#include "components/VideoVlcComponent.h" #include "resources/TextureResource.h" #include "PowerSaver.h" #include "Renderer.h" #include "Settings.h" #include #include #ifdef WIN32 #include #endif libvlc_instance_t* VideoVlcComponent::mVLC = NULL; // VLC prepares to render a video frame. static void *lock(void *data, void **p_pixels) { struct VideoContext *c = (struct VideoContext *)data; SDL_LockMutex(c->mutex); SDL_LockSurface(c->surface); *p_pixels = c->surface->pixels; return NULL; // Picture identifier, not needed here. } // VLC just rendered a video frame. static void unlock(void *data, void* /*id*/, void *const* /*p_pixels*/) { struct VideoContext *c = (struct VideoContext *)data; SDL_UnlockSurface(c->surface); SDL_UnlockMutex(c->mutex); } // VLC wants to display a video frame. static void display(void* /*data*/, void* /*id*/) { //Data to be displayed } VideoVlcComponent::VideoVlcComponent(Window* window, std::string subtitles) : VideoComponent(window), mMediaPlayer(nullptr) { memset(&mContext, 0, sizeof(mContext)); // Get an empty texture for rendering the video mTexture = TextureResource::get(""); // Make sure VLC has been initialised setupVLC(subtitles); } VideoVlcComponent::~VideoVlcComponent() { stopVideo(); } void VideoVlcComponent::setResize(float width, float height) { mTargetSize = Vector2f(width, height); mTargetIsMax = false; mStaticImage.setResize(width, height); resize(); } void VideoVlcComponent::setMaxSize(float width, float height) { mTargetSize = Vector2f(width, height); mTargetIsMax = true; mStaticImage.setMaxSize(width, height); resize(); } void VideoVlcComponent::resize() { if(!mTexture) return; const Vector2f textureSize((float)mVideoWidth, (float)mVideoHeight); if(textureSize == Vector2f::Zero()) return; // SVG rasterization is determined by height (see SVGResource.cpp), and rasterization is done in terms of pixels // if rounding is off enough in the rasterization step (for images with extreme aspect ratios), it can cause cutoff when the aspect ratio breaks // so, we always make sure the resultant height is an integer to make sure cutoff doesn't happen, and scale width from that // (you'll see this scattered throughout the function) // this is probably not the best way, so if you're familiar with this problem and have a better solution, please make a pull request! if(mTargetIsMax) { mSize = textureSize; Vector2f resizeScale((mTargetSize.x() / mSize.x()), (mTargetSize.y() / mSize.y())); if(resizeScale.x() < resizeScale.y()) { mSize[0] *= resizeScale.x(); mSize[1] *= resizeScale.x(); }else{ mSize[0] *= resizeScale.y(); mSize[1] *= resizeScale.y(); } // for SVG rasterization, always calculate width from rounded height (see comment above) mSize[1] = Math::round(mSize[1]); mSize[0] = (mSize[1] / textureSize.y()) * textureSize.x(); }else{ // if both components are set, we just stretch // if no components are set, we don't resize at all mSize = mTargetSize == Vector2f::Zero() ? textureSize : mTargetSize; // if only one component is set, we resize in a way that maintains aspect ratio // for SVG rasterization, we always calculate width from rounded height (see comment above) if(!mTargetSize.x() && mTargetSize.y()) { mSize[1] = Math::round(mTargetSize.y()); mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x(); }else if(mTargetSize.x() && !mTargetSize.y()) { mSize[1] = Math::round((mTargetSize.x() / textureSize.x()) * textureSize.y()); mSize[0] = (mSize.y() / textureSize.y()) * textureSize.x(); } } // mSize.y() should already be rounded mTexture->rasterizeAt((size_t)Math::round(mSize.x()), (size_t)Math::round(mSize.y())); onSizeChanged(); } void VideoVlcComponent::render(const Transform4x4f& parentTrans) { VideoComponent::render(parentTrans); float x, y; Transform4x4f trans = parentTrans * getTransform(); GuiComponent::renderChildren(trans); Renderer::setMatrix(trans); if (mIsPlaying && mContext.valid) { float tex_offs_x = 0.0f; float tex_offs_y = 0.0f; float x2; float y2; x = 0.0; y = 0.0; x2 = mSize.x(); y2 = mSize.y(); // Define a structure to contain the data for each vertex struct Vertex { Vector2f pos; Vector2f tex; Vector4f colour; } vertices[6]; // We need two triangles to cover the rectangular area vertices[0].pos[0] = x; vertices[0].pos[1] = y; vertices[1].pos[0] = x; vertices[1].pos[1] = y2; vertices[2].pos[0] = x2; vertices[2].pos[1] = y; vertices[3].pos[0] = x2; vertices[3].pos[1] = y; vertices[4].pos[0] = x; vertices[4].pos[1] = y2; vertices[5].pos[0] = x2; vertices[5].pos[1] = y2; // Texture coordinates vertices[0].tex[0] = -tex_offs_x; vertices[0].tex[1] = -tex_offs_y; vertices[1].tex[0] = -tex_offs_x; vertices[1].tex[1] = 1.0f + tex_offs_y; vertices[2].tex[0] = 1.0f + tex_offs_x; vertices[2].tex[1] = -tex_offs_y; vertices[3].tex[0] = 1.0f + tex_offs_x; vertices[3].tex[1] = -tex_offs_y; vertices[4].tex[0] = -tex_offs_x; vertices[4].tex[1] = 1.0f + tex_offs_y; vertices[5].tex[0] = 1.0f + tex_offs_x; vertices[5].tex[1] = 1.0f + tex_offs_y; // Colours - use this to fade the video in and out for (int i = 0; i < (4 * 6); ++i) { if ((i%4) < 3) vertices[i / 4].colour[i % 4] = mFadeIn; else vertices[i / 4].colour[i % 4] = 1.0f; } glEnable(GL_TEXTURE_2D); // Build a texture for the video frame mTexture->initFromPixels((unsigned char*)mContext.surface->pixels, mContext.surface->w, mContext.surface->h); mTexture->bind(); // Render it glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glColorPointer(4, GL_FLOAT, sizeof(Vertex), &vertices[0].colour); glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &vertices[0].pos); glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &vertices[0].tex); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_TEXTURE_2D); } else { VideoComponent::renderSnapshot(parentTrans); } } void VideoVlcComponent::setupContext() { if (!mContext.valid) { // Create an RGBA surface to render the video into mContext.surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)mVideoWidth, (int)mVideoHeight, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff); mContext.mutex = SDL_CreateMutex(); mContext.valid = true; resize(); } } void VideoVlcComponent::freeContext() { if (mContext.valid) { SDL_FreeSurface(mContext.surface); SDL_DestroyMutex(mContext.mutex); mContext.valid = false; } } void VideoVlcComponent::setupVLC(std::string subtitles) { // If VLC hasn't been initialised yet then do it now if (!mVLC) { const char** args; const char* newargs[] = { "--quiet", "--sub-file", subtitles.c_str() }; const char* singleargs[] = { "--quiet" }; int argslen = 0; if (!subtitles.empty()) { argslen = sizeof(newargs) / sizeof(newargs[0]); args = newargs; } else { argslen = sizeof(singleargs) / sizeof(singleargs[0]); args = singleargs; } mVLC = libvlc_new(argslen, args); } } void VideoVlcComponent::handleLooping() { if (mIsPlaying && mMediaPlayer) { libvlc_state_t state = libvlc_media_player_get_state(mMediaPlayer); if (state == libvlc_Ended) { //libvlc_media_player_set_position(mMediaPlayer, 0.0f); libvlc_media_player_set_media(mMediaPlayer, mMedia); libvlc_media_player_play(mMediaPlayer); } } } void VideoVlcComponent::startVideo() { if (!mIsPlaying) { mVideoWidth = 0; mVideoHeight = 0; #ifdef WIN32 std::wstring_convert, wchar_t> wton; std::string path = wton.to_bytes(mVideoPath.c_str()); #else std::string path(mVideoPath.c_str()); #endif // Make sure we have a video path if (mVLC && (path.size() > 0)) { // Set the video that we are going to be playing so we don't attempt to restart it mPlayingVideoPath = mVideoPath; // Open the media mMedia = libvlc_media_new_path(mVLC, path.c_str()); if (mMedia) { unsigned track_count; // Get the media metadata so we can find the aspect ratio libvlc_media_parse(mMedia); libvlc_media_track_t** tracks; track_count = libvlc_media_tracks_get(mMedia, &tracks); for (unsigned track = 0; track < track_count; ++track) { if (tracks[track]->i_type == libvlc_track_video) { mVideoWidth = tracks[track]->video->i_width; mVideoHeight = tracks[track]->video->i_height; break; } } libvlc_media_tracks_release(tracks, track_count); // Make sure we found a valid video track if ((mVideoWidth > 0) && (mVideoHeight > 0)) { #ifndef _RPI_ if (mScreensaverMode) { if(!Settings::getInstance()->getBool("CaptionsCompatibility")) { Vector2f resizeScale((Renderer::getScreenWidth() / (float)mVideoWidth), (Renderer::getScreenHeight() / (float)mVideoHeight)); if(resizeScale.x() < resizeScale.y()) { mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.x()); mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.x()); }else{ mVideoWidth = (unsigned int) (mVideoWidth * resizeScale.y()); mVideoHeight = (unsigned int) (mVideoHeight * resizeScale.y()); } } } #endif PowerSaver::pause(); setupContext(); // Setup the media player mMediaPlayer = libvlc_media_player_new_from_media(mMedia); if (!Settings::getInstance()->getBool("VideoAudio")) { libvlc_audio_set_mute(mMediaPlayer, 1); } libvlc_media_player_play(mMediaPlayer); libvlc_video_set_callbacks(mMediaPlayer, lock, unlock, display, (void*)&mContext); libvlc_video_set_format(mMediaPlayer, "RGBA", (int)mVideoWidth, (int)mVideoHeight, (int)mVideoWidth * 4); // Update the playing state mIsPlaying = true; mFadeIn = 0.0f; } } } } } void VideoVlcComponent::stopVideo() { mIsPlaying = false; mStartDelayed = false; // Release the media player so it stops calling back to us if (mMediaPlayer) { libvlc_media_player_stop(mMediaPlayer); libvlc_media_player_release(mMediaPlayer); libvlc_media_release(mMedia); mMediaPlayer = NULL; freeContext(); PowerSaver::resume(); } }