// // Platform.cpp // // Platform-specific functions. // #include "Platform.h" #include "renderers/Renderer.h" #include "utils/StringUtil.h" #include "AudioManager.h" #include "Log.h" #include "MameNames.h" #if defined(__linux__) || defined(_WIN64) #include #else #include "SDL_events.h" #endif #ifdef _WIN64 #include #include #include #else #include #endif #include int runRebootCommand() { #ifdef _WIN64 // Windows. return system("shutdown -r -t 0"); #else // macOS and Linux. return system("shutdown --reboot now"); #endif } int runPoweroffCommand() { #ifdef _WIN64 // Windows. return system("shutdown -s -t 0"); #else // macOS and Linux. return system("shutdown --poweroff now"); #endif } int runSystemCommand(const std::string& cmd_utf8) { #ifdef _WIN64 // On Windows we use _wsystem to support non-ASCII paths // which requires converting from UTF-8 to a wstring. std::wstring wchar_str = Utils::String::stringToWideString(cmd_utf8); return _wsystem(wchar_str.c_str()); #else return system(cmd_utf8.c_str()); #endif } int runSystemCommand(const std::wstring& cmd_utf16) { #ifdef _WIN64 return _wsystem(cmd_utf16.c_str()); #else return 0; #endif } int launchEmulatorUnix(const std::string& cmd_utf8) { #ifdef __unix__ return system(cmd_utf8.c_str()); #else return 0; #endif } int launchEmulatorWindows(const std::wstring& cmd_utf16) { #ifdef _WIN64 STARTUPINFOW si {}; PROCESS_INFORMATION pi; si.cb = sizeof(si); bool processReturnValue = true; DWORD errorCode = 0; processReturnValue = CreateProcessW( nullptr, // No application name (use command line). (wchar_t*) cmd_utf16.c_str(), // Command line. nullptr, // Process attributes. nullptr, // Thread attributes. FALSE, // Handles inheritance. 0, // Creation flags. nullptr, // Use parent's environment block. nullptr, // Use parent's starting directory. &si, // Pointer to the STARTUPINFOW structure. &pi ); // Pointer to the PROCESS_INFORMATION structure. // Wait for the child process to exit. WaitForSingleObject(pi.hThread, INFINITE); WaitForSingleObject(pi.hProcess, INFINITE); // If the return value is false, then something failed. if (!processReturnValue) { LPWSTR pBuffer = nullptr; FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER, nullptr, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&pBuffer, 0, nullptr); errorCode = GetLastError(); std::string errorMessage = Utils::String::wideStringToString(pBuffer); // Remove trailing newline from the error message. if (errorMessage.back() == '\n'); errorMessage.pop_back(); if (errorMessage.back() == '\r'); errorMessage.pop_back(); LOG(LogError) << "Error - launchEmulatorWindows - system error code " << errorCode << ": " << errorMessage; } // Close process and thread handles. CloseHandle(pi.hProcess); CloseHandle(pi.hThread); return errorCode; #else // _WIN64 return 0; #endif } QuitMode quitMode = QuitMode::QUIT; int quitES(QuitMode mode) { quitMode = mode; SDL_Event *quit = new SDL_Event(); quit->type = SDL_QUIT; SDL_PushEvent(quit); return 0; } void emergencyShutdown() { LOG(LogError) << "Critical Error - Performing emergency shutdown..."; MameNames::deinit(); AudioManager::getInstance()->deinit(); // Most of the SDL deinitialization is done in Renderer. Renderer::deinit(); Log::flush(); exit(EXIT_FAILURE); } void touch(const std::string& filename) { #ifdef _WIN64 FILE* fp = fopen(filename.c_str(), "ab+"); if (fp != nullptr) fclose(fp); #else int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644); if (fd >= 0) close(fd); #endif } void processQuitMode() { switch (quitMode) { case QuitMode::REBOOT: LOG(LogInfo) << "Rebooting system"; runRebootCommand(); break; case QuitMode::POWEROFF: LOG(LogInfo) << "Powering off system"; runPoweroffCommand(); break; default: break; } }