// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // GuiScraperMulti.cpp // // Multiple game scraping user interface. // Shows the progress for the scraping as it's running. // This interface is triggered from GuiScraperMenu. // GuiScraperSearch is called from here. // #include "guis/GuiScraperMulti.h" #include "components/ButtonComponent.h" #include "components/MenuComponent.h" #include "components/TextComponent.h" #include "guis/GuiMsgBox.h" #include "guis/GuiScraperSearch.h" #include "views/ViewController.h" #include "Gamelist.h" #include "MameNames.h" #include "SystemData.h" #include "Window.h" GuiScraperMulti::GuiScraperMulti( Window* window, const std::queue& searches, bool approveResults) : GuiComponent(window), mBackground(window, ":/graphics/frame.svg"), mGrid(window, Vector2i(1, 5)), mSearchQueue(searches), mApproveResults(approveResults) { assert(mSearchQueue.size()); addChild(&mBackground); addChild(&mGrid); mIsProcessing = true; mTotalGames = static_cast(mSearchQueue.size()); mCurrentGame = 0; mTotalSuccessful = 0; mTotalSkipped = 0; // Set up grid. mTitle = std::make_shared(mWindow, "SCRAPING IN PROGRESS", Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER); mGrid.setEntry(mTitle, Vector2i(0, 0), false, true); mSystem = std::make_shared(mWindow, "SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER); mGrid.setEntry(mSystem, Vector2i(0, 1), false, true); mSubtitle = std::make_shared(mWindow, "subtitle text", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER); mGrid.setEntry(mSubtitle, Vector2i(0, 2), false, true); if (mApproveResults && !Settings::getInstance()->getBool("ScraperSemiautomatic")) mSearchComp = std::make_shared(mWindow, GuiScraperSearch::NEVER_AUTO_ACCEPT, mTotalGames); else if (mApproveResults && Settings::getInstance()->getBool("ScraperSemiautomatic")) mSearchComp = std::make_shared(mWindow, GuiScraperSearch::ACCEPT_SINGLE_MATCHES, mTotalGames); else if (!mApproveResults) mSearchComp = std::make_shared(mWindow, GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, mTotalGames); mSearchComp->setAcceptCallback(std::bind(&GuiScraperMulti::acceptResult, this, std::placeholders::_1)); mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this)); mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this)); mGrid.setEntry(mSearchComp, Vector2i(0, 3), mSearchComp->getSearchType() != GuiScraperSearch::ALWAYS_ACCEPT_FIRST_RESULT, true); std::vector< std::shared_ptr > buttons; if (mApproveResults) { buttons.push_back(std::make_shared(mWindow, "REFINE SEARCH", "refine search", [&] { mSearchComp->openInputScreen(mSearchQueue.front()); mGrid.resetCursor(); })); buttons.push_back(std::make_shared(mWindow, "SKIP", "skip game", [&] { skip(); mGrid.resetCursor(); })); } buttons.push_back(std::make_shared(mWindow, "STOP", "stop (progress saved)", std::bind(&GuiScraperMulti::finish, this))); mButtonGrid = makeButtonGrid(mWindow, buttons); mGrid.setEntry(mButtonGrid, Vector2i(0, 4), true, false); setSize(Renderer::getScreenWidth() * 0.95f, Renderer::getScreenHeight() * 0.849f); setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2); doNextSearch(); } GuiScraperMulti::~GuiScraperMulti() { // View type probably changed (basic -> detailed). for (auto it = SystemData::sSystemVector.cbegin(); it !=SystemData::sSystemVector.cend(); it++) (*it)->sortSystem(); ViewController::get()->onPauseVideo(); } void GuiScraperMulti::onSizeChanged() { mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32)); mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y(), false); mGrid.setRowHeightPerc(1, (mSystem->getFont()->getLetterHeight() + 2) / mSize.y(), false); mGrid.setRowHeightPerc(2, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y(), false); mGrid.setRowHeightPerc(4, mButtonGrid->getSize().y() / mSize.y(), false); mGrid.setSize(mSize); } void GuiScraperMulti::doNextSearch() { if (mSearchQueue.empty()) { finish(); return; } // Update title. std::stringstream ss; mSystem->setText(Utils::String::toUpper(mSearchQueue.front().system->getFullName())); std::string scrapeName; if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) { scrapeName = mSearchQueue.front().game->getName(); } else { if (mSearchQueue.front().game->isArcadeGame() && Settings::getInstance()->getString("Scraper") == "thegamesdb") scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) + " (" + MameNames::getInstance()->getCleanName(mSearchQueue.front().game-> getCleanName()) + ")"; else scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()); } // Update subtitle. ss.str(""); ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << scrapeName << ((mSearchQueue.front().game->getType() == FOLDER) ? " " + ViewController::FOLDER_CHAR : ""); mSubtitle->setText(ss.str()); mSearchComp->search(mSearchQueue.front()); } void GuiScraperMulti::acceptResult(const ScraperSearchResult& result) { ScraperSearchParams& search = mSearchQueue.front(); GuiScraperSearch::saveMetadata(result, search.game->metadata, search.game); updateGamelist(search.system); mSearchQueue.pop(); mCurrentGame++; mTotalSuccessful++; doNextSearch(); } void GuiScraperMulti::skip() { mSearchQueue.pop(); mCurrentGame++; mTotalSkipped++; mSearchComp->unsetRefinedSearch(); doNextSearch(); } void GuiScraperMulti::finish() { std::stringstream ss; if (mTotalSuccessful == 0) { ss << "NO GAMES WERE SCRAPED"; } else { ss << mTotalSuccessful << " GAME" << ((mTotalSuccessful > 1) ? "S" : "") << " SUCCESSFULLY SCRAPED"; if (mTotalSkipped > 0) ss << "\n" << mTotalSkipped << " GAME" << ((mTotalSkipped > 1) ? "S" : "") << " SKIPPED"; } mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), ss.str(), "OK", [&] { mIsProcessing = false; delete this; })); } std::vector GuiScraperMulti::getHelpPrompts() { std::vector prompts = mGrid.getHelpPrompts(); // Remove the 'Choose' entry if in fully automatic mode. if (!mApproveResults) prompts.pop_back(); return prompts; } HelpStyle GuiScraperMulti::getHelpStyle() { HelpStyle style = HelpStyle(); style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system"); return style; }