#pragma once #ifndef ES_CORE_COMPONENTS_VIDEO_COMPONENT_H #define ES_CORE_COMPONENTS_VIDEO_COMPONENT_H #include "components/ImageComponent.h" #include "GuiComponent.h" #include class TextureResource; std::string getTitlePath(); std::string getTitleFolder(); void writeSubtitle(const char* gameName, const char* systemName, bool always); class VideoComponent : public GuiComponent { // Structure that groups together the configuration of the video component struct Configuration { unsigned startDelay; bool showSnapshotNoVideo; bool showSnapshotDelay; std::string defaultVideoPath; }; public: VideoComponent(Window* window); virtual ~VideoComponent(); // Loads the video at the given filepath bool setVideo(std::string path); // Loads a static image that is displayed if the video cannot be played void setImage(std::string path); // Configures the component to show the default video void setDefaultVideo(); // sets whether it's going to render in screensaver mode void setScreensaverMode(bool isScreensaver); virtual void onShow() override; virtual void onHide() override; virtual void onScreenSaverActivate() override; virtual void onScreenSaverDeactivate() override; virtual void topWindow(bool isTop) override; void onOriginChanged() override; void onPositionChanged() override; void onSizeChanged() override; void setOpacity(unsigned char opacity) override; void render(const Transform4x4f& parentTrans) override; void renderSnapshot(const Transform4x4f& parentTrans); virtual void applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) override; virtual std::vector getHelpPrompts() override; virtual void update(int deltaTime) override; // Resize the video to fit this size. If one axis is zero, scale that axis to maintain aspect ratio. // If both are non-zero, potentially break the aspect ratio. If both are zero, no resizing. // Can be set before or after a video is loaded. // setMaxSize() and setResize() are mutually exclusive. virtual void setResize(float width, float height) = 0; inline void setResize(const Vector2f& size) { setResize(size.x(), size.y()); } // Resize the video to be as large as possible but fit within a box of this size. // Can be set before or after a video is loaded. // Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive. virtual void setMaxSize(float width, float height) = 0; inline void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); } private: // Start the video Immediately virtual void startVideo() = 0; // Stop the video virtual void stopVideo() { }; // Handle looping the video. Must be called periodically virtual void handleLooping(); // Start the video after any configured delay void startVideoWithDelay(); // Handle any delay to the start of playing the video clip. Must be called periodically void handleStartDelay(); // Manage the playing state of the component void manageState(); protected: unsigned mVideoWidth; unsigned mVideoHeight; Vector2f mTargetSize; std::shared_ptr mTexture; float mFadeIn; std::string mStaticImagePath; ImageComponent mStaticImage; std::string mVideoPath; std::string mPlayingVideoPath; bool mStartDelayed; unsigned mStartTime; bool mIsPlaying; bool mShowing; bool mDisable; bool mScreensaverActive; bool mScreensaverMode; bool mTargetIsMax; Configuration mConfig; }; #endif // ES_CORE_COMPONENTS_VIDEO_COMPONENT_H