// // GuiGamelistOptions.h // // Gamelist options menu for the 'Jump to...' quick selector, // game sorting, game filters, and metadata edit. // // The filter interface is covered by GuiGamelistFilter and the // metadata edit interface is covered by GuiMetaDataEd. // #pragma once #ifndef ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H #define ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H #include "components/MenuComponent.h" #include "components/OptionListComponent.h" #include "FileData.h" #include "GuiComponent.h" #include "utils/StringUtil.h" class IGameListView; class SystemData; class GuiGamelistOptions : public GuiComponent { public: GuiGamelistOptions(Window* window, SystemData* system); virtual ~GuiGamelistOptions(); virtual bool input(InputConfig* config, Input input) override; virtual std::vector getHelpPrompts() override; virtual HelpStyle getHelpStyle() override; private: void openGamelistFilter(); void openMetaDataEd(); void startEditMode(); void exitEditMode(); void jumpToLetter(); void jumpToFirstRow(); const std::string FAVORITE_CHAR = "\uF005"; MenuComponent mMenu; typedef OptionListComponent LetterList; std::shared_ptr mJumpToLetterList; typedef OptionListComponent SortList; std::shared_ptr mListSort; SystemData* mSystem; IGameListView* getGamelist(); bool mFavoritesSorting; bool fromPlaceholder; bool mFiltersChanged; bool mCancelled; }; #endif // ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H