#pragma once #include #include enum CursorState { CURSOR_STOPPED, CURSOR_SCROLLING }; struct ScrollTier { int length; // how long we stay on this level before going to the next int scrollDelay; // how long between scrolls }; const int SCROLL_SPEED_COUNT = 3; const ScrollTier SCROLL_SPEED[SCROLL_SPEED_COUNT] = { {500, 500}, {2600, 150}, {0, 100} }; template class IList { public: struct Entry { std::string name; UserData object; EntryData data; }; protected: int mCursor; int mScrollTier; int mScrollVelocity; int mScrollTierAccumulator; int mScrollCursorAccumulator; std::vector mEntries; public: IList() { mCursor = 0; mScrollTier = 0; mScrollVelocity = 0; mScrollTierAccumulator = 0; mScrollCursorAccumulator = 0; } bool isScrolling() const { return (mScrollVelocity != 0 && mScrollTier > 0); } void stopScrolling() { listInput(0); onCursorChanged(CURSOR_STOPPED); } void clear() { mEntries.clear(); mCursor = 0; listInput(0); onCursorChanged(CURSOR_STOPPED); } inline const std::string& getSelectedName() { assert(size() > 0); return mEntries.at(mCursor).name; } inline const UserData& getSelected() const { assert(size() > 0); return mEntries.at(mCursor).object; } void setCursor(typename std::vector::iterator& it) { assert(it != mEntries.end()); mCursor = it - mEntries.begin(); onCursorChanged(CURSOR_STOPPED); } // returns true if successful (select is in our list), false if not bool setCursor(const UserData& obj) { for(auto it = mEntries.begin(); it != mEntries.end(); it++) { if((*it).object == obj) { mCursor = it - mEntries.begin(); onCursorChanged(CURSOR_STOPPED); return true; } } return false; } // entry management void add(Entry e) { mEntries.push_back(e); } bool remove(const UserData& obj) { for(auto it = mEntries.begin(); it != mEntries.end(); it++) { if((*it).object == obj) { remove(it); return true; } } return false; } inline int size() const { return mEntries.size(); } protected: void remove(typename std::vector::iterator& it) { if(getCursorIndex() > 0 && it - mEntries.begin() <= getCursorIndex()) { setCursorIndex(mCursor - 1); onCursorChanged(CURSOR_STOPPED); } mEntries.erase(it); } void listInput(int velocity) // a velocity of 0 = stop scrolling { mScrollVelocity = velocity; mScrollTier = 0; mScrollTierAccumulator = 0; mScrollCursorAccumulator = 0; scroll(mScrollVelocity); } void listUpdate(int deltaTime) { if(mScrollVelocity == 0 || size() < 2) return; mScrollCursorAccumulator += deltaTime; mScrollTierAccumulator += deltaTime; int scrollCount = 0; while(mScrollCursorAccumulator >= SCROLL_SPEED[mScrollTier].scrollDelay) { mScrollCursorAccumulator -= SCROLL_SPEED[mScrollTier].scrollDelay; scrollCount++; } // are we ready to go even FASTER? while(mScrollTier < SCROLL_SPEED_COUNT - 1 && mScrollTierAccumulator >= SCROLL_SPEED[mScrollTier].length) { mScrollTierAccumulator -= SCROLL_SPEED[mScrollTier].length; mScrollTier++; } for(int i = 0; i < scrollCount; i++) scroll(mScrollVelocity); } void scroll(int amt) { if(mScrollVelocity == 0 || size() < 2) return; int cursor = mCursor + amt; int absAmt = amt < 0 ? -amt : amt; // stop at the end if we've been holding down the button for a long time or // we're scrolling faster than one item at a time (e.g. page up/down) // otherwise, loop around if(mScrollTier > 0 || absAmt > 1) { if(cursor < 0) cursor = 0; else if(cursor >= size()) cursor = size() - 1; }else{ if(cursor < 0) cursor += size(); else if(cursor >= size()) cursor -= size(); } if(cursor != mCursor) onScroll(absAmt); mCursor = cursor; onCursorChanged((mScrollTier > 0) ? CURSOR_SCROLLING : CURSOR_STOPPED); } virtual void onCursorChanged(const CursorState& state) {} virtual void onScroll(int amt) {} };