#pragma once #ifndef ES_CORE_INPUT_CONFIG_H #define ES_CORE_INPUT_CONFIG_H #include #include #include #include #include #include namespace pugi { class xml_node; } #define DEVICE_KEYBOARD -1 #define DEVICE_CEC -2 enum InputType { TYPE_AXIS, TYPE_BUTTON, TYPE_HAT, TYPE_KEY, TYPE_CEC_BUTTON, TYPE_COUNT }; struct Input { public: int device; InputType type; int id; int value; bool configured; Input() { device = DEVICE_KEYBOARD; configured = false; id = -1; value = -999; type = TYPE_COUNT; } Input(int dev, InputType t, int i, int val, bool conf) : device(dev), type(t), id(i), value(val), configured(conf) { } std::string getHatDir(int val) { if(val & SDL_HAT_UP) return "up"; else if(val & SDL_HAT_DOWN) return "down"; else if(val & SDL_HAT_LEFT) return "left"; else if(val & SDL_HAT_RIGHT) return "right"; return "neutral?"; } std::string getCECButtonName(int keycode) { return CECInput::getKeyCodeString(keycode); } std::string string() { std::stringstream stream; switch(type) { case TYPE_BUTTON: stream << "Button " << id; break; case TYPE_AXIS: stream << "Axis " << id << (value > 0 ? "+" : "-"); break; case TYPE_HAT: stream << "Hat " << id << " " << getHatDir(value); break; case TYPE_KEY: stream << "Key " << SDL_GetKeyName((SDL_Keycode)id); break; case TYPE_CEC_BUTTON: stream << "CEC-Button " << getCECButtonName(id); break; default: stream << "Input to string error"; break; } return stream.str(); } }; class InputConfig { public: InputConfig(int deviceId, const std::string& deviceName, const std::string& deviceGUID); void clear(); void mapInput(const std::string& name, Input input); void unmapInput(const std::string& name); // unmap all Inputs mapped to this name inline int getDeviceId() const { return mDeviceId; }; inline const std::string& getDeviceName() { return mDeviceName; } inline const std::string& getDeviceGUIDString() { return mDeviceGUID; } //Returns true if Input is mapped to this name, false otherwise. bool isMappedTo(const std::string& name, Input input); //Returns a list of names this input is mapped to. std::vector getMappedTo(Input input); // Returns true if there is an Input mapped to this name, false otherwise. // Writes Input mapped to this name to result if true. bool getInputByName(const std::string& name, Input* result); void loadFromXML(pugi::xml_node& root); void writeToXML(pugi::xml_node& parent); bool isConfigured(); private: std::map mNameMap; const int mDeviceId; const std::string mDeviceName; const std::string mDeviceGUID; }; #endif // ES_CORE_INPUT_CONFIG_H