#ifndef _GUIBOX_H_ #define _GUIBOX_H_ #include "../GuiComponent.h" #include "GuiImage.h" #include struct GuiBoxData { std::string backgroundPath; bool backgroundTiled; std::string horizontalPath; bool horizontalTiled; std::string verticalPath; bool verticalTiled; std::string cornerPath; }; class GuiBox : public GuiComponent { public: GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height); void setData(GuiBoxData data); void setBackgroundImage(std::string path, bool tiled = true); void setHorizontalImage(std::string path, bool tiled = false); void setVerticalImage(std::string path, bool tiled = false); void setCornerImage(std::string path); bool hasBackground(); void onRender(); void onInit(); void onDeinit(); private: GuiImage mBackgroundImage, mHorizontalImage, mVerticalImage, mCornerImage; int getHorizontalBorderWidth(); int getVerticalBorderWidth(); unsigned int mWidth, mHeight; }; #endif