//EmulationStation, a graphical front-end for ROM browsing. Created by Alec "Aloshi" Lofquist. #include #include "Renderer.h" #include "components/GuiGameList.h" #include "SystemData.h" #include #include "components/GuiInputConfig.h" #include #include "AudioManager.h" #include "platform.h" #ifdef _RPI_ #include #endif #include //these can be set by command-line arguments bool PARSEGAMELISTONLY = false; bool IGNOREGAMELIST = false; bool DRAWFRAMERATE = false; namespace fs = boost::filesystem; int main(int argc, char* argv[]) { unsigned int width = 0; unsigned int height = 0; if(argc > 1) { for(int i = 1; i < argc; i++) { if(strcmp(argv[i], "-w") == 0) { width = atoi(argv[i + 1]); i++; }else if(strcmp(argv[i], "-h") == 0) { height = atoi(argv[i + 1]); i++; }else if(strcmp(argv[i], "--gamelist-only") == 0) { PARSEGAMELISTONLY = true; }else if(strcmp(argv[i], "--ignore-gamelist") == 0) { IGNOREGAMELIST = true; }else if(strcmp(argv[i], "--draw-framerate") == 0) { DRAWFRAMERATE = true; }else if(strcmp(argv[i], "--help") == 0) { std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n"; std::cout << "Command line arguments:\n"; std::cout << "-w [width in pixels] set screen width\n"; std::cout << "-h [height in pixels] set screen height\n"; std::cout << "--gamelist-only skip automatic game detection, only read from gamelist.xml\n"; std::cout << "--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n"; std::cout << "--draw-framerate display the framerate\n"; std::cout << "--help summon a sentient, angry tuba\n\n"; std::cout << "More information available in README.md.\n"; return 0; } } } #ifdef _RPI_ bcm_host_init(); #endif bool running = true; //the renderer also takes care of setting up SDL for input and sound bool renderInit = Renderer::init(width, height); if(!renderInit) { std::cerr << "Error initializing renderer!\n"; return 1; } //initialize audio AudioManager::init(); SDL_JoystickEventState(SDL_ENABLE); //make sure the config directory exists std::string home = getenv("HOME"); std::string configDir = home + "/.emulationstation"; if(!fs::exists(configDir)) { std::cout << "Creating config directory \"" << configDir << "\"\n"; fs::create_directory(configDir); } //try loading the system config file if(!fs::exists(SystemData::getConfigPath())) //if it doesn't exist, create the example and quit { std::cerr << "A system config file in " << SystemData::getConfigPath() << " was not found. An example will be created.\n"; SystemData::writeExampleConfig(); std::cerr << "Set it up, then re-run EmulationStation.\n"; running = false; }else{ SystemData::loadConfig(); if(SystemData::sSystemVector.size() == 0) //if it exists but was empty, notify the user and quit { std::cerr << "A system config file in " << SystemData::getConfigPath() << " was found, but contained no systems.\n"; std::cerr << "Does at least one system have a game presesnt?\n"; running = false; }else{ //choose which GUI to open depending on Input configuration if(fs::exists(InputManager::getConfigPath())) { //an input config already exists - load it and proceed to the gamelist as usual. InputManager::loadConfig(); GuiGameList::create(); }else{ //if no input.cfg is present, but a joystick is connected, launch the input config GUI if(SDL_NumJoysticks() > 0) new GuiInputConfig(); else GuiGameList::create(); } } } int lastTime = 0; while(running) { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_JOYHATMOTION: case SDL_JOYAXISMOTION: case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: case SDL_KEYDOWN: case SDL_KEYUP: InputManager::processEvent(&event); break; case SDL_QUIT: running = false; break; } } int curTime = SDL_GetTicks(); int deltaTime = curTime - lastTime; lastTime = curTime; GuiComponent::processTicks(deltaTime); Renderer::render(); if(DRAWFRAMERATE) { float framerate = 1/((float)deltaTime)*1000; std::stringstream ss; ss << framerate; std::string fps; ss >> fps; Renderer::drawText(fps, 50, 50, 0x00FF00FF, Renderer::getDefaultFont(Renderer::MEDIUM)); } Renderer::swapBuffers(); } AudioManager::deinit(); Renderer::deleteAll(); Renderer::deinit(); SystemData::deleteSystems(); std::cout << "EmulationStation cleanly shutting down...\n"; SDL_Quit(); #ifdef _RPI_ bcm_host_deinit(); #endif return 0; }