#ifndef _GAMEDATA_H_ #define _GAMEDATA_H_ #include #include "FileData.h" #include "SystemData.h" #include "MetaData.h" //This class holds information about a game: at the least, its name, system, and path. Additional information is optional and read by other classes. class GameData : public FileData { public: GameData(SystemData* system, std::string path); const std::string& getName() const override; const std::string& getPath() const override; void incTimesPlayed(); void lastPlayedNow(); std::string getBashPath() const; std::string getBaseName() const; bool isFolder() const override; MetaDataList* metadata(); private: SystemData* mSystem; const std::string mPath; const std::string mBaseName; //extra data /*std::string mDescription; std::string mImagePath; float mRating; float mUserRating; size_t mTimesPlayed; std::time_t mLastPlayed;*/ MetaDataList mMetaData; }; #endif