# SPDX-License-Identifier: MIT # # EmulationStation Desktop Edition # CMakeLists.txt # # Main CMake configuration file. # Sets up the overall build environment including dependencies detection, build options, # compiler and linker flags and preprocessor directives. # cmake_minimum_required(VERSION 3.13) if(APPLE) # Set this to the operating system version you're building on, and also update # es-app/assets/EmulationStation-DE_Info.plist accordingly. set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14" CACHE STRING "macOS deployment target") # This optional variable is used for code signing the DMG installer. set(MACOS_CODESIGN_IDENTITY "" CACHE STRING "macOS code signing certificate identity") endif() project(emulationstation-de) # Set this to ON to show verbose compiler output (e.g. compiler flags, include directories etc.) set(CMAKE_VERBOSE_MAKEFILE OFF CACHE BOOL "Show verbose compiler output" FORCE) # Package type to use for CPack on Linux. set(LINUX_CPACK_GENERATOR "DEB" CACHE STRING "CPack generator, DEB or RPM") # Add local find modules to the CMake path. list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils ${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages) # Define the options. option(GL "Set to ON if targeting Desktop OpenGL 3.3" ${GL}) option(GLES "Set to ON if targeting OpenGL ES 3.0" ${GLES}) option(STEAM_DECK "Set to ON to enable Valve Steam Deck specific build" ${STEAM_DECK}) option(RPI "Set to ON to enable Raspberry Pi specific build" ${RPI}) option(BUNDLED_CERTS "Set to ON to use bundled TLS/SSL certificates" ${BUNDLED_CERTS}) option(CEC "Set to ON to enable CEC" ${CEC}) option(VIDEO_HW_DECODING "Set to ON to enable FFmpeg HW decoding" ${VIDEO_HW_DECODING}) option(CLANG_TIDY "Set to ON to build using the clang-tidy static analyzer" ${CLANG_TIDY}) option(ASAN "Set to ON to build with AddressSanitizer" ${ASAN}) option(TSAN "Set to ON to build with ThreadSanitizer" ${TSAN}) option(UBSAN "Set to ON to build with UndefinedBehaviorSanitizer" ${UBSAN}) if(CLANG_TIDY) find_program(CLANG_TIDY_BINARY NAMES clang-tidy) if(CLANG_TIDY_BINARY STREQUAL "CLANG_TIDY_BINARY-NOTFOUND") message("-- CLANG_TIDY was set but the clang-tidy binary was not found") else() message("-- Building with the clang-tidy static analyzer") set(CMAKE_CXX_CLANG_TIDY "clang-tidy;-checks=*,\ -fuchsia-*,\ -hicpp-*,\ -llvm-*,\ -readability-braces-*,\ -google-readability-braces-*,\ -readability-uppercase-literal-suffix,\ -modernize-use-trailing-return-type,\ -cppcoreguidelines-avoid-magic-numbers,\ -readability-magic-numbers") endif() endif() #--------------------------------------------------------------------------------------------------- # Raspberry Pi setup. # Raspberry Pi OS 32-bit (armv7l). if(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/bcm_host.h") set(RPI ON) set(RPI_32 ON) set(GLES ON) set(BCMHOST ON) message("-- Building on a Raspberry Pi (32-bit OS)") endif() # Raspberry Pi OS 64-bit (aarch64). if(EXISTS "/usr/include/bcm_host.h") set(RPI ON) set(RPI_64 ON) set(GLES ON) set(BCMHOST ON) message("-- Building on a Raspberry Pi (64-bit OS)") endif() #--------------------------------------------------------------------------------------------------- # Emscripten WebAssembly build. if(EMSCRIPTEN) set(GLES ON) set(CMAKE_EXECUTABLE_SUFFIX ".html") endif() #--------------------------------------------------------------------------------------------------- # OpenGL setup. if(GLES) set(GLSYSTEM "Embedded OpenGL" CACHE STRING "The OpenGL system to be used") else() set(GLSYSTEM "Desktop OpenGL" CACHE STRING "The OpenGL system to be used") endif() set_property(CACHE GLSYSTEM PROPERTY STRINGS "Desktop OpenGL" "Embedded OpenGL") #--------------------------------------------------------------------------------------------------- # Package dependencies. if(GLSYSTEM MATCHES "Desktop OpenGL") set(OpenGL_GL_PREFERENCE "GLVND") find_package(OpenGL REQUIRED) elseif(GLES AND NOT EMSCRIPTEN) find_package(OpenGLES2 REQUIRED) endif() # On macOS and Windows all dependencies are kept in-tree in the "external" directory. if(APPLE) if(NOT EXISTS ${PROJECT_SOURCE_DIR}/external/FFmpeg) message(FATAL_ERROR "-- You need to build the dependencies in ./external first") endif() find_package(CURL REQUIRED) elseif(WIN32) if(NOT EXISTS ${PROJECT_SOURCE_DIR}/external/pugixml/libpugixml.dll AND # MinGW NOT EXISTS ${PROJECT_SOURCE_DIR}/external/pugixml/pugixml.dll) # MSVC message(FATAL_ERROR "-- You need to build the dependencies in ./external first") endif() elseif(NOT EMSCRIPTEN) find_package(CURL REQUIRED) find_package(FFmpeg REQUIRED) find_package(FreeImage REQUIRED) find_package(Freetype REQUIRED) find_package(Pugixml REQUIRED) find_package(SDL2 REQUIRED) endif() # Add libCEC support. if(CEC) find_package(libCEC REQUIRED) endif() # Add ALSA for Linux. if(CMAKE_SYSTEM_NAME MATCHES "Linux") find_package(ALSA REQUIRED) endif() #--------------------------------------------------------------------------------------------------- # Compiler and linker settings. if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") message("-- Compiler is Clang/LLVM") if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 5.0.0) message(SEND_ERROR "You need at least Clang 5.0.0 to compile EmulationStation-DE") endif() elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") message("-- Compiler is GNU/GCC") if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.1) message(SEND_ERROR "You need at least GCC 7.1 to compile EmulationStation-DE") endif() if(WIN32) set(CMAKE_CXX_FLAGS "-mwindows ${CMAKE_CXX_FLAGS}") endif() elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") message("-- Compiler is MSVC") # If using the MSVC compiler on Windows, disable the built-in min() and max() macros. add_definitions(-DNOMINMAX) endif() if(CMAKE_BUILD_TYPE) message("-- Build type is ${CMAKE_BUILD_TYPE}") endif() # Set up compiler and linker flags for debug, profiling or release builds. if(CMAKE_BUILD_TYPE MATCHES Debug) # Enable the C++17 standard and disable optimizations as it's a debug build. if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17 /Od /DEBUG:FULL") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -O0 -g3 -Wall -Wpedantic -Wsign-compare -Wnarrowing -Wmissing-field-initializers -Wunused-macros") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0") endif() # If using Clang, then add additional debug data needed by GDB. # Comment this out if you're using LLDB for debugging as this flag makes the binary # much larger and the application much slower. On macOS this setting is never enabled # as LLDB is the default debugger on this OS. if(NOT APPLE AND CMAKE_CXX_COMPILER_ID MATCHES "Clang") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_DEBUG") endif() elseif(CMAKE_BUILD_TYPE MATCHES Profiling) # For the profiling build, we enable optimizations and supply the required profiler flags. if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17 /O2 /DEBUG:FULL") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -O2 -g3 -Wall -Wpedantic -Wsign-compare -Wnarrowing -Wmissing-field-initializers -Wunused-macros") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2") endif() else() # Enable the C++17 standard and enable optimizations as it's a release build. # This will also disable all assert() macros. Strip the binary too. if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNDEBUG /std:c++17 /O2 /DEBUG:NONE") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -O2 -DNDEBUG -Wall -Wpedantic -Wsign-compare -Wnarrowing -Wmissing-field-initializers -Wunused-macros") if(APPLE) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2") else() set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -s") endif() endif() endif() if(EMSCRIPTEN) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL=2 -pthread") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s INITIAL_MEMORY=33554432 -s ALLOW_MEMORY_GROWTH=1 -s WASM=1 -s ASSERTIONS=1 -s EXIT_RUNTIME=1 -s USE_SDL=2 \ -pthread -s PTHREAD_POOL_SIZE=4 -s DEMANGLE_SUPPORT=1 -s USE_WEBGL2=1 -s FULL_ES3=1 -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s ASYNCIFY \ --preload-file ${PROJECT_SOURCE_DIR}/resources@/home/web_user/.emulationstation/resources/ \ --preload-file ${PROJECT_SOURCE_DIR}/themes/rbsimple-DE@/home/web_user/.emulationstation/themes/rbsimple-DE/ \ --preload-file ${PROJECT_SOURCE_DIR}/ROMs@/home/web_user/ROMs/") endif() # Raspberry Pi model 3 and higher (ARM Cortex-A53 minimum). if(RPI_32) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -latomic -mcpu=cortex-a53 -mfpu=neon-fp-armv8") elseif(RPI_64) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -latomic -mcpu=cortex-a53") endif() if(ASAN AND TSAN) message(FATAL_ERROR "-- AddressSanitizer and ThreadSanitizer can't be combined") endif() if(ASAN) message("-- Building with AddressSanitizer") if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fsanitize=address") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer") endif() endif() if(TSAN) message("-- Building with ThreadSanitizer") if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") message(FATAL_ERROR "-- ThreadSanitizer not available for MSVC") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=thread -fno-omit-frame-pointer") endif() endif() if(UBSAN) message("-- Building with UndefinedBehaviorSanitizer") if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") message(FATAL_ERROR "-- UndefinedBehaviorSanitizer not available for MSVC") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-omit-frame-pointer") endif() endif() # The following removes half of the ranlib warnings on macOS regarding no symbols for files # that are #ifdef'ed away. There must be a way to remove the other half as well? if(APPLE) SET(CMAKE_C_ARCHIVE_FINISH " -no_warning_for_no_symbols -c ") SET(CMAKE_CXX_ARCHIVE_FINISH " -no_warning_for_no_symbols -c ") endif() if(APPLE) if(MACOS_CODESIGN_IDENTITY) message("-- Code signing certificate identity: " ${MACOS_CODESIGN_IDENTITY}) endif() if(CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS 10.14) set(BUNDLED_CERTS ON) message("-- macOS version 10.13 or lower has been set, so if code signing is enabled, Hardened Runtime will not be used") endif() endif() if(WIN32) set(BUNDLED_CERTS ON) endif() #--------------------------------------------------------------------------------------------------- # Preprocessor directives. if(GLES) add_definitions(-DUSE_OPENGLES) endif() if(STEAM_DECK) add_definitions(-DSTEAM_DECK) message("-- Building for the Valve Steam Deck") endif() if(RPI) add_definitions(-D_RPI_) endif() if(BUNDLED_CERTS) add_definitions(-DUSE_BUNDLED_CERTIFICATES) message("-- Building with bundled TLS/SSL certificates") endif() if(DEFINED libCEC_FOUND) add_definitions(-DHAVE_LIBCEC) endif() if(VIDEO_HW_DECODING) add_definitions(-DVIDEO_HW_DECODING) endif() if(APPLE AND CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS 10.14) add_definitions(-DLEGACY_MACOS) endif() # GLM library options. add_definitions(-DGLM_FORCE_CXX17) add_definitions(-DGLM_FORCE_XYZW_ONLY) # For Unix systems, assign the installation prefix. If it's not explicitly set, # we use /usr on Linux, /usr/pkg on NetBSD and /usr/local on FreeBSD and OpenBSD. if(NOT WIN32 AND NOT APPLE) if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) if(CMAKE_SYSTEM_NAME MATCHES "Linux") set(CMAKE_INSTALL_PREFIX "/usr" CACHE INTERNAL "CMAKE_INSTALL_PREFIX") elseif(CMAKE_SYSTEM_NAME MATCHES "NetBSD") set(CMAKE_INSTALL_PREFIX "/usr/pkg" CACHE INTERNAL "CMAKE_INSTALL_PREFIX") else() set(CMAKE_INSTALL_PREFIX "/usr/local" CACHE INTERNAL "CMAKE_INSTALL_PREFIX") endif() endif() message("-- Installation prefix is set to " ${CMAKE_INSTALL_PREFIX}) add_definitions(-DES_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}") endif() # For Windows, set the minimum OS version to Windows 7. if(WIN32) add_compile_definitions(_WIN32_WINNT=0x0601) add_compile_definitions(WINVER=0x0601) endif() #--------------------------------------------------------------------------------------------------- # Include files. set(COMMON_INCLUDE_DIRS ${CURL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/external/CImg ${CMAKE_CURRENT_SOURCE_DIR}/external/glm ${CMAKE_CURRENT_SOURCE_DIR}/external/nanosvg/src ${CMAKE_CURRENT_SOURCE_DIR}/external/rapidjson/include ${CMAKE_CURRENT_SOURCE_DIR}/external/rlottie/inc ${CMAKE_CURRENT_SOURCE_DIR}/es-core/src) if(APPLE) set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/external/FFmpeg ${CMAKE_CURRENT_SOURCE_DIR}/external/freeimage/FreeImage/Source ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include ${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src ${CMAKE_CURRENT_SOURCE_DIR}/external/SDL) elseif(WIN32) set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/external/curl-7.80.0-win64-mingw/include ${CMAKE_CURRENT_SOURCE_DIR}/external/glew-2.1.0/include ${CMAKE_CURRENT_SOURCE_DIR}/external/ffmpeg-n5.0-latest-win64-gpl-shared-5.0/include ${CMAKE_CURRENT_SOURCE_DIR}/external/FreeImage/Dist/x64 ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include ${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src ${CMAKE_CURRENT_SOURCE_DIR}/external/SDL2-2.0.20) elseif(EMSCRIPTEN) set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include ${CMAKE_CURRENT_SOURCE_DIR}/external/ffmpeg.wasm-core ${CMAKE_CURRENT_SOURCE_DIR}/external/FreeImage-CMake/FreeImage/Source ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include ${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src) else() set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS} ${FFMPEG_INCLUDE_DIRS} ${FreeImage_INCLUDE_DIRS} ${FREETYPE_INCLUDE_DIRS} ${PUGIXML_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR}) endif() # Add libCEC include directory. if(DEFINED libCEC_FOUND) list(APPEND COMMON_INCLUDE_DIRS ${libCEC_INCLUDE_DIR}) endif() # For Linux, add the ALSA include directory. if(CMAKE_SYSTEM_NAME MATCHES "Linux") list(APPEND COMMON_INCLUDE_DIRS ${ALSA_INCLUDE_DIRS}) endif() if(RPI_32) list(APPEND COMMON_INCLUDE_DIRS ${CMAKE_FIND_ROOT_PATH}/opt/vc/include ${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos ${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vmcs_host/linux ${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos/pthreads) endif() #--------------------------------------------------------------------------------------------------- # Dependency libraries. if(APPLE) set(COMMON_LIBRARIES ${COMMON_LIBRARIES} ${CURL_LIBRARIES} ${PROJECT_SOURCE_DIR}/libavcodec.59.dylib ${PROJECT_SOURCE_DIR}/libavfilter.8.dylib ${PROJECT_SOURCE_DIR}/libavformat.59.dylib ${PROJECT_SOURCE_DIR}/libavutil.57.dylib ${PROJECT_SOURCE_DIR}/libswresample.4.dylib ${PROJECT_SOURCE_DIR}/libswscale.6.dylib ${PROJECT_SOURCE_DIR}/libfreeimage.a ${PROJECT_SOURCE_DIR}/libfreetype.6.dylib ${PROJECT_SOURCE_DIR}/libpugixml.a ${PROJECT_SOURCE_DIR}/libSDL2-2.0.dylib) elseif(WIN32) if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") set(COMMON_LIBRARIES ${PROJECT_SOURCE_DIR}/avcodec.lib ${PROJECT_SOURCE_DIR}/avfilter.lib ${PROJECT_SOURCE_DIR}/avformat.lib ${PROJECT_SOURCE_DIR}/avutil.lib ${PROJECT_SOURCE_DIR}/swresample.lib ${PROJECT_SOURCE_DIR}/swscale.lib ${PROJECT_SOURCE_DIR}/FreeImage.lib ${PROJECT_SOURCE_DIR}/glew32.lib ${PROJECT_SOURCE_DIR}/libcurl-x64.lib ${PROJECT_SOURCE_DIR}/freetype.lib ${PROJECT_SOURCE_DIR}/pugixml.lib ${PROJECT_SOURCE_DIR}/rlottie.lib ${PROJECT_SOURCE_DIR}/SDL2main.lib ${PROJECT_SOURCE_DIR}/SDL2.lib Winmm.dll) else() set(COMMON_LIBRARIES ${PROJECT_SOURCE_DIR}/avcodec-59.dll ${PROJECT_SOURCE_DIR}/avfilter-8.dll ${PROJECT_SOURCE_DIR}/avformat-59.dll ${PROJECT_SOURCE_DIR}/avutil-57.dll ${PROJECT_SOURCE_DIR}/swresample-4.dll ${PROJECT_SOURCE_DIR}/swscale-6.dll ${PROJECT_SOURCE_DIR}/FreeImage.dll ${PROJECT_SOURCE_DIR}/glew32.dll ${PROJECT_SOURCE_DIR}/libcurl-x64.dll ${PROJECT_SOURCE_DIR}/libfreetype.dll ${PROJECT_SOURCE_DIR}/libpugixml.dll ${PROJECT_SOURCE_DIR}/libSDL2main.a ${PROJECT_SOURCE_DIR}/librlottie.dll ${PROJECT_SOURCE_DIR}/SDL2.dll mingw32 Winmm.dll) endif() elseif(EMSCRIPTEN) set(COMMON_LIBRARIES ${COMMON_LIBRARIES} # FFmpeg core libraries. ${PROJECT_SOURCE_DIR}/libavcodec.a ${PROJECT_SOURCE_DIR}/libavfilter.a ${PROJECT_SOURCE_DIR}/libavformat.a ${PROJECT_SOURCE_DIR}/libavutil.a ${PROJECT_SOURCE_DIR}/libpostproc.a ${PROJECT_SOURCE_DIR}/libswresample.a ${PROJECT_SOURCE_DIR}/libswscale.a # FFmpeg third party libraries. ${PROJECT_SOURCE_DIR}/libx264.a ${PROJECT_SOURCE_DIR}/libx265.a ${PROJECT_SOURCE_DIR}/libass.a ${PROJECT_SOURCE_DIR}/libfdk-aac.a ${PROJECT_SOURCE_DIR}/libfribidi.a ${PROJECT_SOURCE_DIR}/libharfbuzz.a ${PROJECT_SOURCE_DIR}/libmp3lame.a ${PROJECT_SOURCE_DIR}/libogg.a ${PROJECT_SOURCE_DIR}/libopus.a ${PROJECT_SOURCE_DIR}/libtheoradec.a ${PROJECT_SOURCE_DIR}/libtheoraenc.a ${PROJECT_SOURCE_DIR}/libvorbis.a ${PROJECT_SOURCE_DIR}/libvorbisenc.a ${PROJECT_SOURCE_DIR}/libvorbisfile.a ${PROJECT_SOURCE_DIR}/libvpx.a ${PROJECT_SOURCE_DIR}/libwavpack.a ${PROJECT_SOURCE_DIR}/libz.a # Other dependencies. ${PROJECT_SOURCE_DIR}/libcurl.a ${PROJECT_SOURCE_DIR}/libFreeImage.a ${PROJECT_SOURCE_DIR}/libfreetype.a ${PROJECT_SOURCE_DIR}/libpugixml.a) else() set(COMMON_LIBRARIES ${CURL_LIBRARIES} ${FFMPEG_LIBRARIES} ${FreeImage_LIBRARIES} ${FREETYPE_LIBRARIES} ${PUGIXML_LIBRARIES} ${SDL2_LIBRARY}) endif() # Lottie animation library rlottie. if(NOT WIN32) set(COMMON_LIBRARIES ${COMMON_LIBRARIES} ${PROJECT_SOURCE_DIR}/librlottie.a) endif() if(APPLE) # See es-app/CMakeLists.txt for an explation for why an extra "Resources" directory # has been added to the install prefix. set(CMAKE_INSTALL_PREFIX "/Applications/EmulationStation Desktop Edition.app/Contents/Resources") # Set the same rpath links for the install executable as for the build executable. set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) set(CMAKE_INSTALL_RPATH @executable_path) endif() # Add libCEC libraries. if(DEFINED libCEC_FOUND) list(APPEND COMMON_LIBRARIES dl ${libCEC_LIBRARIES}) endif() # Add ALSA for Linux libraries. if(CMAKE_SYSTEM_NAME MATCHES "Linux") list(APPEND COMMON_LIBRARIES ${ALSA_LIBRARY}) endif() # Raspberry Pi. if(BCMHOST) list(APPEND COMMON_LIBRARIES bcm_host vchiq_arm) if(RPI_32) link_directories("${CMAKE_FIND_ROOT_PATH}/opt/vc/lib") endif() endif() # OpenGL. if(GLSYSTEM MATCHES "Desktop OpenGL") list(APPEND COMMON_LIBRARIES ${OPENGL_LIBRARIES}) elseif(GLES) list(APPEND COMMON_LIBRARIES ${OPENGLES2_LIBRARIES}) endif() #--------------------------------------------------------------------------------------------------- # Build directories. set(dir ${CMAKE_CURRENT_SOURCE_DIR}) set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE) set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE) # Add each component. add_subdirectory("external") add_subdirectory("es-core") add_subdirectory("es-app") # Make sure rlottie is built before es-core and set lottie2gif to not be built. add_dependencies(es-core rlottie) set_target_properties(lottie2gif PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1)