// SPDX-License-Identifier: MIT // // ES-DE Frontend // GIFAnimComponent.h // // Component to play GIF animations. // #ifndef ES_CORE_COMPONENTS_GIF_ANIM_COMPONENT_H #define ES_CORE_COMPONENTS_GIF_ANIM_COMPONENT_H #include "GuiComponent.h" #include "ThemeData.h" #include "renderers/Renderer.h" #include "resources/TextureResource.h" #include "utils/MathUtil.h" #include #include class GIFAnimComponent : public GuiComponent { public: GIFAnimComponent(); ~GIFAnimComponent(); void setAnimation(const std::string& path); void setPauseAnimation(bool state) { mExternalPause = state; } void resetComponent() override; void onSizeChanged() override; virtual void applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) override; void update(int deltaTime) override; private: void render(const glm::mat4& parentTrans) override; static inline unsigned int readProc(void* buffer, unsigned int size, unsigned int count, fi_handle handle) { return static_cast( fread(buffer, size, count, reinterpret_cast(handle))); } static inline unsigned int writeProc(void* buffer, unsigned int size, unsigned int count, fi_handle handle) { return static_cast( fwrite(buffer, size, count, reinterpret_cast(handle))); } static inline int seekProc(fi_handle handle, long offset, int origin) { return fseek(reinterpret_cast(handle), offset, origin); } static inline long int tellProc(fi_handle handle) { return ftell(reinterpret_cast(handle)); } Renderer* mRenderer; glm::vec2 mTargetSize; std::shared_ptr mTexture; std::vector mPictureRGBA; size_t mFrameSize; std::chrono::time_point mAnimationStartTime; FILE* mAnimFile; FreeImageIO mAnimIO; FIMULTIBITMAP* mAnimation; FIBITMAP* mFrame; std::string mPath; std::string mStartDirection; std::string mDirection; int mTotalFrames; int mFrameNum; int mFrameTime; unsigned int mFileWidth; unsigned int mFileHeight; double mFrameRate; float mSpeedModifier; int mTargetPacing; int mTimeAccumulator; int mLastRenderedFrame; int mSkippedFrames; bool mHoldFrame; bool mPause; bool mExternalPause; bool mAlternate; int mIterationCount; int mPlayCount; bool mTargetIsMax; float mCornerRadius; unsigned int mColorShift; unsigned int mColorShiftEnd; bool mColorGradientHorizontal; }; #endif // ES_CORE_COMPONENTS_GIF_ANIM_COMPONENT_H