->setNeedsReloading(); s->setInvalidateCachedBackground(); } }); auto themeColorSchemesFunc = [=](const std::string& selectedTheme, const std::string& selectedColorScheme) { std::map::const_iterator currentSet {themes.find(selectedTheme)}; if (currentSet == themes.cend()) return; // We need to recreate the OptionListComponent entries. themeColorScheme->clearEntries(); if (currentSet->second.capabilities.colorSchemes.size() > 0) { for (auto& colorScheme : currentSet->second.capabilities.colorSchemes) { // If required, abbreviate the color scheme name so it doesn't overlap the // setting name. const float maxNameLength {mSize.x * 0.52f}; std::string label {colorScheme.labels.front().second}; for (const auto& labelEntry : colorScheme.labels) { if (labelEntry.first == Utils::Localization::sCurrentLocale) { label = labelEntry.second; break; } } themeColorScheme->add(Utils::String::toUpper(label), colorScheme.name, colorScheme.name == selectedColorScheme, maxNameLength); } if (themeColorScheme->getSelectedObjects().size() == 0) themeColorScheme->selectEntry(0); } else { themeColorScheme->add(_("NONE DEFINED"), "none", true); themeColorScheme->setEnabled(false); themeColorScheme->setOpacity(DISABLED_OPACITY); themeColorScheme->getParent() ->getChild(themeColorScheme->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } }; themeColorSchemesFunc(Settings::getInstance()->getString("Theme"), Settings::getInstance()->getString("ThemeColorScheme")); // Theme font sizes. auto themeFontSize = std::make_shared>( getHelpStyle(), _("THEME FONT SIZE"), false); s->addWithLabel(_("THEME FONT SIZE"), themeFontSize); s->addSaveFunc([themeFontSize, s] { if (themeFontSize->getSelected() != Settings::getInstance()->getString("ThemeFontSize")) { Settings::getInstance()->setString("ThemeFontSize", themeFontSize->getSelected()); s->setNeedsSaving(); s->setNeedsReloading(); s->setInvalidateCachedBackground(); } }); auto themeFontSizeFunc = [=](const std::string& selectedTheme, const std::string& selectedFontSize) { std::map::const_iterator currentSet {themes.find(selectedTheme)}; if (currentSet == themes.cend()) return; // We need to recreate the OptionListComponent entries. themeFontSize->clearEntries(); if (currentSet->second.capabilities.fontSizes.size() > 0) { for (auto& fontSize : currentSet->second.capabilities.fontSizes) themeFontSize->add( Utils::String::toUpper(_(ThemeData::getFontSizeLabel(fontSize).c_str())), fontSize, fontSize == selectedFontSize); if (themeFontSize->getSelectedObjects().size() == 0) themeFontSize->selectEntry(0); } else { themeFontSize->add(_("NONE DEFINED"), "none", true); themeFontSize->setEnabled(false); themeFontSize->setOpacity(DISABLED_OPACITY); themeFontSize->getParent() ->getChild(themeFontSize->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } }; themeFontSizeFunc(Settings::getInstance()->getString("Theme"), Settings::getInstance()->getString("ThemeFontSize")); // Theme aspect ratios. auto themeAspectRatio = std::make_shared>( getHelpStyle(), _("THEME ASPECT RATIO"), false); s->addWithLabel(_("THEME ASPECT RATIO"), themeAspectRatio); s->addSaveFunc([themeAspectRatio, s] { if (themeAspectRatio->getSelected() != Settings::getInstance()->getString("ThemeAspectRatio")) { Settings::getInstance()->setString("ThemeAspectRatio", themeAspectRatio->getSelected()); s->setNeedsSaving(); s->setNeedsReloading(); s->setInvalidateCachedBackground(); } }); auto themeAspectRatiosFunc = [=](const std::string& selectedTheme, const std::string& selectedAspectRatio) { std::map::const_iterator currentSet {themes.find(selectedTheme)}; if (currentSet == themes.cend()) return; // We need to recreate the OptionListComponent entries. themeAspectRatio->clearEntries(); if (currentSet->second.capabilities.aspectRatios.size() > 0) { for (auto& aspectRatio : currentSet->second.capabilities.aspectRatios) { themeAspectRatio->add( Utils::String::toUpper(_(ThemeData::getAspectRatioLabel(aspectRatio).c_str())), aspectRatio, aspectRatio == selectedAspectRatio); } if (themeAspectRatio->getSelectedObjects().size() == 0) themeAspectRatio->selectEntry(0); } else { themeAspectRatio->add(_("NONE DEFINED"), "none", true); themeAspectRatio->setEnabled(false); themeAspectRatio->setOpacity(DISABLED_OPACITY); themeAspectRatio->getParent() ->getChild(themeAspectRatio->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } }; themeAspectRatiosFunc(Settings::getInstance()->getString("Theme"), Settings::getInstance()->getString("ThemeAspectRatio")); // Theme transitions. auto themeTransitions = std::make_shared>( getHelpStyle(), _("THEME TRANSITIONS"), false); std::string selectedThemeTransitions {Settings::getInstance()->getString("ThemeTransitions")}; themeTransitions->add(_("AUTOMATIC"), "automatic", selectedThemeTransitions == "automatic"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set theme transitions to "automatic" in this case. if (themeTransitions->getSelectedObjects().size() == 0) themeTransitions->selectEntry(0); s->addWithLabel(_("THEME TRANSITIONS"), themeTransitions); s->addSaveFunc([themeTransitions, s] { if (themeTransitions->getSelected() != Settings::getInstance()->getString("ThemeTransitions")) { Settings::getInstance()->setString("ThemeTransitions", themeTransitions->getSelected()); ThemeData::setThemeTransitions(); s->setNeedsSaving(); } }); auto themeTransitionsFunc = [=](const std::string& selectedTheme, const std::string& selectedThemeTransitions) { std::map::const_iterator currentSet {themes.find(selectedTheme)}; if (currentSet == themes.cend()) return; // We need to recreate the OptionListComponent entries. themeTransitions->clearEntries(); themeTransitions->add(_("AUTOMATIC"), "automatic", "automatic" == selectedThemeTransitions); if (currentSet->second.capabilities.transitions.size() == 1 && currentSet->second.capabilities.transitions.front().selectable) { std::string label; if (currentSet->second.capabilities.transitions.front().labels.front().second == "") { label = _("THEME PROFILE"); } else { label = currentSet->second.capabilities.transitions.front().labels.front().second; for (const auto& labelEntry : currentSet->second.capabilities.transitions.front().labels) { if (labelEntry.first == Utils::Localization::sCurrentLocale) { label = labelEntry.second; break; } } } const std::string transitions { currentSet->second.capabilities.transitions.front().name}; themeTransitions->add(Utils::String::toUpper(label), transitions, transitions == selectedThemeTransitions); } else { for (size_t i {0}; i < currentSet->second.capabilities.transitions.size(); ++i) { if (!currentSet->second.capabilities.transitions[i].selectable) continue; std::string label; if (currentSet->second.capabilities.transitions[i].labels.empty()) { label = _("THEME PROFILE") + " " + std::to_string(i + 1); } else { label = currentSet->second.capabilities.transitions[i].labels.front().second; for (const auto& labelEntry : currentSet->second.capabilities.transitions[i].labels) { if (labelEntry.first == Utils::Localization::sCurrentLocale) { label = labelEntry.second; break; } } } const std::string transitions {currentSet->second.capabilities.transitions[i].name}; themeTransitions->add(Utils::String::toUpper(label), transitions, transitions == selectedThemeTransitions); } } if (std::find(currentSet->second.capabilities.suppressedTransitionProfiles.cbegin(), currentSet->second.capabilities.suppressedTransitionProfiles.cend(), "builtin-instant") == currentSet->second.capabilities.suppressedTransitionProfiles.cend()) { themeTransitions->add(_("INSTANT (BUILT-IN)"), "builtin-instant", "builtin-instant" == selectedThemeTransitions); } if (std::find(currentSet->second.capabilities.suppressedTransitionProfiles.cbegin(), currentSet->second.capabilities.suppressedTransitionProfiles.cend(), "builtin-slide") == currentSet->second.capabilities.suppressedTransitionProfiles.cend()) { themeTransitions->add(_("SLIDE (BUILT-IN)"), "builtin-slide", "builtin-slide" == selectedThemeTransitions); } if (std::find(currentSet->second.capabilities.suppressedTransitionProfiles.cbegin(), currentSet->second.capabilities.suppressedTransitionProfiles.cend(), "builtin-fade") == currentSet->second.capabilities.suppressedTransitionProfiles.cend()) { themeTransitions->add(_("FADE (BUILT-IN)"), "builtin-fade", "builtin-fade" == selectedThemeTransitions); } if (themeTransitions->getSelectedObjects().size() == 0) themeTransitions->selectEntry(0); if (themeTransitions->getNumEntries() == 1) { themeTransitions->setEnabled(false); themeTransitions->setOpacity(DISABLED_OPACITY); themeTransitions->getParent() ->getChild(themeTransitions->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } else { themeTransitions->setEnabled(true); themeTransitions->setOpacity(1.0f); themeTransitions->getParent() ->getChild(themeTransitions->getChildIndex() - 1) ->setOpacity(1.0f); } }; themeTransitionsFunc(Settings::getInstance()->getString("Theme"), Settings::getInstance()->getString("ThemeTransitions")); // Theme language. auto themeLanguage = std::make_shared>( getHelpStyle(), _("THEME LANGUAGE"), false); s->addWithLabel(_("THEME LANGUAGE"), themeLanguage); s->addSaveFunc([themeLanguage, s] { if (themeLanguage->getSelected() != Settings::getInstance()->getString("ThemeLanguage")) { Settings::getInstance()->setString("ThemeLanguage", themeLanguage->getSelected()); s->setNeedsSaving(); s->setNeedsReloading(); s->setInvalidateCachedBackground(); } }); auto themeLanguageFunc = [=](const std::string& selectedTheme, const std::string& selectedLanguage) { std::map::const_iterator currentSet {themes.find(selectedTheme)}; if (currentSet == themes.cend()) return; // We need to recreate the OptionListComponent entries. themeLanguage->clearEntries(); if (currentSet->second.capabilities.languages.size() > 0) { for (auto& language : currentSet->second.capabilities.languages) { themeLanguage->add( Utils::String::toUpper(_(ThemeData::getLanguageLabel(language).c_str())), language, language == selectedLanguage); } if (themeLanguage->getSelectedObjects().size() == 0) themeLanguage->selectEntry(0); } else { themeLanguage->add(_("NONE DEFINED"), "none", true); themeLanguage->setEnabled(false); themeLanguage->setOpacity(DISABLED_OPACITY); themeLanguage->getParent() ->getChild(themeLanguage->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } }; themeLanguageFunc(Settings::getInstance()->getString("Theme"), Settings::getInstance()->getString("ThemeLanguage")); // Application language. auto applicationLanguage = std::make_shared>( getHelpStyle(), _("APPLICATION LANGUAGE"), false); std::string selectedApplicationLanguage { Settings::getInstance()->getString("ApplicationLanguage")}; applicationLanguage->add(_("AUTOMATIC"), "automatic", selectedApplicationLanguage == "automatic"); applicationLanguage->add("ENGLISH (UNITED STATES)", "en_US", selectedApplicationLanguage == "en_US"); applicationLanguage->add("ENGLISH (UNITED KINGDOM)", "en_GB", selectedApplicationLanguage == "en_GB"); applicationLanguage->add("CATALÀ", "ca_ES", selectedApplicationLanguage == "ca_ES"); applicationLanguage->add("DEUTSCH", "de_DE", selectedApplicationLanguage == "de_DE"); applicationLanguage->add("ESPAÑOL (ESPAÑA)", "es_ES", selectedApplicationLanguage == "es_ES"); applicationLanguage->add("FRANÇAIS", "fr_FR", selectedApplicationLanguage == "fr_FR"); applicationLanguage->add("ITALIANO", "it_IT", selectedApplicationLanguage == "it_IT"); applicationLanguage->add("NEDERLANDS", "nl_NL", selectedApplicationLanguage == "nl_NL"); applicationLanguage->add("POLSKI", "pl_PL", selectedApplicationLanguage == "pl_PL"); applicationLanguage->add("PORTUGUÊS (BRASIL)", "pt_BR", selectedApplicationLanguage == "pt_BR"); applicationLanguage->add("ROMÂNĂ", "ro_RO", selectedApplicationLanguage == "ro_RO"); applicationLanguage->add("РУССКИЙ", "ru_RU", selectedApplicationLanguage == "ru_RU"); applicationLanguage->add("SVENSKA", "sv_SE", selectedApplicationLanguage == "sv_SE"); applicationLanguage->add("日本語", "ja_JP", selectedApplicationLanguage == "ja_JP"); applicationLanguage->add("한국어", "ko_KR", selectedApplicationLanguage == "ko_KR"); applicationLanguage->add("简体中文", "zh_CN", selectedApplicationLanguage == "zh_CN"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the application langauge to "automatic" in this case. if (applicationLanguage->getSelectedObjects().size() == 0) applicationLanguage->selectEntry(0); s->addWithLabel(_("APPLICATION LANGUAGE"), applicationLanguage); s->addSaveFunc([this, applicationLanguage, s] { if (applicationLanguage->getSelected() != Settings::getInstance()->getString("ApplicationLanguage")) { Settings::getInstance()->setString("ApplicationLanguage", applicationLanguage->getSelected()); Utils::Localization::setLocale(); mWindow->updateSplashScreenText(); s->setNeedsSaving(); s->setNeedsCloseMenu([this] { delete this; }); s->setNeedsRescanROMDirectory(); s->setNeedsReloading(); s->setNeedsCollectionsUpdate(); } }); // Quick system select (navigate between systems in the gamelist view). auto quickSystemSelect = std::make_shared>( getHelpStyle(), _("QUICK SYSTEM SELECT"), false); std::string selectedQuickSelect {Settings::getInstance()->getString("QuickSystemSelect")}; quickSystemSelect->add(_("LEFT/RIGHT OR SHOULDERS"), "leftrightshoulders", selectedQuickSelect == "leftrightshoulders"); quickSystemSelect->add(_("LEFT/RIGHT OR TRIGGERS"), "leftrighttriggers", selectedQuickSelect == "leftrighttriggers"); quickSystemSelect->add(_("SHOULDERS"), "shoulders", selectedQuickSelect == "shoulders"); quickSystemSelect->add(_("TRIGGERS"), "triggers", selectedQuickSelect == "triggers"); quickSystemSelect->add(_("LEFT/RIGHT"), "leftright", selectedQuickSelect == "leftright"); quickSystemSelect->add(_("DISABLED"), "disabled", selectedQuickSelect == "disabled"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the quick system select to "leftrightshoulders" in this case. if (quickSystemSelect->getSelectedObjects().size() == 0) quickSystemSelect->selectEntry(0); s->addWithLabel(_("QUICK SYSTEM SELECT"), quickSystemSelect); s->addSaveFunc([quickSystemSelect, s] { if (quickSystemSelect->getSelected() != Settings::getInstance()->getString("QuickSystemSelect")) { Settings::getInstance()->setString("QuickSystemSelect", quickSystemSelect->getSelected()); s->setNeedsSaving(); } }); // Optionally start in selected system/gamelist. auto startupSystem = std::make_shared>( getHelpStyle(), _("GAMELIST ON STARTUP"), false); startupSystem->add(_("NONE"), "", Settings::getInstance()->getString("StartupSystem") == ""); for (auto it = SystemData::sSystemVector.cbegin(); // Line break. it != SystemData::sSystemVector.cend(); ++it) { // If required, abbreviate the system name so it doesn't overlap the setting name. float maxNameLength {mSize.x * 0.51f}; std::string sysName {(*it)->getFullName()}; if ((*it)->isCollection() && (sysName == "collections" || sysName == "all games" || sysName == "favorites" || sysName == "last played")) { sysName = _(sysName.c_str()); } startupSystem->add(Utils::String::toUpper(sysName), (*it)->getName(), Settings::getInstance()->getString("StartupSystem") == (*it)->getName(), maxNameLength); } // This can probably not happen but as an extra precaution select the "NONE" entry if no // entry is selected. if (startupSystem->getSelectedObjects().size() == 0) startupSystem->selectEntry(0); s->addWithLabel(_("GAMELIST ON STARTUP"), startupSystem); s->addSaveFunc([startupSystem, s] { if (startupSystem->getSelected() != Settings::getInstance()->getString("StartupSystem")) { Settings::getInstance()->setString("StartupSystem", startupSystem->getSelected()); s->setNeedsSaving(); } }); // Systems sorting. auto systemsSorting = std::make_shared>( getHelpStyle(), _("SYSTEMS SORTING"), false); std::string selectedSystemsSorting {Settings::getInstance()->getString("SystemsSorting")}; systemsSorting->add(_("FULL NAMES OR CUSTOM"), "default", selectedSystemsSorting == "default"); systemsSorting->add(_("RELEASE YEAR"), "year", selectedSystemsSorting == "year"); systemsSorting->add(_("MANUFACTURER, RELEASE YEAR"), "manufacturer_year", selectedSystemsSorting == "manufacturer_year"); systemsSorting->add(_("HW TYPE, RELEASE YEAR"), "hwtype_year", selectedSystemsSorting == "hwtype_year"); systemsSorting->add(_("MANUFACTURER, HW TYPE, REL. YEAR"), "manufacturer_hwtype_year", selectedSystemsSorting == "manufacturer_hwtype_year"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the systems sorting to "default" in this case. if (systemsSorting->getSelectedObjects().size() == 0) systemsSorting->selectEntry(0); s->addWithLabel(_("SYSTEMS SORTING"), systemsSorting); s->addSaveFunc([this, systemsSorting, s] { if (systemsSorting->getSelected() != Settings::getInstance()->getString("SystemsSorting")) { Settings::getInstance()->setString("SystemsSorting", systemsSorting->getSelected()); s->setNeedsSaving(); if (mThemeDownloaderReloadCounter == 0) s->setNeedsCloseMenu([this] { delete this; }); else ++mThemeDownloaderReloadCounter; s->setNeedsRescanROMDirectory(); } }); // Default gamelist sort order. std::string sortOrder; auto defaultSortOrder = std::make_shared>( getHelpStyle(), _p("short", "GAMES DEFAULT SORT ORDER"), false); // Exclude the System sort options. unsigned int numSortTypes {static_cast(FileSorts::SortTypes.size() - 2)}; for (unsigned int i {0}; i < numSortTypes; ++i) { if (FileSorts::SortTypes[i].description == Settings::getInstance()->getString("DefaultSortOrder")) { sortOrder = FileSorts::SortTypes[i].description; break; } } // If an invalid sort order was defined in es_settings.xml, then apply the default // sort order "name, ascending". if (sortOrder == "") { sortOrder = Settings::getInstance()->getDefaultString("DefaultSortOrder"); Settings::getInstance()->setString("DefaultSortOrder", sortOrder); s->setNeedsSaving(); } for (unsigned int i {0}; i < numSortTypes; ++i) { const FileData::SortType& sort {FileSorts::SortTypes[i]}; if (sort.description == sortOrder) defaultSortOrder->add(Utils::String::toUpper(_(sort.description.c_str())), &sort, true); else defaultSortOrder->add(Utils::String::toUpper(_(sort.description.c_str())), &sort, false); } s->addWithLabel(_("GAMES DEFAULT SORT ORDER"), defaultSortOrder); s->addSaveFunc([defaultSortOrder, sortOrder, s] { std::string selectedSortOrder {defaultSortOrder.get()->getSelected()->description}; if (selectedSortOrder != sortOrder) { Settings::getInstance()->setString("DefaultSortOrder", selectedSortOrder); s->setNeedsSaving(); s->setNeedsSorting(); s->setNeedsSortingCollections(); s->setInvalidateCachedBackground(); } }); // Menu color scheme. auto menuColorScheme = std::make_shared>( getHelpStyle(), _("MENU COLOR SCHEME"), false); const std::string selectedMenuColor {Settings::getInstance()->getString("MenuColorScheme")}; menuColorScheme->add(_("DARK"), "dark", selectedMenuColor == "dark"); menuColorScheme->add(_("DARK AND RED"), "darkred", selectedMenuColor == "darkred"); menuColorScheme->add(_("LIGHT"), "light", selectedMenuColor == "light"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the menu color scheme to "dark" in this case. if (menuColorScheme->getSelectedObjects().size() == 0) menuColorScheme->selectEntry(0); s->addWithLabel(_("MENU COLOR SCHEME"), menuColorScheme); s->addSaveFunc([this, menuColorScheme, s] { if (menuColorScheme->getSelected() != Settings::getInstance()->getString("MenuColorScheme")) { Settings::getInstance()->setString("MenuColorScheme", menuColorScheme->getSelected()); ViewController::getInstance()->setMenuColors(); s->setNeedsSaving(); if (mThemeDownloaderReloadCounter == 0) s->setNeedsCloseMenu([this] { delete this; }); else ++mThemeDownloaderReloadCounter; } }); // Open menu effect. auto menuOpeningEffect = std::make_shared>( getHelpStyle(), _("MENU OPENING ANIMATION"), false); std::string selectedMenuEffect {Settings::getInstance()->getString("MenuOpeningEffect")}; menuOpeningEffect->add(_("SCALE-UP"), "scale-up", selectedMenuEffect == "scale-up"); menuOpeningEffect->add(_("NONE"), "none", selectedMenuEffect == "none"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the opening effect to "scale-up" in this case. if (menuOpeningEffect->getSelectedObjects().size() == 0) menuOpeningEffect->selectEntry(0); s->addWithLabel(_("MENU OPENING ANIMATION"), menuOpeningEffect); s->addSaveFunc([menuOpeningEffect, s] { if (menuOpeningEffect->getSelected() != Settings::getInstance()->getString("MenuOpeningEffect")) { Settings::getInstance()->setString("MenuOpeningEffect", menuOpeningEffect->getSelected()); s->setNeedsSaving(); } }); // Launch screen duration. auto launchScreenDuration = std::make_shared>( getHelpStyle(), _("LAUNCH SCREEN DURATION"), false); std::string selectedDuration {Settings::getInstance()->getString("LaunchScreenDuration")}; launchScreenDuration->add(_("NORMAL"), "normal", selectedDuration == "normal"); launchScreenDuration->add(_("BRIEF"), "brief", selectedDuration == "brief"); launchScreenDuration->add(_("LONG"), "long", selectedDuration == "long"); launchScreenDuration->add(_("DISABLED"), "disabled", selectedDuration == "disabled"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the duration to "normal" in this case. if (launchScreenDuration->getSelectedObjects().size() == 0) launchScreenDuration->selectEntry(0); s->addWithLabel(_("LAUNCH SCREEN DURATION"), launchScreenDuration); s->addSaveFunc([launchScreenDuration, s] { if (launchScreenDuration->getSelected() != Settings::getInstance()->getString("LaunchScreenDuration")) { Settings::getInstance()->setString("LaunchScreenDuration", launchScreenDuration->getSelected()); s->setNeedsSaving(); } }); // UI mode. auto uiMode = std::make_shared>(getHelpStyle(), _("UI MODE"), false); std::string setMode; if (Settings::getInstance()->getBool("ForceKiosk")) setMode = "kiosk"; else if (Settings::getInstance()->getBool("ForceKid")) setMode = "kid"; else setMode = Settings::getInstance()->getString("UIMode"); uiMode->add(_("FULL"), "full", setMode == "full"); uiMode->add(_("KIOSK"), "kiosk", setMode == "kiosk"); uiMode->add(_("KID"), "kid", setMode == "kid"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the UI mode to "full" in this case. if (uiMode->getSelectedObjects().size() == 0) uiMode->selectEntry(0); s->addWithLabel(_("UI MODE"), uiMode); s->addSaveFunc([uiMode, this, s] { std::string selectedMode {uiMode->getSelected()}; // If any of the force flags are set, then always apply and save the setting. if (selectedMode == Settings::getInstance()->getString("UIMode") && !Settings::getInstance()->getBool("ForceFull") && !Settings::getInstance()->getBool("ForceKiosk") && !Settings::getInstance()->getBool("ForceKid")) { return; } else if (selectedMode != "full") { std::string msg; if (selectedMode == "kiosk") { msg = Utils::String::format( _("THIS CHANGES THE UI TO THE RESTRICTED MODE\n'KIOSK'\n" "THIS WILL HIDE MOST MENU OPTIONS\n" "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE:\n%s\n\n" "DO YOU WANT TO PROCEED?"), UIModeController::getInstance()->getFormattedPassKeyStr().c_str()); } else { msg = Utils::String::format( _("THIS CHANGES THE UI TO THE RESTRICTED MODE\n'KID'\n" "THIS ONLY ENABLES GAMES THAT HAVE BEEN FLAGGED\n" "AS SUITABLE FOR CHILDREN\n" "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE:\n%s\n\n" "DO YOU WANT TO PROCEED?"), UIModeController::getInstance()->getFormattedPassKeyStr().c_str()); } mWindow->pushGui(new GuiMsgBox( this->getHelpStyle(), msg, _("YES"), [this, selectedMode] { LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '" << selectedMode << "'."; Settings::getInstance()->setString("UIMode", selectedMode); Settings::getInstance()->setBool("ForceFull", false); Settings::getInstance()->setBool("ForceKiosk", false); Settings::getInstance()->setBool("ForceKid", false); Settings::getInstance()->saveFile(); if (CollectionSystemsManager::getInstance()->isEditing()) CollectionSystemsManager::getInstance()->exitEditMode(); UIModeController::getInstance()->setCurrentUIMode(selectedMode); for (auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend(); ++it) { if ((*it)->getThemeFolder() == "custom-collections") { for (FileData* customSystem : (*it)->getRootFolder()->getChildrenListToDisplay()) customSystem->getSystem()->getIndex()->resetFilters(); } (*it)->sortSystem(); (*it)->getIndex()->resetFilters(); } ViewController::getInstance()->reloadAll(); ViewController::getInstance()->goToSystem(SystemData::sSystemVector.front(), false); mWindow->invalidateCachedBackground(); }, _("NO"), nullptr, "", nullptr, nullptr, true)); } else { LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '" << selectedMode << "'."; Settings::getInstance()->setString("UIMode", uiMode->getSelected()); Settings::getInstance()->setBool("ForceFull", false); Settings::getInstance()->setBool("ForceKiosk", false); Settings::getInstance()->setBool("ForceKid", false); UIModeController::getInstance()->setCurrentUIMode("full"); s->setNeedsSaving(); s->setNeedsSorting(); s->setNeedsSortingCollections(); s->setNeedsResetFilters(); s->setNeedsReloading(); s->setNeedsGoToSystem(SystemData::sSystemVector.front()); s->setInvalidateCachedBackground(); } }); // Random entry button. auto randomEntryButton = std::make_shared>( getHelpStyle(), _("RANDOM ENTRY BUTTON"), false); const std::string selectedRandomEntryButton { Settings::getInstance()->getString("RandomEntryButton")}; randomEntryButton->add(_("GAMES ONLY"), "games", selectedRandomEntryButton == "games"); randomEntryButton->add(_("GAMES AND SYSTEMS"), "gamessystems", selectedRandomEntryButton == "gamessystems"); randomEntryButton->add(_("DISABLED"), "disabled", selectedRandomEntryButton == "disabled"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the random entry button to "games" in this case. if (randomEntryButton->getSelectedObjects().size() == 0) randomEntryButton->selectEntry(0); s->addWithLabel(_("RANDOM ENTRY BUTTON"), randomEntryButton); s->addSaveFunc([randomEntryButton, s] { if (randomEntryButton->getSelected() != Settings::getInstance()->getString("RandomEntryButton")) { Settings::getInstance()->setString("RandomEntryButton", randomEntryButton->getSelected()); s->setNeedsSaving(); } }); // Media viewer. ComponentListRow mediaViewerRow; mediaViewerRow.elements.clear(); mediaViewerRow.addElement(std::make_shared(_("MEDIA VIEWER SETTINGS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); mediaViewerRow.addElement(mMenu.makeArrow(), false); mediaViewerRow.makeAcceptInputHandler(std::bind(&GuiMenu::openMediaViewerOptions, this)); s->addRow(mediaViewerRow); // Screensaver. ComponentListRow screensaverRow; screensaverRow.elements.clear(); screensaverRow.addElement(std::make_shared(_("SCREENSAVER SETTINGS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); screensaverRow.addElement(mMenu.makeArrow(), false); screensaverRow.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this)); s->addRow(screensaverRow); // Enable theme variant triggers. auto themeVariantTriggers = std::make_shared(); themeVariantTriggers->setState(Settings::getInstance()->getBool("ThemeVariantTriggers")); s->addWithLabel(_("ENABLE THEME VARIANT TRIGGERS"), themeVariantTriggers); s->addSaveFunc([themeVariantTriggers, s] { if (themeVariantTriggers->getState() != Settings::getInstance()->getBool("ThemeVariantTriggers")) { Settings::getInstance()->setBool("ThemeVariantTriggers", themeVariantTriggers->getState()); s->setNeedsSaving(); s->setNeedsReloading(); s->setInvalidateCachedBackground(); } }); // Blur background when the menu is open. auto menuBlurBackground = std::make_shared(); if (mRenderer->getScreenRotation() == 90 || mRenderer->getScreenRotation() == 270) { // TODO: Add support for non-blurred background when rotating screen 90 or 270 degrees. menuBlurBackground->setState(true); s->addWithLabel(_("BLUR BACKGROUND WHEN MENU IS OPEN"), menuBlurBackground); menuBlurBackground->setEnabled(false); menuBlurBackground->setOpacity(DISABLED_OPACITY); menuBlurBackground->getParent() ->getChild(menuBlurBackground->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } else { menuBlurBackground->setState(Settings::getInstance()->getBool("MenuBlurBackground")); s->addWithLabel(_("BLUR BACKGROUND WHEN MENU IS OPEN"), menuBlurBackground); s->addSaveFunc([menuBlurBackground, s] { if (menuBlurBackground->getState() != Settings::getInstance()->getBool("MenuBlurBackground")) { Settings::getInstance()->setBool("MenuBlurBackground", menuBlurBackground->getState()); s->setNeedsSaving(); s->setInvalidateCachedBackground(); } }); } // Sort folders on top of the gamelists. auto foldersOnTop = std::make_shared(); foldersOnTop->setState(Settings::getInstance()->getBool("FoldersOnTop")); s->addWithLabel(_("SORT FOLDERS ON TOP OF GAMELISTS"), foldersOnTop); s->addSaveFunc([foldersOnTop, s] { if (foldersOnTop->getState() != Settings::getInstance()->getBool("FoldersOnTop")) { Settings::getInstance()->setBool("FoldersOnTop", foldersOnTop->getState()); s->setNeedsSaving(); s->setNeedsSorting(); s->setInvalidateCachedBackground(); } }); // Sort favorites on top of non-favorites in the gamelists. auto favoritesFirst = std::make_shared(); favoritesFirst->setState(Settings::getInstance()->getBool("FavoritesFirst")); s->addWithLabel(_("SORT FAVORITE GAMES ABOVE NON-FAVORITES"), favoritesFirst); s->addSaveFunc([favoritesFirst, s] { if (favoritesFirst->getState() != Settings::getInstance()->getBool("FavoritesFirst")) { Settings::getInstance()->setBool("FavoritesFirst", favoritesFirst->getState()); s->setNeedsSaving(); s->setNeedsSorting(); s->setNeedsSortingCollections(); s->setInvalidateCachedBackground(); } }); // Enable gamelist star markings for favorite games. auto favoritesStar = std::make_shared(); favoritesStar->setState(Settings::getInstance()->getBool("FavoritesStar")); s->addWithLabel(_("ADD STAR MARKINGS TO FAVORITE GAMES"), favoritesStar); s->addSaveFunc([favoritesStar, s] { if (favoritesStar->getState() != Settings::getInstance()->getBool("FavoritesStar")) { Settings::getInstance()->setBool("FavoritesStar", favoritesStar->getState()); s->setNeedsSaving(); s->setNeedsReloading(); s->setInvalidateCachedBackground(); } }); // Enable quick list scrolling overlay. auto listScrollOverlay = std::make_shared(); listScrollOverlay->setState(Settings::getInstance()->getBool("ListScrollOverlay")); s->addWithLabel(_("ENABLE TEXTLIST QUICK SCROLLING OVERLAY"), listScrollOverlay); s->addSaveFunc([listScrollOverlay, s] { if (listScrollOverlay->getState() != Settings::getInstance()->getBool("ListScrollOverlay")) { Settings::getInstance()->setBool("ListScrollOverlay", listScrollOverlay->getState()); s->setNeedsSaving(); } }); // Enable virtual (on-screen) keyboard. auto virtualKeyboard = std::make_shared(); virtualKeyboard->setState(Settings::getInstance()->getBool("VirtualKeyboard")); s->addWithLabel(_("ENABLE VIRTUAL KEYBOARD"), virtualKeyboard); s->addSaveFunc([virtualKeyboard, s] { if (virtualKeyboard->getState() != Settings::getInstance()->getBool("VirtualKeyboard")) { Settings::getInstance()->setBool("VirtualKeyboard", virtualKeyboard->getState()); s->setNeedsSaving(); s->setInvalidateCachedBackground(); #if defined(__ANDROID__) if (Settings::getInstance()->getBool("VirtualKeyboard")) SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0"); else SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "1"); #endif } }); // Enable the 'Y' button for tagging games as favorites. auto favoritesAddButton = std::make_shared(); favoritesAddButton->setState(Settings::getInstance()->getBool("FavoritesAddButton")); s->addWithLabel(_("ENABLE TOGGLE FAVORITES BUTTON"), favoritesAddButton); s->addSaveFunc([favoritesAddButton, s] { if (Settings::getInstance()->getBool("FavoritesAddButton") != favoritesAddButton->getState()) { Settings::getInstance()->setBool("FavoritesAddButton", favoritesAddButton->getState()); s->setNeedsSaving(); } }); // Gamelist filters. auto gamelistFilters = std::make_shared(); gamelistFilters->setState(Settings::getInstance()->getBool("GamelistFilters")); s->addWithLabel(_("ENABLE GAMELIST FILTERS"), gamelistFilters); s->addSaveFunc([gamelistFilters, s] { if (Settings::getInstance()->getBool("GamelistFilters") != gamelistFilters->getState()) { Settings::getInstance()->setBool("GamelistFilters", gamelistFilters->getState()); s->setNeedsSaving(); s->setNeedsReloading(); } }); // On-screen help prompts. auto showHelpPrompts = std::make_shared(); showHelpPrompts->setState(Settings::getInstance()->getBool("ShowHelpPrompts")); s->addWithLabel(_("DISPLAY ON-SCREEN HELP"), showHelpPrompts); s->addSaveFunc([showHelpPrompts, s] { if (Settings::getInstance()->getBool("ShowHelpPrompts") != showHelpPrompts->getState()) { Settings::getInstance()->setBool("ShowHelpPrompts", showHelpPrompts->getState()); s->setNeedsSaving(); } }); // When the theme entries are scrolled or selected, update the relevant rows. auto scrollThemeFunc = [=](const std::string& themeName, bool firstRun = false) { auto selectedTheme = themes.find(themeName); if (selectedTheme == themes.cend()) return; if (!firstRun) { themeVariantsFunc(themeName, themeVariant->getSelected()); themeColorSchemesFunc(themeName, themeColorScheme->getSelected()); themeFontSizeFunc(themeName, themeFontSize->getSelected()); themeAspectRatiosFunc(themeName, themeAspectRatio->getSelected()); themeLanguageFunc(themeName, themeLanguage->getSelected()); themeTransitionsFunc(themeName, themeTransitions->getSelected()); } int selectableVariants {0}; for (auto& variant : selectedTheme->second.capabilities.variants) { if (variant.selectable) ++selectableVariants; } if (selectableVariants > 0) { themeVariant->setEnabled(true); themeVariant->setOpacity(1.0f); themeVariant->getParent() ->getChild(themeVariant->getChildIndex() - 1) ->setOpacity(1.0f); } else { themeVariant->setEnabled(false); themeVariant->setOpacity(DISABLED_OPACITY); themeVariant->getParent() ->getChild(themeVariant->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } if (selectedTheme->second.capabilities.colorSchemes.size() > 0) { themeColorScheme->setEnabled(true); themeColorScheme->setOpacity(1.0f); themeColorScheme->getParent() ->getChild(themeColorScheme->getChildIndex() - 1) ->setOpacity(1.0f); } else { themeColorScheme->setEnabled(false); themeColorScheme->setOpacity(DISABLED_OPACITY); themeColorScheme->getParent() ->getChild(themeColorScheme->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } if (selectedTheme->second.capabilities.fontSizes.size() > 0) { themeFontSize->setEnabled(true); themeFontSize->setOpacity(1.0f); themeFontSize->getParent() ->getChild(themeFontSize->getChildIndex() - 1) ->setOpacity(1.0f); } else { themeFontSize->setEnabled(false); themeFontSize->setOpacity(DISABLED_OPACITY); themeFontSize->getParent() ->getChild(themeFontSize->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } if (selectedTheme->second.capabilities.languages.size() > 0) { themeLanguage->setEnabled(true); themeLanguage->setOpacity(1.0f); themeLanguage->getParent() ->getChild(themeLanguage->getChildIndex() - 1) ->setOpacity(1.0f); } else { themeLanguage->setEnabled(false); themeLanguage->setOpacity(DISABLED_OPACITY); themeLanguage->getParent() ->getChild(themeLanguage->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } if (selectedTheme->second.capabilities.aspectRatios.size() > 0) { themeAspectRatio->setEnabled(true); themeAspectRatio->setOpacity(1.0f); themeAspectRatio->getParent() ->getChild(themeAspectRatio->getChildIndex() - 1) ->setOpacity(1.0f); } else { themeAspectRatio->setEnabled(false); themeAspectRatio->setOpacity(DISABLED_OPACITY); themeAspectRatio->getParent() ->getChild(themeAspectRatio->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } }; scrollThemeFunc(selectedTheme->first, true); theme->setCallback(scrollThemeFunc); s->setSize(mSize); mWindow->pushGui(s); } void GuiMenu::openSoundOptions() { auto s = new GuiSettings(_("SOUND SETTINGS")); // TODO: Implement system volume support for macOS and Android. #if !defined(__APPLE__) && !defined(__ANDROID__) && !defined(__FreeBSD__) && !defined(__HAIKU__) // System volume. // The reason to create the VolumeControl object every time instead of making it a singleton // is that this is the easiest way to detect new default audio devices or changes to the // audio volume done by the operating system. And we don't really need this object laying // around anyway as it's only used here. VolumeControl volumeControl; int currentVolume {volumeControl.getVolume()}; auto systemVolume = std::make_shared(0.0f, 100.0f, 1.0f, "%"); systemVolume->setValue(static_cast(currentVolume)); s->addWithLabel(_("SYSTEM VOLUME"), systemVolume); s->addSaveFunc([systemVolume, currentVolume] { // No need to create the VolumeControl object unless the volume has actually been changed. if (static_cast(systemVolume->getValue()) != currentVolume) { VolumeControl volumeControl; volumeControl.setVolume(static_cast(std::round(systemVolume->getValue()))); } }); #endif // Volume for navigation sounds. auto soundVolumeNavigation = std::make_shared(0.0f, 100.0f, 1.0f, "%"); soundVolumeNavigation->setValue( static_cast(Settings::getInstance()->getInt("SoundVolumeNavigation"))); s->addWithLabel(_("NAVIGATION SOUNDS VOLUME"), soundVolumeNavigation); s->addSaveFunc([soundVolumeNavigation, s] { if (soundVolumeNavigation->getValue() != static_cast(Settings::getInstance()->getInt("SoundVolumeNavigation"))) { Settings::getInstance()->setInt("SoundVolumeNavigation", static_cast(soundVolumeNavigation->getValue())); s->setNeedsSaving(); } }); // Volume for videos. auto soundVolumeVideos = std::make_shared(0.0f, 100.0f, 1.0f, "%"); soundVolumeVideos->setValue( static_cast(Settings::getInstance()->getInt("SoundVolumeVideos"))); s->addWithLabel(_("VIDEO PLAYER VOLUME"), soundVolumeVideos); s->addSaveFunc([soundVolumeVideos, s] { if (soundVolumeVideos->getValue() != static_cast(Settings::getInstance()->getInt("SoundVolumeVideos"))) { Settings::getInstance()->setInt("SoundVolumeVideos", static_cast(soundVolumeVideos->getValue())); s->setNeedsSaving(); } }); if (UIModeController::getInstance()->isUIModeFull()) { // Play audio for gamelist videos. auto viewsVideoAudio = std::make_shared(); viewsVideoAudio->setState(Settings::getInstance()->getBool("ViewsVideoAudio")); s->addWithLabel(_("PLAY AUDIO FOR GAMELIST AND SYSTEM VIEW VIDEOS"), viewsVideoAudio); s->addSaveFunc([viewsVideoAudio, s] { if (viewsVideoAudio->getState() != Settings::getInstance()->getBool("ViewsVideoAudio")) { Settings::getInstance()->setBool("ViewsVideoAudio", viewsVideoAudio->getState()); s->setNeedsSaving(); } }); // Play audio for media viewer videos. auto mediaViewerVideoAudio = std::make_shared(); mediaViewerVideoAudio->setState(Settings::getInstance()->getBool("MediaViewerVideoAudio")); s->addWithLabel(_("PLAY AUDIO FOR MEDIA VIEWER VIDEOS"), mediaViewerVideoAudio); s->addSaveFunc([mediaViewerVideoAudio, s] { if (mediaViewerVideoAudio->getState() != Settings::getInstance()->getBool("MediaViewerVideoAudio")) { Settings::getInstance()->setBool("MediaViewerVideoAudio", mediaViewerVideoAudio->getState()); s->setNeedsSaving(); } }); // Play audio for screensaver videos. auto screensaverVideoAudio = std::make_shared(); screensaverVideoAudio->setState(Settings::getInstance()->getBool("ScreensaverVideoAudio")); s->addWithLabel(_("PLAY AUDIO FOR SCREENSAVER VIDEOS"), screensaverVideoAudio); s->addSaveFunc([screensaverVideoAudio, s] { if (screensaverVideoAudio->getState() != Settings::getInstance()->getBool("ScreensaverVideoAudio")) { Settings::getInstance()->setBool("ScreensaverVideoAudio", screensaverVideoAudio->getState()); s->setNeedsSaving(); } }); // Navigation sounds. auto navigationSounds = std::make_shared(); navigationSounds->setState(Settings::getInstance()->getBool("NavigationSounds")); s->addWithLabel(_("ENABLE NAVIGATION SOUNDS"), navigationSounds); s->addSaveFunc([navigationSounds, s] { if (navigationSounds->getState() != Settings::getInstance()->getBool("NavigationSounds")) { Settings::getInstance()->setBool("NavigationSounds", navigationSounds->getState()); s->setNeedsSaving(); } }); } s->setSize(mSize); mWindow->pushGui(s); } void GuiMenu::openInputDeviceOptions() { auto s = new GuiSettings(_("INPUT DEVICE SETTINGS")); // Controller type. auto inputControllerType = std::make_shared>( getHelpStyle(), _("CONTROLLER TYPE"), false); std::string selectedPlayer {Settings::getInstance()->getString("InputControllerType")}; inputControllerType->add("XBOX", "xbox", selectedPlayer == "xbox"); inputControllerType->add("XBOX 360", "xbox360", selectedPlayer == "xbox360"); inputControllerType->add("PLAYSTATION 1/2/3", "ps123", selectedPlayer == "ps123"); inputControllerType->add("PLAYSTATION 4", "ps4", selectedPlayer == "ps4"); inputControllerType->add("PLAYSTATION 5", "ps5", selectedPlayer == "ps5"); inputControllerType->add("SWITCH PRO", "switchpro", selectedPlayer == "switchpro"); inputControllerType->add("SNES", "snes", selectedPlayer == "snes"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the controller type to "xbox" in this case. if (inputControllerType->getSelectedObjects().size() == 0) inputControllerType->selectEntry(0); s->addWithLabel(_("CONTROLLER TYPE"), inputControllerType); s->addSaveFunc([inputControllerType, s] { if (inputControllerType->getSelected() != Settings::getInstance()->getString("InputControllerType")) { Settings::getInstance()->setString("InputControllerType", inputControllerType->getSelected()); s->setNeedsSaving(); } }); #if defined(__ANDROID__) // Touch overlay size. auto touchOverlaySize = std::make_shared>( getHelpStyle(), _("TOUCH OVERLAY SIZE"), false); std::string selectedOverlaySize {Settings::getInstance()->getString("InputTouchOverlaySize")}; touchOverlaySize->add(_("MEDIUM"), "medium", selectedOverlaySize == "medium"); touchOverlaySize->add(_("LARGE"), "large", selectedOverlaySize == "large"); touchOverlaySize->add(_("SMALL"), "small", selectedOverlaySize == "small"); touchOverlaySize->add(_("EXTRA SMALL"), "x-small", selectedOverlaySize == "x-small"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the overlay size to "medium" in this case. if (touchOverlaySize->getSelectedObjects().size() == 0) touchOverlaySize->selectEntry(0); s->addWithLabel(_("TOUCH OVERLAY SIZE"), touchOverlaySize); s->addSaveFunc([touchOverlaySize, s] { if (touchOverlaySize->getSelected() != Settings::getInstance()->getString("InputTouchOverlaySize")) { Settings::getInstance()->setString("InputTouchOverlaySize", touchOverlaySize->getSelected()); s->setNeedsSaving(); InputOverlay::getInstance().createButtons(); } }); // Touch overlay opacity. auto touchOverlayOpacity = std::make_shared>( getHelpStyle(), _("TOUCH OVERLAY OPACITY"), false); std::string selectedOverlayOpacity { Settings::getInstance()->getString("InputTouchOverlayOpacity")}; touchOverlayOpacity->add(_("NORMAL"), "normal", selectedOverlayOpacity == "normal"); touchOverlayOpacity->add(_("LOW"), "low", selectedOverlayOpacity == "low"); touchOverlayOpacity->add(_("VERY LOW"), "verylow", selectedOverlayOpacity == "verylow"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the overlay opacity to "normal" in this case. if (touchOverlayOpacity->getSelectedObjects().size() == 0) touchOverlayOpacity->selectEntry(0); s->addWithLabel(_("TOUCH OVERLAY OPACITY"), touchOverlayOpacity); s->addSaveFunc([touchOverlayOpacity, s] { if (touchOverlayOpacity->getSelected() != Settings::getInstance()->getString("InputTouchOverlayOpacity")) { Settings::getInstance()->setString("InputTouchOverlayOpacity", touchOverlayOpacity->getSelected()); s->setNeedsSaving(); InputOverlay::getInstance().createButtons(); } }); // Touch overlay fade-out timer. auto touchOverlayFadeTime = std::make_shared(0.0f, 20.0f, 1.0f, "s"); touchOverlayFadeTime->setValue( static_cast(Settings::getInstance()->getInt("InputTouchOverlayFadeTime"))); s->addWithLabel(_("TOUCH OVERLAY FADE-OUT TIME"), touchOverlayFadeTime); s->addSaveFunc([touchOverlayFadeTime, s] { if (touchOverlayFadeTime->getValue() != static_cast(Settings::getInstance()->getInt("InputTouchOverlayFadeTime"))) { Settings::getInstance()->setInt("InputTouchOverlayFadeTime", static_cast(touchOverlayFadeTime->getValue())); InputOverlay::getInstance().resetFadeTimer(); s->setNeedsSaving(); } }); // Whether to enable the touch overlay. auto inputTouchOverlay = std::make_shared(); inputTouchOverlay->setState(Settings::getInstance()->getBool("InputTouchOverlay")); s->addWithLabel(_("ENABLE TOUCH OVERLAY"), inputTouchOverlay); s->addSaveFunc([inputTouchOverlay, s] { if (Settings::getInstance()->getBool("InputTouchOverlay") != inputTouchOverlay->getState()) { Settings::getInstance()->setBool("InputTouchOverlay", inputTouchOverlay->getState()); if (Settings::getInstance()->getBool("InputTouchOverlay")) InputOverlay::getInstance().createButtons(); else InputOverlay::getInstance().clearButtons(); s->setNeedsSaving(); } }); if (!Settings::getInstance()->getBool("InputTouchOverlay")) { touchOverlaySize->setEnabled(false); touchOverlaySize->setOpacity(DISABLED_OPACITY); touchOverlaySize->getParent() ->getChild(touchOverlaySize->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); touchOverlayOpacity->setEnabled(false); touchOverlayOpacity->setOpacity(DISABLED_OPACITY); touchOverlayOpacity->getParent() ->getChild(touchOverlayOpacity->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); touchOverlayFadeTime->setEnabled(false); touchOverlayFadeTime->setOpacity(DISABLED_OPACITY); touchOverlayFadeTime->getParent() ->getChild(touchOverlayFadeTime->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } auto inputTouchOverlayCallback = [this, inputTouchOverlay, touchOverlaySize, touchOverlayOpacity, touchOverlayFadeTime]() { if (!inputTouchOverlay->getState()) { const std::string message { _("DON'T DISABLE THE TOUCH OVERLAY UNLESS YOU ARE USING A CONTROLLER OR YOU WILL " "LOCK YOURSELF OUT OF THE APP. IF THIS HAPPENS YOU WILL NEED TO TEMPORARILY " "PLUG IN A CONTROLLER OR A KEYBOARD TO ENABLE THIS SETTING AGAIN, OR YOU " "COULD CLEAR THE ES-DE STORAGE IN THE ANDROID APP SETTINGS TO FORCE THE " "CONFIGURATOR TO RUN ON NEXT STARTUP")}; Window* window {mWindow}; window->pushGui( new GuiMsgBox(getHelpStyle(), message, _("OK"), nullptr, "", nullptr, "", nullptr, nullptr, true, true, (mRenderer->getIsVerticalOrientation() ? 0.84f : 0.54f * (1.778f / mRenderer->getScreenAspectRatio())))); } if (touchOverlaySize->getEnabled()) { touchOverlaySize->setEnabled(false); touchOverlaySize->setOpacity(DISABLED_OPACITY); touchOverlaySize->getParent() ->getChild(touchOverlaySize->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); touchOverlayOpacity->setEnabled(false); touchOverlayOpacity->setOpacity(DISABLED_OPACITY); touchOverlayOpacity->getParent() ->getChild(touchOverlayOpacity->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); touchOverlayFadeTime->setEnabled(false); touchOverlayFadeTime->setOpacity(DISABLED_OPACITY); touchOverlayFadeTime->getParent() ->getChild(touchOverlayFadeTime->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } else { touchOverlaySize->setEnabled(true); touchOverlaySize->setOpacity(1.0f); touchOverlaySize->getParent() ->getChild(touchOverlaySize->getChildIndex() - 1) ->setOpacity(1.0f); touchOverlayOpacity->setEnabled(true); touchOverlayOpacity->setOpacity(1.0f); touchOverlayOpacity->getParent() ->getChild(touchOverlayOpacity->getChildIndex() - 1) ->setOpacity(1.0f); touchOverlayFadeTime->setEnabled(true); touchOverlayFadeTime->setOpacity(1.0f); touchOverlayFadeTime->getParent() ->getChild(touchOverlayFadeTime->getChildIndex() - 1) ->setOpacity(1.0f); } }; inputTouchOverlay->setCallback(inputTouchOverlayCallback); #endif // Whether to only accept input from the first controller. auto inputOnlyFirstController = std::make_shared(); inputOnlyFirstController->setState( Settings::getInstance()->getBool("InputOnlyFirstController")); s->addWithLabel(_("ONLY ACCEPT INPUT FROM FIRST CONTROLLER"), inputOnlyFirstController); s->addSaveFunc([inputOnlyFirstController, s] { if (Settings::getInstance()->getBool("InputOnlyFirstController") != inputOnlyFirstController->getState()) { Settings::getInstance()->setBool("InputOnlyFirstController", inputOnlyFirstController->getState()); s->setNeedsSaving(); } }); // Whether to swap the A/B and X/Y buttons. auto inputSwapButtons = std::make_shared(); inputSwapButtons->setState(Settings::getInstance()->getBool("InputSwapButtons")); s->addWithLabel(_("SWAP THE A/B AND X/Y BUTTONS"), inputSwapButtons); s->addSaveFunc([inputSwapButtons, s] { if (Settings::getInstance()->getBool("InputSwapButtons") != inputSwapButtons->getState()) { Settings::getInstance()->setBool("InputSwapButtons", inputSwapButtons->getState()); s->setNeedsSaving(); } }); // Whether to ignore keyboard input (except the quit shortcut). auto inputIgnoreKeyboard = std::make_shared(); inputIgnoreKeyboard->setState(Settings::getInstance()->getBool("InputIgnoreKeyboard")); s->addWithLabel(_("IGNORE KEYBOARD INPUT"), inputIgnoreKeyboard); s->addSaveFunc([inputIgnoreKeyboard, s] { if (Settings::getInstance()->getBool("InputIgnoreKeyboard") != inputIgnoreKeyboard->getState()) { Settings::getInstance()->setBool("InputIgnoreKeyboard", inputIgnoreKeyboard->getState()); s->setNeedsSaving(); } }); // Configure keyboard and controllers. ComponentListRow configureInputRow; configureInputRow.elements.clear(); configureInputRow.addElement( std::make_shared(_("CONFIGURE KEYBOARD AND CONTROLLERS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); configureInputRow.addElement(mMenu.makeArrow(), false); configureInputRow.makeAcceptInputHandler(std::bind(&GuiMenu::openConfigInput, this, s)); s->addRow(configureInputRow); s->setSize(mSize); mWindow->pushGui(s); } void GuiMenu::openConfigInput(GuiSettings* settings) { // Always save the settings before starting the input configuration, in case the // controller type was changed. settings->save(); // Also unset the save flag so that a double saving does not take place when closing // the input device settings menu later on. settings->setNeedsSaving(false); std::string message { _("THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY CONFIGURED, BUT USING THIS " "TOOL YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS (THIS WILL NOT AFFECT THE HELP " "PROMPTS)")}; Window* window {mWindow}; window->pushGui(new GuiMsgBox( getHelpStyle(), message, _("PROCEED"), [window] { window->pushGui(new GuiDetectDevice(false, false, nullptr)); }, _("CANCEL"), nullptr, "", nullptr, nullptr, false, true, (mRenderer->getIsVerticalOrientation() ? 0.84f : 0.54f * (1.778f / mRenderer->getScreenAspectRatio())))); } void GuiMenu::openOtherOptions() { auto s = new GuiSettings(_("OTHER SETTINGS")); // Alternative emulators GUI. ComponentListRow alternativeEmulatorsRow; alternativeEmulatorsRow.elements.clear(); alternativeEmulatorsRow.addElement(std::make_shared(_("ALTERNATIVE EMULATORS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); alternativeEmulatorsRow.addElement(mMenu.makeArrow(), false); alternativeEmulatorsRow.makeAcceptInputHandler( std::bind([this] { mWindow->pushGui(new GuiAlternativeEmulators); })); s->addRow(alternativeEmulatorsRow); // Game media directory. ComponentListRow rowMediaDir; auto mediaDirectory = std::make_shared( _("GAME MEDIA DIRECTORY"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary); auto bracketMediaDirectory = std::make_shared(); bracketMediaDirectory->setResize( glm::vec2 {0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()}); bracketMediaDirectory->setImage(":/graphics/arrow.svg"); bracketMediaDirectory->setColorShift(mMenuColorPrimary); rowMediaDir.addElement(mediaDirectory, true); rowMediaDir.addElement(bracketMediaDirectory, false); std::string titleMediaDir {_("ENTER GAME MEDIA DIRECTORY")}; std::string mediaDirectoryStaticText {_("Default directory:")}; std::string defaultDirectoryText {Utils::FileSystem::getAppDataDirectory() + "/downloaded_media"}; std::string initValueMediaDir {Settings::getInstance()->getString("MediaDirectory")}; bool multiLineMediaDir {false}; auto updateValMediaDir = [this](const std::string& newVal) { Settings::getInstance()->setString("MediaDirectory", newVal); Settings::getInstance()->saveFile(); ViewController::getInstance()->reloadAll(); mWindow->invalidateCachedBackground(); }; rowMediaDir.makeAcceptInputHandler([this, s, titleMediaDir, mediaDirectoryStaticText, defaultDirectoryText, initValueMediaDir, updateValMediaDir, multiLineMediaDir] { if (Settings::getInstance()->getBool("VirtualKeyboard")) { mWindow->pushGui(new GuiTextEditKeyboardPopup( getHelpStyle(), s->getMenu().getPosition().y, titleMediaDir, Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir, multiLineMediaDir, _("SAVE"), _("SAVE CHANGES?"), mediaDirectoryStaticText, defaultDirectoryText, _("load default directory"))); } else { mWindow->pushGui(new GuiTextEditPopup( getHelpStyle(), titleMediaDir, Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir, multiLineMediaDir, _("SAVE"), _("SAVE CHANGES?"), mediaDirectoryStaticText, defaultDirectoryText, _("load default directory"))); } }); s->addRow(rowMediaDir); // Maximum VRAM. auto maxVram = std::make_shared(128.0f, 2048.0f, 16.0f, "MiB"); maxVram->setValue(static_cast(Settings::getInstance()->getInt("MaxVRAM"))); s->addWithLabel(_("VRAM LIMIT"), maxVram); s->addSaveFunc([maxVram, s] { if (maxVram->getValue() != Settings::getInstance()->getInt("MaxVRAM")) { Settings::getInstance()->setInt("MaxVRAM", static_cast(std::round(maxVram->getValue()))); s->setNeedsSaving(); } }); #if !defined(USE_OPENGLES) // Anti-aliasing (MSAA). auto antiAliasing = std::make_shared>( getHelpStyle(), _("ANTI-ALIASING (MSAA)"), false); const std::string& selectedAntiAliasing { std::to_string(Settings::getInstance()->getInt("AntiAliasing"))}; antiAliasing->add(_("DISABLED"), "0", selectedAntiAliasing == "0"); antiAliasing->add(_("2X"), "2", selectedAntiAliasing == "2"); antiAliasing->add(_("4X"), "4", selectedAntiAliasing == "4"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set anti-aliasing to "0" in this case. if (antiAliasing->getSelectedObjects().size() == 0) antiAliasing->selectEntry(0); s->addWithLabel(_("ANTI-ALIASING (MSAA) (REQUIRES RESTART)"), antiAliasing); s->addSaveFunc([antiAliasing, s] { if (antiAliasing->getSelected() != std::to_string(Settings::getInstance()->getInt("AntiAliasing"))) { Settings::getInstance()->setInt("AntiAliasing", atoi(antiAliasing->getSelected().c_str())); s->setNeedsSaving(); } }); #endif // Display/monitor. auto displayIndex = std::make_shared>( getHelpStyle(), _("DISPLAY/MONITOR INDEX"), false); std::vector displayIndexEntry; displayIndexEntry.push_back("1"); displayIndexEntry.push_back("2"); displayIndexEntry.push_back("3"); displayIndexEntry.push_back("4"); for (auto it = displayIndexEntry.cbegin(); it != displayIndexEntry.cend(); ++it) displayIndex->add(*it, *it, Settings::getInstance()->getInt("DisplayIndex") == atoi((*it).c_str())); s->addWithLabel(_("DISPLAY/MONITOR INDEX (REQUIRES RESTART)"), displayIndex); s->addSaveFunc([displayIndex, s] { if (atoi(displayIndex->getSelected().c_str()) != Settings::getInstance()->getInt("DisplayIndex")) { Settings::getInstance()->setInt("DisplayIndex", atoi(displayIndex->getSelected().c_str())); s->setNeedsSaving(); } }); // Screen contents rotation. auto screenRotate = std::make_shared>( getHelpStyle(), _("ROTATE SCREEN"), false); const std::string& selectedScreenRotate { std::to_string(Settings::getInstance()->getInt("ScreenRotate"))}; screenRotate->add(_("DISABLED"), "0", selectedScreenRotate == "0"); screenRotate->add(_("90 DEGREES"), "90", selectedScreenRotate == "90"); screenRotate->add(_("180 DEGREES"), "180", selectedScreenRotate == "180"); screenRotate->add(_("270 DEGREES"), "270", selectedScreenRotate == "270"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set screen rotation to "0" in this case. if (screenRotate->getSelectedObjects().size() == 0) screenRotate->selectEntry(0); s->addWithLabel(_("ROTATE SCREEN (REQUIRES RESTART)"), screenRotate); s->addSaveFunc([screenRotate, s] { if (screenRotate->getSelected() != std::to_string(Settings::getInstance()->getInt("ScreenRotate"))) { Settings::getInstance()->setInt("ScreenRotate", atoi(screenRotate->getSelected().c_str())); s->setNeedsSaving(); } }); // Keyboard quit shortcut. auto keyboardQuitShortcut = std::make_shared>( getHelpStyle(), _("KEYBOARD QUIT SHORTCUT"), false); std::string selectedShortcut {Settings::getInstance()->getString("KeyboardQuitShortcut")}; #if defined(_WIN64) || defined(__unix__) || defined(__HAIKU__) keyboardQuitShortcut->add("ALT + F4", "AltF4", selectedShortcut == "AltF4"); keyboardQuitShortcut->add("CTRL + Q", "CtrlQ", selectedShortcut == "CtrlQ"); keyboardQuitShortcut->add("ALT + Q", "AltQ", selectedShortcut == "AltQ"); #endif #if defined(__APPLE__) keyboardQuitShortcut->add("\u2318 + Q", "CmdQ", selectedShortcut == "CmdQ"); keyboardQuitShortcut->add("CTRL + Q", "CtrlQ", selectedShortcut == "CtrlQ"); keyboardQuitShortcut->add("ALT + Q", "AltQ", selectedShortcut == "AltQ"); #endif keyboardQuitShortcut->add("F4", "F4", selectedShortcut == "F4"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the keyboard quit shortcut to the first entry in this case. if (keyboardQuitShortcut->getSelectedObjects().size() == 0) keyboardQuitShortcut->selectEntry(0); s->addWithLabel(_("KEYBOARD QUIT SHORTCUT"), keyboardQuitShortcut); s->addSaveFunc([keyboardQuitShortcut, s] { if (keyboardQuitShortcut->getSelected() != Settings::getInstance()->getString("KeyboardQuitShortcut")) { Settings::getInstance()->setString("KeyboardQuitShortcut", keyboardQuitShortcut->getSelected()); s->setNeedsSaving(); } }); // When to save game metadata. auto saveGamelistsMode = std::make_shared>( getHelpStyle(), _p("short", "WHEN TO SAVE GAME METADATA"), false); saveGamelistsMode->add(_("ALWAYS"), "always", Settings::getInstance()->getString("SaveGamelistsMode") == "always"); saveGamelistsMode->add(_("ON EXIT"), "on exit", Settings::getInstance()->getString("SaveGamelistsMode") == "on exit"); saveGamelistsMode->add(_("NEVER"), "never", Settings::getInstance()->getString("SaveGamelistsMode") == "never"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set save game metadata to "always" in this case. if (saveGamelistsMode->getSelectedObjects().size() == 0) saveGamelistsMode->selectEntry(0); s->addWithLabel(_("WHEN TO SAVE GAME METADATA"), saveGamelistsMode); s->addSaveFunc([saveGamelistsMode, s] { if (saveGamelistsMode->getSelected() != Settings::getInstance()->getString("SaveGamelistsMode")) { Settings::getInstance()->setString("SaveGamelistsMode", saveGamelistsMode->getSelected()); // Always save the gamelist.xml files if switching to "always" as there may // be changes that will otherwise be lost. if (Settings::getInstance()->getString("SaveGamelistsMode") == "always") { for (auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend(); ++it) (*it)->writeMetaData(); } s->setNeedsSaving(); } }); #if defined(APPLICATION_UPDATER) // Application updater frequency. auto applicationUpdaterFrequency = std::make_shared>( getHelpStyle(), _("APPLICATION UPDATES"), false); const std::string& selectedUpdaterFrequency { Settings::getInstance()->getString("ApplicationUpdaterFrequency")}; applicationUpdaterFrequency->add(_("ALWAYS"), "always", selectedUpdaterFrequency == "always"); applicationUpdaterFrequency->add(_("DAILY"), "daily", selectedUpdaterFrequency == "daily"); applicationUpdaterFrequency->add(_("WEEKLY"), "weekly", selectedUpdaterFrequency == "weekly"); applicationUpdaterFrequency->add(_("MONTHLY"), "monthly", selectedUpdaterFrequency == "monthly"); applicationUpdaterFrequency->add(_("NEVER"), "never", selectedUpdaterFrequency == "never"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set updater frequency to "always" in this case. if (applicationUpdaterFrequency->getSelectedObjects().size() == 0) applicationUpdaterFrequency->selectEntry(0); s->addWithLabel(_("CHECK FOR APPLICATION UPDATES"), applicationUpdaterFrequency); s->addSaveFunc([applicationUpdaterFrequency, s] { if (applicationUpdaterFrequency->getSelected() != Settings::getInstance()->getString("ApplicationUpdaterFrequency")) { Settings::getInstance()->setString("ApplicationUpdaterFrequency", applicationUpdaterFrequency->getSelected()); s->setNeedsSaving(); } }); #endif #if defined(APPLICATION_UPDATER) && !defined(__ANDROID__) #if defined(IS_PRERELEASE) // Add a dummy entry to indicate that this setting is always enabled when running a prerelease. auto applicationUpdaterPrereleases = std::make_shared(); applicationUpdaterPrereleases->setState(true); s->addWithLabel(_("INCLUDE PRERELEASES IN UPDATE CHECKS"), applicationUpdaterPrereleases); applicationUpdaterPrereleases->setEnabled(false); applicationUpdaterPrereleases->setOpacity(DISABLED_OPACITY); applicationUpdaterPrereleases->getParent() ->getChild(applicationUpdaterPrereleases->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); #else // Whether to include prereleases when checking for application updates. auto applicationUpdaterPrereleases = std::make_shared(); applicationUpdaterPrereleases->setState( Settings::getInstance()->getBool("ApplicationUpdaterPrereleases")); s->addWithLabel(_("INCLUDE PRERELEASES IN UPDATE CHECKS"), applicationUpdaterPrereleases); s->addSaveFunc([applicationUpdaterPrereleases, s] { if (applicationUpdaterPrereleases->getState() != Settings::getInstance()->getBool("ApplicationUpdaterPrereleases")) { Settings::getInstance()->setBool("ApplicationUpdaterPrereleases", applicationUpdaterPrereleases->getState()); s->setNeedsSaving(); } }); #endif #endif #if defined(_WIN64) // Hide taskbar during the program session. auto hide_taskbar = std::make_shared(); hide_taskbar->setState(Settings::getInstance()->getBool("HideTaskbar")); s->addWithLabel(_("HIDE TASKBAR (REQUIRES RESTART)"), hide_taskbar); s->addSaveFunc([hide_taskbar, s] { if (hide_taskbar->getState() != Settings::getInstance()->getBool("HideTaskbar")) { Settings::getInstance()->setBool("HideTaskbar", hide_taskbar->getState()); s->setNeedsSaving(); } }); #endif #if !defined(__ANDROID__) && !defined(DEINIT_ON_LAUNCH) // Run ES in the background when a game has been launched. auto runInBackground = std::make_shared(); runInBackground->setState(Settings::getInstance()->getBool("RunInBackground")); s->addWithLabel(_("RUN IN BACKGROUND (WHILE GAME IS LAUNCHED)"), runInBackground); s->addSaveFunc([runInBackground, s] { if (runInBackground->getState() != Settings::getInstance()->getBool("RunInBackground")) { Settings::getInstance()->setBool("RunInBackground", runInBackground->getState()); s->setNeedsSaving(); } }); #endif #if defined(VIDEO_HW_DECODING) // Whether to enable hardware decoding for the FFmpeg video player. auto videoHardwareDecoding = std::make_shared(); videoHardwareDecoding->setState(Settings::getInstance()->getBool("VideoHardwareDecoding")); s->addWithLabel(_("VIDEO HARDWARE DECODING (EXPERIMENTAL)"), videoHardwareDecoding); s->addSaveFunc([videoHardwareDecoding, s] { if (videoHardwareDecoding->getState() != Settings::getInstance()->getBool("VideoHardwareDecoding")) { Settings::getInstance()->setBool("VideoHardwareDecoding", videoHardwareDecoding->getState()); s->setNeedsSaving(); } }); #endif // Whether to upscale the video frame rate to 60 FPS. auto videoUpscaleFrameRate = std::make_shared(); videoUpscaleFrameRate->setState(Settings::getInstance()->getBool("VideoUpscaleFrameRate")); s->addWithLabel(_("UPSCALE VIDEO FRAME RATE TO 60 FPS"), videoUpscaleFrameRate); s->addSaveFunc([videoUpscaleFrameRate, s] { if (videoUpscaleFrameRate->getState() != Settings::getInstance()->getBool("VideoUpscaleFrameRate")) { Settings::getInstance()->setBool("VideoUpscaleFrameRate", videoUpscaleFrameRate->getState()); s->setNeedsSaving(); } }); // Whether to enable alternative emulators per game (the option to disable this is intended // primarily for testing purposes). auto alternativeEmulatorPerGame = std::make_shared(); alternativeEmulatorPerGame->setState( Settings::getInstance()->getBool("AlternativeEmulatorPerGame")); s->addWithLabel(_("ENABLE ALTERNATIVE EMULATORS PER GAME"), alternativeEmulatorPerGame); s->addSaveFunc([alternativeEmulatorPerGame, s] { if (alternativeEmulatorPerGame->getState() != Settings::getInstance()->getBool("AlternativeEmulatorPerGame")) { Settings::getInstance()->setBool("AlternativeEmulatorPerGame", alternativeEmulatorPerGame->getState()); s->setNeedsSaving(); s->setNeedsReloading(); s->setInvalidateCachedBackground(); } }); // Show hidden files. auto showHiddenFiles = std::make_shared(); showHiddenFiles->setState(Settings::getInstance()->getBool("ShowHiddenFiles")); s->addWithLabel(_("SHOW HIDDEN FILES AND FOLDERS"), showHiddenFiles); s->addSaveFunc([this, showHiddenFiles, s] { if (showHiddenFiles->getState() != Settings::getInstance()->getBool("ShowHiddenFiles")) { Settings::getInstance()->setBool("ShowHiddenFiles", showHiddenFiles->getState()); s->setNeedsSaving(); s->setNeedsCloseMenu([this] { delete this; }); s->setNeedsRescanROMDirectory(); } }); // Show hidden games. auto showHiddenGames = std::make_shared(); showHiddenGames->setState(Settings::getInstance()->getBool("ShowHiddenGames")); s->addWithLabel(_("SHOW HIDDEN GAMES"), showHiddenGames); s->addSaveFunc([this, showHiddenGames, s] { if (showHiddenGames->getState() != Settings::getInstance()->getBool("ShowHiddenGames")) { Settings::getInstance()->setBool("ShowHiddenGames", showHiddenGames->getState()); s->setNeedsSaving(); s->setNeedsCloseMenu([this] { delete this; }); s->setNeedsRescanROMDirectory(); } }); // Custom event scripts, fired using Scripting::fireEvent(). auto customEventScripts = std::make_shared(); customEventScripts->setState(Settings::getInstance()->getBool("CustomEventScripts")); s->addWithLabel(_("ENABLE CUSTOM EVENT SCRIPTS"), customEventScripts); s->addSaveFunc([customEventScripts, s] { if (customEventScripts->getState() != Settings::getInstance()->getBool("CustomEventScripts")) { Settings::getInstance()->setBool("CustomEventScripts", customEventScripts->getState()); s->setNeedsSaving(); } }); // Only show games included in the gamelist.xml files. auto parseGamelistOnly = std::make_shared(); parseGamelistOnly->setState(Settings::getInstance()->getBool("ParseGamelistOnly")); s->addWithLabel(_("ONLY SHOW GAMES FROM GAMELIST.XML FILES"), parseGamelistOnly); s->addSaveFunc([this, parseGamelistOnly, s] { if (parseGamelistOnly->getState() != Settings::getInstance()->getBool("ParseGamelistOnly")) { Settings::getInstance()->setBool("ParseGamelistOnly", parseGamelistOnly->getState()); s->setNeedsSaving(); s->setNeedsCloseMenu([this] { delete this; }); s->setNeedsRescanROMDirectory(); } }); // Strip extra MAME name info. auto mameNameStripExtraInfo = std::make_shared(); mameNameStripExtraInfo->setState(Settings::getInstance()->getBool("MAMENameStripExtraInfo")); s->addWithLabel(_("STRIP EXTRA MAME NAME INFO (REQUIRES RESTART)"), mameNameStripExtraInfo); s->addSaveFunc([mameNameStripExtraInfo, s] { if (Settings::getInstance()->getBool("MAMENameStripExtraInfo") != mameNameStripExtraInfo->getState()) { Settings::getInstance()->setBool("MAMENameStripExtraInfo", mameNameStripExtraInfo->getState()); s->setNeedsSaving(); } }); #if defined(__unix__) && !defined(__ANDROID__) // Whether to disable desktop composition. auto disableComposition = std::make_shared(); disableComposition->setState(Settings::getInstance()->getBool("DisableComposition")); s->addWithLabel(_("DISABLE DESKTOP COMPOSITION (REQUIRES RESTART)"), disableComposition); s->addSaveFunc([disableComposition, s] { if (disableComposition->getState() != Settings::getInstance()->getBool("DisableComposition")) { Settings::getInstance()->setBool("DisableComposition", disableComposition->getState()); s->setNeedsSaving(); } }); #endif #if defined(__ANDROID__) if (!AndroidVariables::sIsHomeApp) { // Whether swiping or pressing back should exit the application. auto backEventAppExit = std::make_shared(); backEventAppExit->setState(Settings::getInstance()->getBool("BackEventAppExit")); s->addWithLabel(_("BACK BUTTON/BACK SWIPE EXITS APP"), backEventAppExit); s->addSaveFunc([backEventAppExit, s] { if (backEventAppExit->getState() != Settings::getInstance()->getBool("BackEventAppExit")) { Settings::getInstance()->setBool("BackEventAppExit", backEventAppExit->getState()); s->setNeedsSaving(); } }); } else { // If we're running as the Android home app then we don't allow the application to quit, // so simply add a disabled dummy switch in this case. auto backEventAppExit = std::make_shared(); s->addWithLabel(_("BACK BUTTON/BACK SWIPE EXITS APP"), backEventAppExit); backEventAppExit->setEnabled(false); backEventAppExit->setState(false); backEventAppExit->setOpacity(DISABLED_OPACITY); backEventAppExit->getParent() ->getChild(backEventAppExit->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } #endif if (Settings::getInstance()->getBool("DebugFlag")) { // If the --debug command line option was passed then create a dummy entry. auto debugMode = std::make_shared(); debugMode->setState(true); s->addWithLabel(_("DEBUG MODE"), debugMode); debugMode->setEnabled(false); debugMode->setOpacity(DISABLED_OPACITY); debugMode->getParent() ->getChild(debugMode->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } else { // Debug mode. auto debugMode = std::make_shared(); debugMode->setState(Settings::getInstance()->getBool("DebugMode")); s->addWithLabel(_("DEBUG MODE"), debugMode); s->addSaveFunc([debugMode, s] { if (debugMode->getState() != Settings::getInstance()->getBool("DebugMode")) { if (!Settings::getInstance()->getBool("DebugMode")) { Settings::getInstance()->setBool("DebugMode", true); Settings::getInstance()->setBool("Debug", true); Log::setReportingLevel(LogDebug); } else { Settings::getInstance()->setBool("DebugMode", false); Settings::getInstance()->setBool("Debug", false); Log::setReportingLevel(LogInfo); } s->setNeedsSaving(); } }); } // GPU statistics overlay. auto displayGpuStatistics = std::make_shared(); displayGpuStatistics->setState(Settings::getInstance()->getBool("DisplayGPUStatistics")); s->addWithLabel(_("DISPLAY GPU STATISTICS OVERLAY"), displayGpuStatistics); s->addSaveFunc([displayGpuStatistics, s] { if (displayGpuStatistics->getState() != Settings::getInstance()->getBool("DisplayGPUStatistics")) { Settings::getInstance()->setBool("DisplayGPUStatistics", displayGpuStatistics->getState()); s->setNeedsSaving(); } }); // Whether to enable the menu in Kid mode. auto enableMenuKidMode = std::make_shared(); enableMenuKidMode->setState(Settings::getInstance()->getBool("EnableMenuKidMode")); s->addWithLabel(_("ENABLE MENU IN KID MODE"), enableMenuKidMode); s->addSaveFunc([enableMenuKidMode, s] { if (Settings::getInstance()->getBool("EnableMenuKidMode") != enableMenuKidMode->getState()) { Settings::getInstance()->setBool("EnableMenuKidMode", enableMenuKidMode->getState()); s->setNeedsSaving(); } }); // macOS requires root privileges to reboot and power off so it doesn't make much // sense to enable this setting and menu entry for that operating system. #if !defined(__APPLE__) && !defined(__ANDROID__) // Whether to show the quit menu with the options to reboot and shutdown the computer. auto showQuitMenu = std::make_shared(); showQuitMenu->setState(Settings::getInstance()->getBool("ShowQuitMenu")); s->addWithLabel(_("SHOW QUIT MENU (REBOOT AND POWER OFF ENTRIES)"), showQuitMenu); s->addSaveFunc([this, showQuitMenu, s] { if (showQuitMenu->getState() != Settings::getInstance()->getBool("ShowQuitMenu")) { Settings::getInstance()->setBool("ShowQuitMenu", showQuitMenu->getState()); s->setNeedsSaving(); s->setNeedsCloseMenu([this] { delete this; }); } }); #endif #if defined(APPLICATION_UPDATER) && !defined(__ANDROID__) && !defined(IS_PRERELEASE) auto applicationUpdaterFrequencyFunc = [applicationUpdaterPrereleases](const std::string& frequency) { if (frequency == "never") { applicationUpdaterPrereleases->setEnabled(false); applicationUpdaterPrereleases->setOpacity(DISABLED_OPACITY); applicationUpdaterPrereleases->getParent() ->getChild(applicationUpdaterPrereleases->getChildIndex() - 1) ->setOpacity(DISABLED_OPACITY); } else { applicationUpdaterPrereleases->setEnabled(true); applicationUpdaterPrereleases->setOpacity(1.0f); applicationUpdaterPrereleases->getParent() ->getChild(applicationUpdaterPrereleases->getChildIndex() - 1) ->setOpacity(1.0f); } }; applicationUpdaterFrequencyFunc(applicationUpdaterFrequency->getSelected()); applicationUpdaterFrequency->setCallback(applicationUpdaterFrequencyFunc); #endif s->setSize(mSize); mWindow->pushGui(s); } void GuiMenu::openUtilities() { auto s = new GuiSettings(_("UTILITIES")); HelpStyle style {getHelpStyle()}; ComponentListRow row; row.addElement(std::make_shared(_("ORPHANED DATA CLEANUP"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); row.addElement(mMenu.makeArrow(), false); row.makeAcceptInputHandler(std::bind( [this] { mWindow->pushGui(new GuiOrphanedDataCleanup([&]() { close(true); })); })); s->addRow(row); row.elements.clear(); row.addElement(std::make_shared(_("CREATE/UPDATE SYSTEM DIRECTORIES"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); // This transparent dummy arrow is only here to enable the "select" help prompt. auto dummyArrow = mMenu.makeArrow(); dummyArrow->setOpacity(0.0f); row.addElement(dummyArrow, false); row.makeAcceptInputHandler([this] { mWindow->pushGui(new GuiMsgBox( getHelpStyle(), _("THIS WILL CREATE ALL GAME SYSTEM DIRECTORIES INSIDE YOUR ROM FOLDER AND IT WILL " "ALSO UPDATE ALL SYSTEMINFO.TXT FILES. THIS IS A SAFE OPERATION THAT WILL NOT DELETE " "OR MODIFY YOUR GAME FILES. TO DECREASE APPLICATION STARTUP TIMES IT'S RECOMMENDED " "TO DELETE THE SYSTEM DIRECTORIES YOU DON'T NEED AFTER RUNNING THIS UTILITY"), _("PROCEED"), [this] { if (!SystemData::createSystemDirectories()) { mWindow->pushGui(new GuiMsgBox( getHelpStyle(), _("THE SYSTEM DIRECTORIES WERE SUCCESSFULLY CREATED"), _("OK"), [this] { if (CollectionSystemsManager::getInstance()->isEditing()) CollectionSystemsManager::getInstance()->exitEditMode(); mWindow->stopInfoPopup(); GuiMenu::close(true); // Write any gamelist.xml changes before proceeding with the rescan. if (Settings::getInstance()->getString("SaveGamelistsMode") == "on exit") { for (auto system : SystemData::sSystemVector) system->writeMetaData(); } ViewController::getInstance()->rescanROMDirectory(); }, "", nullptr, "", nullptr, nullptr, true)); } else { mWindow->pushGui(new GuiMsgBox( getHelpStyle(), _("ERROR CREATING SYSTEM DIRECTORIES, PERMISSION PROBLEMS OR " "DISK FULL? SEE THE LOG FILE FOR MORE DETAILS"), _("OK"), nullptr, "", nullptr, "", nullptr, nullptr, true, true, (mRenderer->getIsVerticalOrientation() ? 0.70f : 0.44f * (1.778f / mRenderer->getScreenAspectRatio())))); } }, _("CANCEL"), nullptr, "", nullptr, nullptr, false, true, (mRenderer->getIsVerticalOrientation() ? 0.80f : 0.52f * (1.778f / mRenderer->getScreenAspectRatio())))); }); s->addRow(row); row.elements.clear(); row.addElement(std::make_shared(_("RESCAN ROM DIRECTORY"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); // This transparent dummy arrow is only here to enable the "select" help prompt. row.addElement(dummyArrow, false); row.makeAcceptInputHandler([this] { mWindow->pushGui(new GuiMsgBox( getHelpStyle(), _("THIS WILL RESCAN YOUR ROM DIRECTORY FOR CHANGES SUCH AS ADDED OR REMOVED GAMES AND " "SYSTEMS"), _("PROCEED"), [this] { if (CollectionSystemsManager::getInstance()->isEditing()) CollectionSystemsManager::getInstance()->exitEditMode(); mWindow->stopInfoPopup(); GuiMenu::close(true); // Write any gamelist.xml changes before proceeding with the rescan. if (Settings::getInstance()->getString("SaveGamelistsMode") == "on exit") { for (auto system : SystemData::sSystemVector) system->writeMetaData(); } ViewController::getInstance()->rescanROMDirectory(); }, _("CANCEL"), nullptr, "", nullptr, nullptr, false, true, (mRenderer->getIsVerticalOrientation() ? 0.76f : 0.52f * (1.778f / mRenderer->getScreenAspectRatio())))); }); s->addRow(row); s->setSize(mSize); mWindow->pushGui(s); } #if defined(__RETRODECK__) void GuiMenu::openESDEConfiguration() { // RetroDECK: Create a new GuiSettings instance for the ES-DE Configurations menu auto s = new GuiSettings(_("ES-DE CONFIGURATIONS")); HelpStyle style{getHelpStyle()}; // UI SETTINGS ComponentListRow row; row.addElement(std::make_shared(_("UI SETTINGS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); row.addElement(mMenu.makeArrow(), false); row.makeAcceptInputHandler([this] { openUIOptions(); }); s->addRow(row); // SOUND SETTINGS row.elements.clear(); row.addElement(std::make_shared(_("SOUND SETTINGS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); row.addElement(mMenu.makeArrow(), false); row.makeAcceptInputHandler([this] { openSoundOptions(); }); s->addRow(row); // INPUT DEVICE SETTINGS row.elements.clear(); row.addElement(std::make_shared(_("INPUT DEVICE SETTINGS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); row.addElement(mMenu.makeArrow(), false); row.makeAcceptInputHandler([this] { openInputDeviceOptions(); }); s->addRow(row); // COLLECTION SETTINGS row.elements.clear(); row.addElement(std::make_shared(_("GAME COLLECTION SETTINGS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); row.addElement(mMenu.makeArrow(), false); row.makeAcceptInputHandler([this] { openCollectionSystemOptions(); }); s->addRow(row); // OTHER SETTINGS row.elements.clear(); row.addElement(std::make_shared(_("OTHER SETTINGS"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary), true); row.addElement(mMenu.makeArrow(), false); row.makeAcceptInputHandler([this] { openOtherOptions(); }); s->addRow(row); // Set the size and push the menu onto the GUI stack s->setSize(mSize); mWindow->pushGui(s); } #endif void GuiMenu::openQuitMenu() { #if defined(__APPLE__) || defined(__ANDROID__) if (true) { #else if (!Settings::getInstance()->getBool("ShowQuitMenu")) { #endif mWindow->pushGui(new GuiMsgBox( this->getHelpStyle(), _("REALLY QUIT?"), _("YES"), [this] { close(true); Utils::Platform::quitES(); }, _("NO"), nullptr)); } else { auto s = new GuiSettings(_("QUIT")); Window* window {mWindow}; HelpStyle style {getHelpStyle()}; ComponentListRow row; row.makeAcceptInputHandler([window, this] { window->pushGui(new GuiMsgBox( this->getHelpStyle(), _("REALLY QUIT?"), _("YES"), [this] { close(true); Utils::Platform::quitES(); }, _("NO"), nullptr)); }); auto quitText = std::make_shared( #if defined(__RETRODECK__) _("QUIT RETRODECK"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary); # else _("QUIT ES-DE"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary); #endif quitText->setSelectable(true); row.addElement(quitText, true); s->addRow(row); row.elements.clear(); row.makeAcceptInputHandler([window, this] { window->pushGui(new GuiMsgBox( this->getHelpStyle(), _("REALLY REBOOT?"), _("YES"), [] { if (Utils::Platform::quitES(Utils::Platform::QuitMode::REBOOT) != 0) { LOG(LogWarning) << "Reboot terminated with non-zero result!"; } }, _("NO"), nullptr)); }); auto rebootText = std::make_shared( _("REBOOT SYSTEM"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary); rebootText->setSelectable(true); row.addElement(rebootText, true); s->addRow(row); row.elements.clear(); row.makeAcceptInputHandler([window, this] { window->pushGui(new GuiMsgBox( this->getHelpStyle(), _("REALLY POWER OFF?"), _("YES"), [] { if (Utils::Platform::quitES(Utils::Platform::QuitMode::POWEROFF) != 0) { LOG(LogWarning) << "Power off terminated with non-zero result!"; } }, _("NO"), nullptr)); }); auto powerOffText = std::make_shared( _("POWER OFF SYSTEM"), Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary); powerOffText->setSelectable(true); row.addElement(powerOffText, true); s->addRow(row); s->setSize(mSize); mWindow->pushGui(s); } } void GuiMenu::addVersionInfo() { mVersion.setFont(Font::get(FONT_SIZE_SMALL)); mVersion.setAutoCalcExtent(glm::ivec2 {0, 0}); mVersion.setColor(mMenuColorTertiary); const std::string applicationName = #if defined(__RETRODECK__) "RetroDECK"; #else "ES-DE"; #endif #if defined(__RETRODECK__) std::ifstream file("/app/retrodeck/version"); std::string version; if (file.is_open() && std::getline(file, version) && !version.empty()) { file.close(); #undef PROGRAM_VERSION_STRING #define PROGRAM_VERSION_STRING version.c_str() std::cout << "Version read from file: " << PROGRAM_VERSION_STRING << std::endl; } else { std::cerr << "Error: Cannot read version from file or file is empty!" << std::endl; // Set a default value in case the file can't be read #define PROGRAM_VERSION_STRING "UNKNOWN" } #else // not RetroDECK #if defined(IS_PRERELEASE) #if defined(__ANDROID__) mVersion.setText(applicationName + " " + Utils::String::toUpper(PROGRAM_VERSION_STRING) + "-" + std::to_string(ANDROID_VERSION_CODE) + " (Built " + __DATE__ + ")"); #else mVersion.setText(applicationName + " " + Utils::String::toUpper(PROGRAM_VERSION_STRING) + " (Built " + __DATE__ + ")"); #endif #else #if defined(__ANDROID__) mVersion.setText(applicationName + " " + Utils::String::toUpper(PROGRAM_VERSION_STRING) + "-" + std::to_string(ANDROID_VERSION_CODE)); #else mVersion.setText(applicationName + " " + Utils::String::toUpper(PROGRAM_VERSION_STRING)); #endif #endif #endif //RetroDECK } void GuiMenu::openThemeDownloader(GuiSettings* settings) { auto updateFunc = [&, settings]() { LOG(LogDebug) << "GuiMenu::openThemeDownloader(): Themes were updated, reloading menu"; mThemeDownloaderReloadCounter = 1; delete settings; if (mThemeDownloaderReloadCounter != 1) { delete this; } else { openUIOptions(); mWindow->invalidateCachedBackground(); } }; mWindow->pushGui(new GuiThemeDownloader(updateFunc)); } void GuiMenu::openMediaViewerOptions() { mWindow->pushGui(new GuiMediaViewerOptions(_p("short", "MEDIA VIEWER SETTINGS"))); } void GuiMenu::openScreensaverOptions() { mWindow->pushGui(new GuiScreensaverOptions(_p("short", "SCREENSAVER SETTINGS"))); } void GuiMenu::openCollectionSystemOptions() { mWindow->pushGui(new GuiCollectionSystemsOptions(_("GAME COLLECTION SETTINGS"))); } void GuiMenu::onSizeChanged() { mVersion.setSize(mSize.x, 0.0f); mVersion.setPosition(0.0f, mSize.y - mVersion.getSize().y); } void GuiMenu::addEntry(const std::string& name, unsigned int color, bool add_arrow, const std::function& func) { std::shared_ptr font {Font::get(FONT_SIZE_MEDIUM)}; // Populate the list. ComponentListRow row; row.addElement(std::make_shared(name, font, color), true); if (add_arrow) { std::shared_ptr bracket {mMenu.makeArrow()}; row.addElement(bracket, false); } row.makeAcceptInputHandler(func); mMenu.addRow(row); } void GuiMenu::close(bool closeAllWindows) { std::function closeFunc; if (!closeAllWindows) { closeFunc = [this] { delete this; }; } else { Window* window {mWindow}; closeFunc = [window] { while (window->peekGui() != ViewController::getInstance()) delete window->peekGui(); }; } closeFunc(); } bool GuiMenu::input(InputConfig* config, Input input) { if (GuiComponent::input(config, input)) return true; const bool isStart {config->isMappedTo("start", input)}; if (input.value != 0 && (config->isMappedTo("b", input) || isStart)) { close(isStart); return true; } return false; } std::vector GuiMenu::getHelpPrompts() { std::vector prompts; prompts.push_back(HelpPrompt("up/down", _("choose"))); prompts.push_back(HelpPrompt("a", _("select"))); prompts.push_back(HelpPrompt("b", _("close menu"))); prompts.push_back(HelpPrompt("start", _("close menu"))); return prompts; } #if defined(__RETRODECK__) void GuiMenu::openRetroDeckClassicConfigurator() { // Launch the configurator.sh script std::string command; std::string startDirectory; bool runInBackground; command = "bash /app/tools/configurator.sh"; startDirectory = "/app/tools"; runInBackground = false; int result = Utils::Platform::launchGameUnix(command, startDirectory, runInBackground); // You can add any checks for the script's outcome here. } void GuiMenu::openRetroDeckGodotConfigurator() { // Launch the configurator.sh script std::string command; std::string startDirectory; bool runInBackground; command = "bash godot-configurator.sh"; startDirectory = "/app"; runInBackground = false; int result = Utils::Platform::launchGameUnix(command, startDirectory, runInBackground); // You can add any checks for the script's outcome here. } #endif