//EmulationStation, a graphical front-end for ROM browsing. Created by Alec "Aloshi" Lofquist. //http://www.aloshi.com #include #include #include #include "Renderer.h" #include "components/GuiGameList.h" #include "SystemData.h" #include #include "components/GuiDetectDevice.h" #include "AudioManager.h" #include "platform.h" #include "Log.h" #include "Window.h" #include "EmulationStation.h" #include "Settings.h" #include "ScraperCmdLine.h" #include namespace fs = boost::filesystem; bool scrape_cmdline = false; bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height) { if(argc > 1) { for(int i = 1; i < argc; i++) { if(strcmp(argv[i], "-w") == 0) { *width = atoi(argv[i + 1]); i++; //skip the argument value }else if(strcmp(argv[i], "-h") == 0) { *height = atoi(argv[i + 1]); i++; //skip the argument value }else if(strcmp(argv[i], "--gamelist-only") == 0) { Settings::getInstance()->setBool("PARSEGAMELISTONLY", true); }else if(strcmp(argv[i], "--ignore-gamelist") == 0) { Settings::getInstance()->setBool("IGNOREGAMELIST", true); }else if(strcmp(argv[i], "--draw-framerate") == 0) { Settings::getInstance()->setBool("DRAWFRAMERATE", true); }else if(strcmp(argv[i], "--no-exit") == 0) { Settings::getInstance()->setBool("DONTSHOWEXIT", true); }else if(strcmp(argv[i], "--debug") == 0) { Settings::getInstance()->setBool("DEBUG", true); Log::setReportingLevel(LogDebug); }else if(strcmp(argv[i], "--dimtime") == 0) { Settings::getInstance()->setInt("DIMTIME", atoi(argv[i + 1]) * 1000); i++; //skip the argument value }else if(strcmp(argv[i], "--windowed") == 0) { Settings::getInstance()->setBool("WINDOWED", true); }else if(strcmp(argv[i], "--scrape") == 0) { scrape_cmdline = true; }else if(strcmp(argv[i], "--help") == 0) { std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n"; std::cout << "Command line arguments:\n"; std::cout << "-w [width in pixels] set screen width\n"; std::cout << "-h [height in pixels] set screen height\n"; std::cout << "--gamelist-only skip automatic game detection, only read from gamelist.xml\n"; std::cout << "--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n"; std::cout << "--draw-framerate display the framerate\n"; std::cout << "--no-exit don't show the exit option in the menu\n"; std::cout << "--debug even more logging\n"; std::cout << "--dimtime [seconds] time to wait before dimming the screen (default 30, use 0 for never)\n"; std::cout << "--scrape scrape using command line interface\n"; std::cout << "--windowed not fullscreen\n"; std::cout << "--help summon a sentient, angry tuba\n\n"; std::cout << "More information available in README.md.\n"; return false; //exit after printing help } } } return true; } bool verifyHomeFolderExists() { //make sure the config directory exists std::string home = getHomePath(); std::string configDir = home + "/.emulationstation"; if(!fs::exists(configDir)) { std::cout << "Creating config directory \"" << configDir << "\"\n"; fs::create_directory(configDir); if(!fs::exists(configDir)) { std::cerr << "Config directory could not be created!\n"; return false; } } return true; } //called on exit, assuming we get far enough to have the log initialized void onExit() { Log::close(); } int main(int argc, char* argv[]) { unsigned int width = 0; unsigned int height = 0; if(!parseArgs(argc, argv, &width, &height)) return 0; //if ~/.emulationstation doesn't exist and cannot be created, bail if(!verifyHomeFolderExists()) return 1; //start the logger Log::open(); LOG(LogInfo) << "EmulationStation - " << PROGRAM_VERSION_STRING; //always close the log and deinit the BCM library on exit atexit(&onExit); //try loading the system config file if(!SystemData::loadConfig(SystemData::getConfigPath(), true)) { LOG(LogError) << "Error parsing system config file!"; return 1; } //make sure it wasn't empty if(SystemData::sSystemVector.size() == 0) { LOG(LogError) << "No systems found! Does at least one system have a game present? (check that extensions match!)\n(Also, make sure you've updated your es_systems.cfg for XML!)"; return 1; } //run the command line scraper ui then quit if(scrape_cmdline) { return run_scraper_cmdline(); } Window window; if(!window.init(width, height)) { LOG(LogError) << "Window failed to initialize!"; return 1; } //dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug) SDL_JoystickEventState(SDL_DISABLE); //choose which GUI to open depending on if an input configuration already exists if(fs::exists(InputManager::getConfigPath())) { GuiGameList::create(&window); }else{ window.pushGui(new GuiDetectDevice(&window)); } //generate joystick events since we're done loading SDL_JoystickEventState(SDL_ENABLE); bool sleeping = false; unsigned int timeSinceLastEvent = 0; int lastTime = 0; bool running = true; while(running) { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_JOYHATMOTION: case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: case SDL_KEYDOWN: case SDL_KEYUP: case SDL_JOYAXISMOTION: case SDL_TEXTINPUT: case SDL_TEXTEDITING: case SDL_JOYDEVICEADDED: case SDL_JOYDEVICEREMOVED: if(window.getInputManager()->parseEvent(event)) { sleeping = false; timeSinceLastEvent = 0; } break; case SDL_QUIT: running = false; break; } } if(sleeping) { lastTime = SDL_GetTicks(); SDL_Delay(1); //this doesn't need to be accurate continue; } int curTime = SDL_GetTicks(); int deltaTime = curTime - lastTime; lastTime = curTime; //cap deltaTime at 1000 if(deltaTime > 1000 || deltaTime < 0) deltaTime = 1000; window.update(deltaTime); Renderer::swapBuffers(); //swap here so we can read the last screen state during updates (see ImageComponent::copyScreen()) window.render(); //sleep if we're past our threshold //sleeping entails setting a flag to start skipping frames //and initially drawing a black semi-transparent rect to dim the screen timeSinceLastEvent += deltaTime; if(timeSinceLastEvent >= (unsigned int)Settings::getInstance()->getInt("DIMTIME") && Settings::getInstance()->getInt("DIMTIME") != 0) { sleeping = true; timeSinceLastEvent = 0; Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x000000A0); Renderer::swapBuffers(); } Log::flush(); } window.deinit(); SystemData::deleteSystems(); std::cout << "EmulationStation cleanly shutting down...\n"; return 0; }