#include "InputManager.h" #include "InputConfig.h" #include "Window.h" #include InputManager::InputManager(Window* window) : mWindow(window) { mJoysticks = NULL; mKeyboardInputConfig = NULL; mNumJoysticks = 0; mNumPlayers = 0; } InputManager::~InputManager() { deinit(); } void InputManager::init() { if(mJoysticks != NULL) deinit(); SDL_InitSubSystem(SDL_INIT_JOYSTICK); mNumJoysticks = SDL_NumJoysticks(); mJoysticks = new SDL_Joystick*[mNumJoysticks]; mInputConfigs = new InputConfig*[mNumJoysticks]; mPrevAxisValues = new std::map[mNumJoysticks]; for(int i = 0; i < mNumJoysticks; i++) { mJoysticks[i] = SDL_JoystickOpen(i); mInputConfigs[i] = new InputConfig(i); for(int k = 0; k < SDL_JoystickNumAxes(mJoysticks[i]); k++) { mPrevAxisValues[i][k] = 0; } } mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD); SDL_JoystickEventState(SDL_ENABLE); } void InputManager::deinit() { SDL_JoystickEventState(SDL_DISABLE); if(!SDL_WasInit(SDL_INIT_JOYSTICK)) return; if(mJoysticks != NULL) { for(int i = 0; i < mNumJoysticks; i++) { SDL_JoystickClose(mJoysticks[i]); delete mInputConfigs[i]; } delete mKeyboardInputConfig; delete[] mJoysticks; delete[] mInputConfigs; delete[] mPrevAxisValues; mJoysticks = NULL; mKeyboardInputConfig = NULL; mInputConfigs = NULL; } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } int InputManager::getNumJoysticks() { return mNumJoysticks; } int InputManager::getNumPlayers() { return mNumPlayers; } void InputManager::setNumPlayers(int num) { mNumPlayers = num; } InputConfig* InputManager::getInputConfigByDevice(int device) { if(device == DEVICE_KEYBOARD) return mKeyboardInputConfig; else return mInputConfigs[device]; } InputConfig* InputManager::getInputConfigByPlayer(int player) { if(mKeyboardInputConfig->getPlayerNum() == player) return mKeyboardInputConfig; for(int i = 0; i < mNumJoysticks; i++) { if(mInputConfigs[i]->getPlayerNum() == player) return mInputConfigs[i]; } std::cout << "Could not find input config for player number " << player << "!\n"; return NULL; } void InputManager::parseEvent(const SDL_Event& ev) { switch(ev.type) { case SDL_JOYAXISMOTION: //if it switched boundaries if((abs(ev.jaxis.value) > DEADZONE) != (abs(mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis]) > DEADZONE)) { int normValue; if(abs(ev.jaxis.value) <= DEADZONE) normValue = 0; else if(ev.jaxis.value > 0) normValue = 1; else normValue = -1; mWindow->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false)); } mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis] = ev.jaxis.value; break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: mWindow->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false)); break; case SDL_JOYHATMOTION: mWindow->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false)); break; case SDL_KEYDOWN: if(ev.key.keysym.sym == SDLK_F4) { SDL_Event* quit = new SDL_Event(); quit->type = SDL_QUIT; SDL_PushEvent(quit); return; } mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false)); break; case SDL_KEYUP: mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false)); break; } }