#include "GuiImage.h" #include #include #include #include "../Log.h" #include "../Renderer.h" unsigned int GuiImage::getWidth() { return mDrawWidth; } unsigned int GuiImage::getHeight() { return mDrawHeight; } GuiImage::GuiImage(Window* window, int offsetX, int offsetY, std::string path, unsigned int resizeWidth, unsigned int resizeHeight, bool resizeExact) : Gui(window) { mTextureID = 0; setOffset(offsetX, offsetY); //default origin is the center of image mOriginX = 0.5; mOriginY = 0.5; mWidth = mDrawWidth = 0; mHeight = mDrawHeight = 0; mTiled = false; mResizeWidth = resizeWidth; mResizeHeight = resizeHeight; mResizeExact = resizeExact; mFlipX = false; mFlipY = false; if(!path.empty()) setImage(path); } GuiImage::~GuiImage() { unloadImage(); } void GuiImage::loadImage(std::string path) { //make sure the file *exists* if(!boost::filesystem::exists(path)) { LOG(LogError) << "File \"" << path << "\" not found!"; return; } //make sure we don't already have an image unloadImage(); FREE_IMAGE_FORMAT format = FIF_UNKNOWN; FIBITMAP* image = NULL; BYTE* imageData = NULL; unsigned int width, height; //detect the filetype format = FreeImage_GetFileType(path.c_str(), 0); if(format == FIF_UNKNOWN) format = FreeImage_GetFIFFromFilename(path.c_str()); if(format == FIF_UNKNOWN) { LOG(LogError) << "Error - could not detect filetype for image \"" << path << "\"!"; return; } //make sure we can read this filetype first, then load it if(FreeImage_FIFSupportsReading(format)) { image = FreeImage_Load(format, path.c_str()); }else{ LOG(LogError) << "Error - file format reading not supported for image \"" << path << "\"!"; return; } //make sure it loaded properly if(!image) { LOG(LogError) << "Error loading image \"" << path << "\"!"; return; } //convert to 32bit FIBITMAP* imgConv = FreeImage_ConvertTo32Bits(image); FreeImage_Unload(image); image = imgConv; //get a pointer to the image data as BGRA imageData = FreeImage_GetBits(image); if(!imageData) { LOG(LogError) << "Error retriving bits from image \"" << path << "\"!"; return; } width = FreeImage_GetWidth(image); height = FreeImage_GetHeight(image); //if width or height are zero then something is clearly wrong if(!width || !height) { LOG(LogError) << "Width or height are zero for image \"" << path << "\"!"; FreeImage_Unload(image); return; } /* //set width/height to powers of 2 for OpenGL for(unsigned int i = 0; i < 22; i++) { unsigned int pwrOf2 = pow(2, i); if(!widthPwrOf2 && pwrOf2 >= width) widthPwrOf2 = pwrOf2; if(!heightPwrOf2 && pwrOf2 >= height) heightPwrOf2 = pwrOf2; if(widthPwrOf2 && heightPwrOf2) break; } if(!widthPwrOf2 || !heightPwrOf2) { LOG(LogError) << "Error assigning power of two for width or height of image!"; FreeImage_Unload(image); return; }*/ //convert from BGRA to RGBA GLubyte* imageRGBA = new GLubyte[4*width*height]; for(unsigned int i = 0; i < width*height; i++) { imageRGBA[i*4+0] = imageData[i*4+2]; imageRGBA[i*4+1] = imageData[i*4+1]; imageRGBA[i*4+2] = imageData[i*4+0]; imageRGBA[i*4+3] = imageData[i*4+3]; } //now for the openGL texture stuff glGenTextures(1, &mTextureID); glBindTexture(GL_TEXTURE_2D, mTextureID); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageRGBA); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); mWidth = width; mHeight = height; //free the image data FreeImage_Unload(image); //free the memory from that pointer delete[] imageRGBA; resize(); } void GuiImage::resize() { mDrawWidth = mWidth; mDrawHeight = mHeight; //(we don't resize tiled images) if(!mTiled) { float resizeScaleX = 0, resizeScaleY = 0; if(mResizeExact) { if(mResizeWidth) resizeScaleX = (float)mResizeWidth / mWidth; if(mResizeHeight) resizeScaleY = (float)mResizeHeight / mHeight; }else{ if(mResizeWidth && mWidth > mResizeWidth) resizeScaleX = (float)mResizeWidth / mWidth; if(mResizeHeight && mHeight > mResizeHeight) resizeScaleY = (float)mResizeHeight / mHeight; } if(resizeScaleX && !resizeScaleY) resizeScaleY = resizeScaleX; if(resizeScaleY && !resizeScaleX) resizeScaleX = resizeScaleY; if(resizeScaleX) mDrawWidth *= resizeScaleX; if(resizeScaleY) mDrawHeight *= resizeScaleY; } } void GuiImage::unloadImage() { if(mTextureID) { glDeleteTextures(1, &mTextureID); mTextureID = 0; } } void GuiImage::setImage(std::string path) { if(mPath == path) return; mPath = path; unloadImage(); if(!path.empty()) loadImage(path); } void GuiImage::setOrigin(float originX, float originY) { mOriginX = originX; mOriginY = originY; } void GuiImage::setTiling(bool tile) { mTiled = tile; if(mTiled) mResizeExact = false; } void GuiImage::setResize(unsigned int width, unsigned int height, bool resizeExact) { mResizeWidth = width; mResizeHeight = height; mResizeExact = resizeExact; resize(); } void GuiImage::setFlipX(bool flip) { mFlipX = flip; } void GuiImage::setFlipY(bool flip) { mFlipY = flip; } void GuiImage::render() { if(mTextureID && getOpacity() > 0) { GLfloat points[12], texs[12]; GLubyte colors[6*4]; if(mTiled) { float xCount = ((float)mResizeWidth/mWidth); float yCount = ((float)mResizeHeight/mHeight); Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6); buildImageArray(getOffsetX(), getOffsetY(), points, texs, xCount, yCount); }else{ Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6); buildImageArray(getOffsetX(), getOffsetY(), points, texs); } drawImageArray(points, texs, colors, 6); } } void GuiImage::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs, float px, float py) { points[0] = posX - (mDrawWidth * mOriginX) * px; points[1] = posY - (mDrawHeight * mOriginY) * py; points[2] = posX - (mDrawWidth * mOriginX) * px; points[3] = posY + (mDrawHeight * (1 - mOriginY)) * py; points[4] = posX + (mDrawWidth * (1 - mOriginX)) * px; points[5] = posY - (mDrawHeight * mOriginY) * py; points[6] = posX + (mDrawWidth * (1 - mOriginX)) * px; points[7] = posY - (mDrawHeight * mOriginY) * py; points[8] = posX - (mDrawWidth * mOriginX) * px; points[9] = posY + (mDrawHeight * (1 - mOriginY)) * py; points[10] = posX + (mDrawWidth * (1 -mOriginX)) * px; points[11] = posY + (mDrawHeight * (1 - mOriginY)) * py; texs[0] = 0; texs[1] = py; texs[2] = 0; texs[3] = 0; texs[4] = px; texs[5] = py; texs[6] = px; texs[7] = py; texs[8] = 0; texs[9] = 0; texs[10] = px; texs[11] = 0; if(mFlipX) { for(int i = 0; i < 11; i += 2) if(texs[i] == px) texs[i] = 0; else texs[i] = px; } if(mFlipY) { for(int i = 1; i < 12; i += 2) if(texs[i] == py) texs[i] = 0; else texs[i] = py; } } void GuiImage::drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int numArrays) { glBindTexture(GL_TEXTURE_2D, mTextureID); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); if(colors != NULL) { glEnableClientState(GL_COLOR_ARRAY); glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors); } glVertexPointer(2, GL_FLOAT, 0, points); glTexCoordPointer(2, GL_FLOAT, 0, texs); glDrawArrays(GL_TRIANGLES, 0, numArrays); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); if(colors != NULL) glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); } void GuiImage::onInit() { if(!mPath.empty()) loadImage(mPath); } void GuiImage::onDeinit() { unloadImage(); } bool GuiImage::hasImage() { return !mPath.empty(); } unsigned char GuiImage::getOpacity() { return mOpacity; } void GuiImage::setOpacity(unsigned char opacity) { mOpacity = opacity; }