//EmulationStation, a graphical front-end for ROM browsing. Created by Alec "Aloshi" Lofquist. #include #include "Renderer.h" #include "components/GuiGameList.h" #include "SystemData.h" #include #include "components/GuiInputConfig.h" #include #include "AudioManager.h" #include "platform.h" #include "Log.h" #include "InputManager.h" #ifdef _RPI_ #include #endif #include //these can be set by command-line arguments bool PARSEGAMELISTONLY = false; bool IGNOREGAMELIST = false; bool DRAWFRAMERATE = false; bool DONTSHOWEXIT = false; bool DEBUG = false; unsigned int DIMTIME = 30*1000; namespace fs = boost::filesystem; int main(int argc, char* argv[]) { unsigned int width = 0; unsigned int height = 0; if(argc > 1) { for(int i = 1; i < argc; i++) { if(strcmp(argv[i], "-w") == 0) { width = atoi(argv[i + 1]); i++; }else if(strcmp(argv[i], "-h") == 0) { height = atoi(argv[i + 1]); i++; }else if(strcmp(argv[i], "--gamelist-only") == 0) { PARSEGAMELISTONLY = true; }else if(strcmp(argv[i], "--ignore-gamelist") == 0) { IGNOREGAMELIST = true; }else if(strcmp(argv[i], "--draw-framerate") == 0) { DRAWFRAMERATE = true; }else if(strcmp(argv[i], "--no-exit") == 0) { DONTSHOWEXIT = true; }else if(strcmp(argv[i], "--debug") == 0) { DEBUG = true; Log::setReportingLevel(LogDebug); }else if(strcmp(argv[i], "--dimtime") == 0) { DIMTIME = atoi(argv[i + 1]) * 1000; i++; }else if(strcmp(argv[i], "--help") == 0) { std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n"; std::cout << "Command line arguments:\n"; std::cout << "-w [width in pixels] set screen width\n"; std::cout << "-h [height in pixels] set screen height\n"; std::cout << "--gamelist-only skip automatic game detection, only read from gamelist.xml\n"; std::cout << "--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n"; std::cout << "--draw-framerate display the framerate\n"; std::cout << "--no-exit don't show the exit option in the menu\n"; std::cout << "--debug even more logging\n"; std::cout << "--dimtime [seconds] time to wait before dimming the screen (default 30, use 0 for never)\n"; std::cout << "--help summon a sentient, angry tuba\n\n"; std::cout << "More information available in README.md.\n"; return 0; } } } #ifdef _RPI_ bcm_host_init(); #endif bool running = true; //make sure the config directory exists std::string home = getenv("HOME"); std::string configDir = home + "/.emulationstation"; if(!fs::exists(configDir)) { std::cout << "Creating config directory \"" << configDir << "\"\n"; fs::create_directory(configDir); } //start the logger Log::open(); //the renderer also takes care of setting up SDL for input and sound bool renderInit = Renderer::init(width, height); if(!renderInit) { std::cerr << "Error initializing renderer!\n"; Log::close(); return 1; } //initialize audio AudioManager::init(); //try loading the system config file if(!fs::exists(SystemData::getConfigPath())) //if it doesn't exist, create the example and quit { std::cerr << "A system config file in " << SystemData::getConfigPath() << " was not found. An example will be created.\n"; SystemData::writeExampleConfig(); std::cerr << "Set it up, then re-run EmulationStation.\n"; running = false; }else{ SystemData::loadConfig(); if(SystemData::sSystemVector.size() == 0) //if it exists but was empty, notify the user and quit { std::cerr << "A system config file in " << SystemData::getConfigPath() << " was found, but contained no systems.\n"; std::cerr << "Does at least one system have a game presesnt?\n"; running = false; }else{ //choose which GUI to open depending on Input configuration if(fs::exists(InputManager::getConfigPath())) { LOG(LogDebug) << "Found input config in " << InputManager::getConfigPath() << "\n"; //an input config already exists - load it and proceed to the gamelist as usual. InputManager::loadConfig(); GuiGameList::create(); }else{ if(DEBUG) std::cout << "SDL_NumJoysticks() reports " << SDL_NumJoysticks() << " present.\n"; //if no input.cfg is present, but a joystick is connected, launch the input config GUI if(SDL_NumJoysticks() > 0) { LOG(LogDebug) << " at least one joystick detected, launching config GUI...\n"; new GuiInputConfig(); }else{ LOG(LogDebug) << " no joystick detected, ignoring...\n"; GuiGameList::create(); } } } } bool sleeping = false; unsigned int timeSinceLastEvent = 0; int lastTime = 0; while(running) { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_JOYHATMOTION: case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: case SDL_KEYDOWN: case SDL_KEYUP: case SDL_JOYAXISMOTION: if(InputManager::processEvent(&event) != InputManager::UNKNOWN) { sleeping = false; timeSinceLastEvent = 0; } break; case SDL_QUIT: running = false; break; } } if(sleeping) { lastTime = SDL_GetTicks(); sleep(1); //this doesn't need to accurate continue; } int curTime = SDL_GetTicks(); int deltaTime = curTime - lastTime; lastTime = curTime; GuiComponent::processTicks(deltaTime); Renderer::render(); if(DRAWFRAMERATE) { float framerate = 1/((float)deltaTime)*1000; std::stringstream ss; ss << framerate; std::string fps; ss >> fps; Renderer::drawText(fps, 50, 50, 0x00FF00FF, Renderer::getDefaultFont(Renderer::MEDIUM)); } //sleep if we're past our threshold //sleeping entails setting a flag to start skipping frames //and initially drawing a black semi-transparent rect to dim the screen timeSinceLastEvent += deltaTime; if(timeSinceLastEvent >= DIMTIME && DIMTIME != 0) { sleeping = true; timeSinceLastEvent = 0; Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x000000A0); } Renderer::swapBuffers(); Log::flush(); } AudioManager::deinit(); Renderer::deleteAll(); Renderer::deinit(); SystemData::deleteSystems(); std::cout << "EmulationStation cleanly shutting down...\n"; Log::close(); #ifdef _RPI_ bcm_host_deinit(); #endif return 0; }