// // Vector2i.h // // 2-dimensional integer vector functions. // #pragma once #ifndef ES_CORE_MATH_VECTOR2I_H #define ES_CORE_MATH_VECTOR2I_H #include class Vector2i { public: Vector2i() {} Vector2i(const int _i) : mX(_i), mY(_i) {} Vector2i(const int _x, const int _y) : mX(_x), mY(_y) {} const bool operator==(const Vector2i& _other) const { return ((mX == _other.mX) && (mY == _other.mY)); } const bool operator!=(const Vector2i& _other) const { return ((mX != _other.mX) || (mY != _other.mY)); } const Vector2i operator+(const Vector2i& _other) const { return { mX + _other.mX, mY + _other.mY }; } const Vector2i operator-(const Vector2i& _other) const { return { mX - _other.mX, mY - _other.mY }; } const Vector2i operator*(const Vector2i& _other) const { return { mX * _other.mX, mY * _other.mY }; } const Vector2i operator/(const Vector2i& _other) const { return { mX / _other.mX, mY / _other.mY }; } const Vector2i operator+(const int& _other) const { return { mX + _other, mY + _other }; } const Vector2i operator-(const int& _other) const { return { mX - _other, mY - _other }; } const Vector2i operator*(const int& _other) const { return { mX * _other, mY * _other }; } const Vector2i operator/(const int& _other) const { return { mX / _other, mY / _other }; } const Vector2i operator-() const { return { -mX , -mY }; } Vector2i& operator+=(const Vector2i& _other) { *this = *this + _other; return *this; } Vector2i& operator-=(const Vector2i& _other) { *this = *this - _other; return *this; } Vector2i& operator*=(const Vector2i& _other) { *this = *this * _other; return *this; } Vector2i& operator/=(const Vector2i& _other) { *this = *this / _other; return *this; } Vector2i& operator+=(const int& _other) { *this = *this + _other; return *this; } Vector2i& operator-=(const int& _other) { *this = *this - _other; return *this; } Vector2i& operator*=(const int& _other) { *this = *this * _other; return *this; } Vector2i& operator/=(const int& _other) { *this = *this / _other; return *this; } int& operator[](const int _index) { assert(_index < 2 && "index out of range"); return (&mX)[_index]; } const int& operator[](const int _index) const { assert(_index < 2 && "index out of range"); return (&mX)[_index]; } inline int& x() { return mX; } inline int& y() { return mY; } inline const int& x() const { return mX; } inline const int& y() const { return mY; } static const Vector2i Zero() { return { 0, 0 }; } static const Vector2i UnitX() { return { 1, 0 }; } static const Vector2i UnitY() { return { 0, 1 }; } private: int mX; int mY; }; #endif // ES_CORE_MATH_VECTOR2I_H