#ifndef _ANIMATIONCOMPONENT_H_ #define _ANIMATIONCOMPONENT_H_ #include "../GuiComponent.h" #include #define ANIMATION_TICK_SPEED 16 //just fyi, this is easily the worst animation system i've ever written. //it was mostly written during a single lecture and it really shows in how un-thought-out it is //it also hasn't been converted to use floats or vectors yet class AnimationComponent { public: AnimationComponent(); void move(int x, int y, int speed); void fadeIn(int time); void fadeOut(int time); void update(int deltaTime); void addChild(GuiComponent* gui); private: unsigned char mOpacity; std::vector mChildren; void moveChildren(int offsetx, int offsety); void setChildrenOpacity(unsigned char opacity); int mFadeRate; int mMoveX, mMoveY, mMoveSpeed; int mAccumulator; }; #endif