// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // LottieAnimComponent.cpp // // Component to play Lottie animations using the rlottie library. // #define DEBUG_ANIMATION false #include "components/LottieAnimComponent.h" #include "Log.h" #include "ThemeData.h" #include "Window.h" #include "resources/ResourceManager.h" LottieAnimComponent::LottieAnimComponent() : mCacheFrames {true} , mMaxCacheSize {0} , mCacheSize {0} , mFrameSize {0} , mAnimation {nullptr} , mSurface {nullptr} , mStartDirection {"normal"} , mTotalFrames {0} , mFrameNum {0} , mFrameRate {0.0} , mSpeedModifier {1.0f} , mTargetPacing {0} , mTimeAccumulator {0} , mLastRenderedFrame {-1} , mSkippedFrames {0} , mHoldFrame {false} , mPause {false} , mExternalPause {false} , mAlternate {false} , mKeepAspectRatio {true} { // Get an empty texture for rendering the animation. mTexture = TextureResource::get(""); #if defined(USE_OPENGLES_10) || defined(USE_OPENGLES_20) // This is not really supported by the OpenGL ES standard so hopefully it works // with all drivers and on all operating systems. mTexture->setFormat(Renderer::Texture::BGRA); #endif // Keep per-file cache size within 0 to 1024 MiB. mMaxCacheSize = static_cast( glm::clamp(Settings::getInstance()->getInt("LottieMaxFileCache"), 0, 1024) * 1024 * 1024); // Keep total cache size within 0 to 4096 MiB. int maxTotalCache = glm::clamp(Settings::getInstance()->getInt("LottieMaxTotalCache"), 0, 4096) * 1024 * 1024; if (mMaxTotalFrameCache != static_cast(maxTotalCache)) mMaxTotalFrameCache = static_cast(maxTotalCache); // Set component defaults. setOrigin(0.5f, 0.5f); setSize(Renderer::getScreenWidth() * 0.2f, Renderer::getScreenHeight() * 0.2f); setPosition(Renderer::getScreenWidth() * 0.3f, Renderer::getScreenHeight() * 0.3f); setDefaultZIndex(10.0f); setZIndex(10.0f); } LottieAnimComponent::~LottieAnimComponent() { // This is required as rlottie could otherwise crash on application shutdown. if (mFuture.valid()) mFuture.get(); mTotalFrameCache -= mCacheSize; } void LottieAnimComponent::setAnimation(const std::string& path) { if (mAnimation != nullptr) { if (mFuture.valid()) mFuture.get(); mSurface.reset(); mAnimation.reset(); mPictureRGBA.clear(); mCacheSize = 0; mLastRenderedFrame = -1; } mPath = path; if (mPath.empty()) { LOG(LogError) << "Path to Lottie animation is empty"; return; } if (mPath.front() == ':') mPath = ResourceManager::getInstance().getResourcePath(mPath); else mPath = Utils::FileSystem::expandHomePath(mPath); if (!(Utils::FileSystem::isRegularFile(mPath) || Utils::FileSystem::isSymlink(mPath))) { LOG(LogError) << "Couldn't open Lottie animation file \"" << mPath << "\""; return; } mAnimation = rlottie::Animation::loadFromFile(mPath); if (mAnimation == nullptr) { LOG(LogError) << "Couldn't parse Lottie animation file \"" << mPath << "\""; return; } if (!mKeepAspectRatio && (mSize.x == 0.0f || mSize.y == 0.0f)) { LOG(LogWarning) << "LottieAnimComponent: Width or height auto sizing is incompatible with " "disabling of so ignoring this setting"; } size_t width {0}; size_t height {0}; if (mSize.x == 0.0f || mSize.y == 0.0f) { size_t viewportWidth {0}; size_t viewportHeight {0}; mAnimation->size(viewportWidth, viewportHeight); double sizeRatio = static_cast(viewportWidth) / static_cast(viewportHeight); if (mSize.x == 0) { width = static_cast(static_cast(mSize.y) * sizeRatio); height = static_cast(mSize.y); } else { width = static_cast(mSize.x); height = static_cast(static_cast(mSize.x) / sizeRatio); } } else { width = static_cast(mSize.x); height = static_cast(mSize.y); } mSize.x = static_cast(width); mSize.y = static_cast(height); mPictureRGBA.resize(width * height * 4); mSurface = std::make_unique(reinterpret_cast(&mPictureRGBA[0]), width, height, width * sizeof(uint32_t)); if (mSurface == nullptr) { LOG(LogError) << "Couldn't create Lottie surface for file \"" << mPath << "\""; mAnimation.reset(); return; } // Some statistics for the file. double duration = mAnimation->duration(); mTotalFrames = mAnimation->totalFrame(); mFrameRate = mAnimation->frameRate(); mFrameSize = width * height * 4; mTargetPacing = static_cast((1000.0 / mFrameRate) / static_cast(mSpeedModifier)); mDirection = mStartDirection; if (mDirection == "reverse") mFrameNum = mTotalFrames - 1; if (DEBUG_ANIMATION) { LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Rasterized width: " << mSize.x; LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Rasterized height: " << mSize.y; LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Total number of frames: " << mTotalFrames; LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Frame rate: " << mFrameRate; LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Speed modifier: " << mSpeedModifier; // This figure does not double if direction has been set to alternate or alternateReverse, // it only tells the duration of a single playthrough of all frames. LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Target duration: " << duration / mSpeedModifier * 1000.0 << " ms"; LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Frame size: " << mFrameSize << " bytes (" << std::fixed << std::setprecision(1) << static_cast(mFrameSize) / 1024.0 / 1024.0 << " MiB)"; LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Animation size: " << mFrameSize * mTotalFrames << " bytes (" << std::fixed << std::setprecision(1) << static_cast(mFrameSize * mTotalFrames) / 1024.0 / 1024.0 << " MiB)"; LOG(LogDebug) << "LottieAnimComponent::setAnimation(): Per file maximum cache size: " << mMaxCacheSize << " bytes (" << std::fixed << std::setprecision(1) << static_cast(mMaxCacheSize) / 1024.0 / 1024.0 << " MiB)"; } mAnimationStartTime = std::chrono::system_clock::now(); } void LottieAnimComponent::resetFileAnimation() { mExternalPause = false; mTimeAccumulator = 0; mFrameNum = mStartDirection == "reverse" ? mTotalFrames - 1 : 0; if (mAnimation != nullptr) { if (mFuture.valid()) mFuture.get(); mFuture = mAnimation->render(mFrameNum, *mSurface, mKeepAspectRatio); mLastRenderedFrame = static_cast(mFrameNum); } } void LottieAnimComponent::onSizeChanged() { // Setting the animation again will completely reinitialize it. if (mPath != "") setAnimation(mPath); } void LottieAnimComponent::applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) { using namespace ThemeFlags; const ThemeData::ThemeElement* elem {theme->getElement(view, element, "animation")}; if (elem->has("size")) { glm::vec2 size = elem->get("size"); if (size.x == 0.0f && size.y == 0.0f) { LOG(LogWarning) << "LottieAnimComponent: Invalid theme configuration, set to \"" << size.x << " " << size.y << "\""; return; } } if (elem->has("speed")) { const float speed {elem->get("speed")}; if (speed < 0.2f || speed > 3.0f) { LOG(LogWarning) << "LottieAnimComponent: Invalid theme configuration, set to \"" << std::fixed << std::setprecision(1) << speed << "\""; } else { mSpeedModifier = speed; } } if (elem->has("keepAspectRatio")) mKeepAspectRatio = elem->get("keepAspectRatio"); if (elem->has("direction")) { std::string direction = elem->get("direction"); if (direction == "normal") { mStartDirection = "normal"; mAlternate = false; } else if (direction == "reverse") { mStartDirection = "reverse"; mAlternate = false; } else if (direction == "alternate") { mStartDirection = "normal"; mAlternate = true; } else if (direction == "alternateReverse") { mStartDirection = "reverse"; mAlternate = true; } else { LOG(LogWarning) << "LottieAnimComponent: Invalid theme configuration, set to \"" << direction << "\""; mStartDirection = "normal"; mAlternate = false; } } GuiComponent::applyTheme(theme, view, element, properties); if (elem->has("path")) { std::string path {elem->get("path")}; if (path != "") { setAnimation(path); } } else { LOG(LogWarning) << "LottieAnimComponent: Invalid theme configuration, not set"; return; } } void LottieAnimComponent::update(int deltaTime) { if (mAnimation == nullptr) return; if (mWindow->getAllowFileAnimation()) { mPause = false; } else { mPause = true; mTimeAccumulator = 0; return; } // If the time accumulator value is really high something must have happened such as the // application having been suspended. Reset it to zero in this case as it would otherwise // never recover. if (mTimeAccumulator > deltaTime * 200) mTimeAccumulator = 0; // Prevent animation from playing too quickly. if (mTimeAccumulator + deltaTime < mTargetPacing) { mHoldFrame = true; mTimeAccumulator += deltaTime; } else { mHoldFrame = false; mTimeAccumulator = mTimeAccumulator - mTargetPacing + deltaTime; } // Rudimentary frame skipping logic, not entirely accurate but probably good enough. while (mTimeAccumulator - deltaTime > mTargetPacing) { if (DEBUG_ANIMATION && 0) { LOG(LogDebug) << "LottieAnimComponent::update(): Skipped frame, mTimeAccumulator / " "mTargetPacing: " << mTimeAccumulator - deltaTime << " / " << mTargetPacing; } if (mDirection == "reverse") --mFrameNum; else ++mFrameNum; ++mSkippedFrames; mTimeAccumulator -= mTargetPacing; } } void LottieAnimComponent::render(const glm::mat4& parentTrans) { if (!isVisible() || mThemeOpacity == 0.0f || mAnimation == nullptr) return; glm::mat4 trans {parentTrans * getTransform()}; // This is necessary as there may otherwise be no texture to render when paused. if ((mExternalPause || mPause) && mTexture->getSize().x == 0.0f) { mTexture->initFromPixels(&mPictureRGBA.at(0), static_cast(mSize.x), static_cast(mSize.y)); } bool doRender {true}; // Don't render if a menu is open except if the cached background is getting invalidated. if (mWindow->getGuiStackSize() > 1 && !mWindow->isInvalidatingCachedBackground()) doRender = false; // Don't render any new frames if paused or if a menu is open (unless invalidating background). if ((!mPause && !mExternalPause) && doRender) { if ((mDirection == "normal" && mFrameNum >= mTotalFrames) || (mDirection == "reverse" && mFrameNum > mTotalFrames)) { if (DEBUG_ANIMATION) { LOG(LogDebug) << "LottieAnimComponent::render(): Skipped frames: " << mSkippedFrames; LOG(LogDebug) << "LottieAnimComponent::render(): Actual duration: " << std::chrono::duration_cast( std::chrono::system_clock::now() - mAnimationStartTime) .count() << " ms"; } if (mAlternate) { if (mDirection == "normal") mDirection = "reverse"; else mDirection = "normal"; } mTimeAccumulator = 0; mSkippedFrames = 0; if (mDirection == "reverse" && mAlternate) mFrameNum = mTotalFrames - 2; else if (mDirection == "reverse" && !mAlternate) mFrameNum = mTotalFrames - 1; else if (mDirection == "normal" && mAlternate) mFrameNum = 1; else mFrameNum = 0; if (DEBUG_ANIMATION) mAnimationStartTime = std::chrono::system_clock::now(); } bool renderNextFrame = false; if (mFuture.valid()) { if (mFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) { mFuture.get(); // Cache frame if caching is enabled and we're not exceeding either the per-file // max cache size or the total cache size. Note that this is completely unrelated // to the texture caching used for images. if (mCacheFrames && mLastRenderedFrame != -1 && mFrameCache.find(mLastRenderedFrame) == mFrameCache.end()) { size_t newCacheSize = mCacheSize + mFrameSize; if (newCacheSize < mMaxCacheSize && mTotalFrameCache + mFrameSize < mMaxTotalFrameCache) { mFrameCache[mLastRenderedFrame] = mPictureRGBA; mCacheSize += mFrameSize; mTotalFrameCache += mFrameSize; mLastRenderedFrame = -1; } } mTexture->initFromPixels(&mPictureRGBA.at(0), static_cast(mSize.x), static_cast(mSize.y)); if (mDirection == "reverse") --mFrameNum; else ++mFrameNum; if (mDirection == "reverse" && mFrameNum == 0) renderNextFrame = false; else if (mFrameNum == mTotalFrames) renderNextFrame = false; else renderNextFrame = true; } } else { if (mFrameCache.find(mFrameNum) != mFrameCache.end()) { if (!mHoldFrame) { mTexture->initFromPixels(&mFrameCache[mFrameNum][0], static_cast(mSize.x), static_cast(mSize.y)); if (mDirection == "reverse") --mFrameNum; else ++mFrameNum; } } else { renderNextFrame = true; } } if (renderNextFrame && !mHoldFrame) { mFuture = mAnimation->render(mFrameNum, *mSurface, mKeepAspectRatio); mLastRenderedFrame = static_cast(mFrameNum); } } Renderer::setMatrix(trans); if (Settings::getInstance()->getBool("DebugImage")) Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0xFF000033, 0xFF000033); if (mTexture->getSize().x != 0.0f) { mTexture->bind(); Renderer::Vertex vertices[4]; // clang-format off vertices[0] = {{0.0f, 0.0f }, {0.0f, 0.0f}, 0xFFFFFFFF}; vertices[1] = {{0.0f, mSize.y}, {0.0f, 1.0f}, 0xFFFFFFFF}; vertices[2] = {{mSize.x, 0.0f }, {1.0f, 0.0f}, 0xFFFFFFFF}; vertices[3] = {{mSize.x, mSize.y}, {1.0f, 1.0f}, 0xFFFFFFFF}; // clang-format on // Round vertices. for (int i = 0; i < 4; ++i) vertices[i].pos = glm::round(vertices[i].pos); #if defined(USE_OPENGL_21) // Perform color space conversion from BGRA to RGBA. vertices[0].opacity = mThemeOpacity; vertices[0].shaders = Renderer::SHADER_BGRA_TO_RGBA; #endif // Render it. Renderer::drawTriangleStrips(&vertices[0], 4, trans); } }