#include "paintelement.h" #include "stopelement.h" #include "parser.h" #include "layoutcontext.h" #include namespace lunasvg { PaintElement::PaintElement(ElementID id) : StyledElement(id) { } GradientElement::GradientElement(ElementID id) : PaintElement(id) { } Transform GradientElement::gradientTransform() const { auto& value = get(PropertyID::GradientTransform); return Parser::parseTransform(value); } SpreadMethod GradientElement::spreadMethod() const { auto& value = get(PropertyID::SpreadMethod); return Parser::parseSpreadMethod(value); } Units GradientElement::gradientUnits() const { auto& value = get(PropertyID::GradientUnits); return Parser::parseUnits(value, Units::ObjectBoundingBox); } std::string GradientElement::href() const { auto& value = get(PropertyID::Href); return Parser::parseHref(value); } GradientStops GradientElement::buildGradientStops() const { GradientStops gradientStops; double prevOffset = 0.0; for(auto& child : children) { if(child->isText()) continue; auto element = static_cast(child.get()); if(element->id != ElementID::Stop) continue; auto stop = static_cast(element); auto offset = std::max(prevOffset, stop->offset()); prevOffset = offset; gradientStops.emplace_back(offset, stop->stopColorWithOpacity()); } return gradientStops; } LinearGradientElement::LinearGradientElement() : GradientElement(ElementID::LinearGradient) { } Length LinearGradientElement::x1() const { auto& value = get(PropertyID::X1); return Parser::parseLength(value, AllowNegativeLengths, Length::Zero); } Length LinearGradientElement::y1() const { auto& value = get(PropertyID::Y1); return Parser::parseLength(value, AllowNegativeLengths, Length::Zero); } Length LinearGradientElement::x2() const { auto& value = get(PropertyID::X2); return Parser::parseLength(value, AllowNegativeLengths, Length::HundredPercent); } Length LinearGradientElement::y2() const { auto& value = get(PropertyID::Y2); return Parser::parseLength(value, AllowNegativeLengths, Length::Zero); } std::unique_ptr LinearGradientElement::getPainter(LayoutContext* context) const { LinearGradientAttributes attributes; std::set processedGradients; const GradientElement* current = this; while(true) { if(!attributes.hasGradientTransform() && current->has(PropertyID::GradientTransform)) attributes.setGradientTransform(current->gradientTransform()); if(!attributes.hasSpreadMethod() && current->has(PropertyID::SpreadMethod)) attributes.setSpreadMethod(current->spreadMethod()); if(!attributes.hasGradientUnits() && current->has(PropertyID::GradientUnits)) attributes.setGradientUnits(current->gradientUnits()); if(!attributes.hasGradientStops()) attributes.setGradientStops(current->buildGradientStops()); if(current->id == ElementID::LinearGradient) { auto element = static_cast(current); if(!attributes.hasX1() && element->has(PropertyID::X1)) attributes.setX1(element->x1()); if(!attributes.hasY1() && element->has(PropertyID::Y1)) attributes.setY1(element->y1()); if(!attributes.hasX2() && element->has(PropertyID::X2)) attributes.setX2(element->x2()); if(!attributes.hasY2() && element->has(PropertyID::Y2)) attributes.setY2(element->y2()); } auto ref = context->getElementById(current->href()); if(!ref || !(ref->id == ElementID::LinearGradient || ref->id == ElementID::RadialGradient)) break; processedGradients.insert(current); current = static_cast(ref); if(processedGradients.find(current) != processedGradients.end()) { break; } } auto& stops = attributes.gradientStops(); if(stops.empty()) return nullptr; LengthContext lengthContext(this, attributes.gradientUnits()); auto x1 = lengthContext.valueForLength(attributes.x1(), LengthMode::Width); auto y1 = lengthContext.valueForLength(attributes.y1(), LengthMode::Height); auto x2 = lengthContext.valueForLength(attributes.x2(), LengthMode::Width); auto y2 = lengthContext.valueForLength(attributes.y2(), LengthMode::Height); if((x1 == x2 && y1 == y2) || stops.size() == 1) { auto solid = std::make_unique(); solid->color = std::get<1>(stops.back()); return std::move(solid); } auto gradient = std::make_unique(); gradient->transform = attributes.gradientTransform(); gradient->spreadMethod = attributes.spreadMethod(); gradient->units = attributes.gradientUnits(); gradient->stops = attributes.gradientStops(); gradient->x1 = x1; gradient->y1 = y1; gradient->x2 = x2; gradient->y2 = y2; return std::move(gradient); } std::unique_ptr LinearGradientElement::clone() const { return cloneElement(); } RadialGradientElement::RadialGradientElement() : GradientElement(ElementID::RadialGradient) { } Length RadialGradientElement::cx() const { auto& value = get(PropertyID::Cx); return Parser::parseLength(value, AllowNegativeLengths, Length::FiftyPercent); } Length RadialGradientElement::cy() const { auto& value = get(PropertyID::Cy); return Parser::parseLength(value, AllowNegativeLengths, Length::FiftyPercent); } Length RadialGradientElement::r() const { auto& value = get(PropertyID::R); return Parser::parseLength(value, ForbidNegativeLengths, Length::FiftyPercent); } Length RadialGradientElement::fx() const { auto& value = get(PropertyID::Fx); return Parser::parseLength(value, AllowNegativeLengths, Length::Zero); } Length RadialGradientElement::fy() const { auto& value = get(PropertyID::Fy); return Parser::parseLength(value, AllowNegativeLengths, Length::Zero); } std::unique_ptr RadialGradientElement::getPainter(LayoutContext* context) const { RadialGradientAttributes attributes; std::set processedGradients; const GradientElement* current = this; while(true) { if(!attributes.hasGradientTransform() && current->has(PropertyID::GradientTransform)) attributes.setGradientTransform(current->gradientTransform()); if(!attributes.hasSpreadMethod() && current->has(PropertyID::SpreadMethod)) attributes.setSpreadMethod(current->spreadMethod()); if(!attributes.hasGradientUnits() && current->has(PropertyID::GradientUnits)) attributes.setGradientUnits(current->gradientUnits()); if(!attributes.hasGradientStops()) attributes.setGradientStops(current->buildGradientStops()); if(current->id == ElementID::RadialGradient) { auto element = static_cast(current); if(!attributes.hasCx() && element->has(PropertyID::Cx)) attributes.setCx(element->cx()); if(!attributes.hasCy() && element->has(PropertyID::Cy)) attributes.setCy(element->cy()); if(!attributes.hasR() && element->has(PropertyID::R)) attributes.setR(element->r()); if(!attributes.hasFx() && element->has(PropertyID::Fx)) attributes.setFx(element->fx()); if(!attributes.hasFy() && element->has(PropertyID::Fy)) attributes.setFy(element->fy()); } auto ref = context->getElementById(current->href()); if(!ref || !(ref->id == ElementID::LinearGradient || ref->id == ElementID::RadialGradient)) break; processedGradients.insert(current); current = static_cast(ref); if(processedGradients.find(current) != processedGradients.end()) { break; } } if(!attributes.hasFx()) attributes.setFx(attributes.cx()); if(!attributes.hasFy()) attributes.setFy(attributes.cy()); auto& stops = attributes.gradientStops(); if(stops.empty()) return nullptr; auto& r = attributes.r(); if(r.isZero() || stops.size() == 1) { auto solid = std::make_unique(); solid->color = std::get<1>(stops.back()); return std::move(solid); } auto gradient = std::make_unique(); gradient->transform = attributes.gradientTransform(); gradient->spreadMethod = attributes.spreadMethod(); gradient->units = attributes.gradientUnits(); gradient->stops = attributes.gradientStops(); LengthContext lengthContext(this, attributes.gradientUnits()); gradient->cx = lengthContext.valueForLength(attributes.cx(), LengthMode::Width); gradient->cy = lengthContext.valueForLength(attributes.cy(), LengthMode::Height); gradient->r = lengthContext.valueForLength(attributes.r(), LengthMode::Both); gradient->fx = lengthContext.valueForLength(attributes.fx(), LengthMode::Width); gradient->fy = lengthContext.valueForLength(attributes.fy(), LengthMode::Height); return std::move(gradient); } std::unique_ptr RadialGradientElement::clone() const { return cloneElement(); } PatternElement::PatternElement() : PaintElement(ElementID::Pattern) { } Length PatternElement::x() const { auto& value = get(PropertyID::X); return Parser::parseLength(value, AllowNegativeLengths, Length::Zero); } Length PatternElement::y() const { auto& value = get(PropertyID::Y); return Parser::parseLength(value, AllowNegativeLengths, Length::Zero); } Length PatternElement::width() const { auto& value = get(PropertyID::Width); return Parser::parseLength(value, ForbidNegativeLengths, Length::Zero); } Length PatternElement::height() const { auto& value = get(PropertyID::Height); return Parser::parseLength(value, ForbidNegativeLengths, Length::Zero); } Transform PatternElement::patternTransform() const { auto& value = get(PropertyID::PatternTransform); return Parser::parseTransform(value); } Units PatternElement::patternUnits() const { auto& value = get(PropertyID::PatternUnits); return Parser::parseUnits(value, Units::ObjectBoundingBox); } Units PatternElement::patternContentUnits() const { auto& value = get(PropertyID::PatternContentUnits); return Parser::parseUnits(value, Units::UserSpaceOnUse); } Rect PatternElement::viewBox() const { auto& value = get(PropertyID::ViewBox); return Parser::parseViewBox(value); } PreserveAspectRatio PatternElement::preserveAspectRatio() const { auto& value = get(PropertyID::PreserveAspectRatio); return Parser::parsePreserveAspectRatio(value); } std::string PatternElement::href() const { auto& value = get(PropertyID::Href); return Parser::parseHref(value); } std::unique_ptr PatternElement::getPainter(LayoutContext* context) const { if(context->hasReference(this)) return nullptr; PatternAttributes attributes; std::set processedPatterns; const PatternElement* current = this; while(true) { if(!attributes.hasX() && current->has(PropertyID::X)) attributes.setX(current->x()); if(!attributes.hasY() && current->has(PropertyID::Y)) attributes.setY(current->y()); if(!attributes.hasWidth() && current->has(PropertyID::Width)) attributes.setWidth(current->width()); if(!attributes.hasHeight() && current->has(PropertyID::Height)) attributes.setHeight(current->height()); if(!attributes.hasPatternTransform() && current->has(PropertyID::PatternTransform)) attributes.setPatternTransform(current->patternTransform()); if(!attributes.hasPatternUnits() && current->has(PropertyID::PatternUnits)) attributes.setPatternUnits(current->patternUnits()); if(!attributes.hasPatternContentUnits() && current->has(PropertyID::PatternContentUnits)) attributes.setPatternContentUnits(current->patternContentUnits()); if(!attributes.hasViewBox() && current->has(PropertyID::ViewBox)) attributes.setViewBox(current->viewBox()); if(!attributes.hasPreserveAspectRatio() && current->has(PropertyID::PreserveAspectRatio)) attributes.setPreserveAspectRatio(current->preserveAspectRatio()); if(!attributes.hasPatternContentElement() && current->children.size()) attributes.setPatternContentElement(current); auto ref = context->getElementById(current->href()); if(!ref || ref->id != ElementID::Pattern) break; processedPatterns.insert(current); current = static_cast(ref); if(processedPatterns.find(current) != processedPatterns.end()) { break; } } auto& width = attributes.width(); auto& height = attributes.height(); auto element = attributes.patternContentElement(); if(element == nullptr || width.isZero() || height.isZero()) return nullptr; LayoutBreaker layoutBreaker(context, this); auto pattern = std::make_unique(); pattern->transform = attributes.patternTransform(); pattern->units = attributes.patternUnits(); pattern->contentUnits = attributes.patternContentUnits(); pattern->viewBox = attributes.viewBox(); pattern->preserveAspectRatio = attributes.preserveAspectRatio(); LengthContext lengthContext(this, attributes.patternUnits()); pattern->x = lengthContext.valueForLength(attributes.x(), LengthMode::Width); pattern->y = lengthContext.valueForLength(attributes.y(), LengthMode::Height); pattern->width = lengthContext.valueForLength(attributes.width(), LengthMode::Width); pattern->height = lengthContext.valueForLength(attributes.height(), LengthMode::Height); element->layoutChildren(context, pattern.get()); return std::move(pattern); } std::unique_ptr PatternElement::clone() const { return cloneElement(); } SolidColorElement::SolidColorElement() : PaintElement(ElementID::SolidColor) { } std::unique_ptr SolidColorElement::getPainter(LayoutContext*) const { auto solid = std::make_unique(); solid->color = solid_color(); solid->color.combine(solid_opacity()); return std::move(solid); } std::unique_ptr SolidColorElement::clone() const { return cloneElement(); } } // namespace lunasvg