#include "GuiInputConfig.h" #include "GuiGameList.h" #include #include #include "../Log.h" extern bool DEBUG; //defined in main.cpp std::string GuiInputConfig::sInputs[] = { "UP", "DOWN", "LEFT", "RIGHT", "A", "B", "START", "SELECT", "PAGEUP", "PAGEDOWN" }; //must be same order as InputManager::InputButton enum; only add to the end to preserve backwards compatibility int GuiInputConfig::sInputCount = 10; GuiInputConfig::GuiInputConfig(Window* window) : Gui(window) { } GuiInputConfig::~GuiInputConfig() { } void GuiInputConfig::render() { Renderer::drawCenteredText("IN DEVELOPMENT", 0, 2, 0x000000FF, Renderer::getDefaultFont(Renderer::MEDIUM)); } void GuiInputConfig::input(InputConfig* config, Input input) { }