// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // HelpStyle.h // // Style (colors, position, icons etc.) for the help system. // #ifndef ES_CORE_HELP_STYLE_H #define ES_CORE_HELP_STYLE_H #include "utils/MathUtil.h" #include #include class Font; class ThemeData; struct HelpStyle { glm::vec2 position; glm::vec2 origin; unsigned int textColor; unsigned int textColorDimmed; unsigned int iconColor; unsigned int iconColorDimmed; std::shared_ptr font; float entrySpacing; float iconTextSpacing; float opacity; bool legacyTheme; std::string letterCase; struct CustomButtonIcons { // Generic std::string dpad_updown; std::string dpad_leftright; std::string dpad_all; std::string thumbstick_click; std::string button_l; std::string button_r; std::string button_lr; std::string button_lt; std::string button_rt; std::string button_ltrt; // SNES std::string button_a_SNES; std::string button_b_SNES; std::string button_x_SNES; std::string button_y_SNES; std::string button_start_SNES; std::string button_back_SNES; // PlayStation std::string button_a_PS; std::string button_b_PS; std::string button_x_PS; std::string button_y_PS; std::string button_start_PS4; std::string button_back_PS4; std::string button_start_PS5; std::string button_back_PS5; // XBOX std::string button_a_XBOX; std::string button_b_XBOX; std::string button_x_XBOX; std::string button_y_XBOX; std::string button_start_XBOX; std::string button_back_XBOX; std::string button_start_XBOX360; std::string button_back_XBOX360; }; CustomButtonIcons mCustomButtons; HelpStyle(); void applyTheme(const std::shared_ptr& theme, const std::string& view); }; #endif // ES_CORE_HELP_STYLE_H