#ifndef _GUIINPUTCONFIG_H_ #define _GUIINPUTCONFIG_H_ #include "../GuiComponent.h" #include "../InputManager.h" #include #include class GuiInputConfig : GuiComponent { public: GuiInputConfig(); ~GuiInputConfig(); void onRender(); void onInput(InputManager::InputButton button, bool keyDown); private: bool mDone; int mInputNum; SDL_Joystick* mJoystick; static std::string sInputs[]; static int sInputCount; static std::string sConfigPath; std::map mButtonMap; std::map mAxisMap; void writeConfig(std::string path); }; #endif