#include "XMLReader.h" #include "SystemData.h" #include "GameData.h" #include "pugiXML/pugixml.hpp" #include //this is obviously an incredibly inefficient way to go about searching //some day I may change this to use hash tables or something //but I don't think it'll matter too much with the size of most collections GameData* searchFolderByPath(FolderData* folder, std::string const& path) { for(unsigned int i = 0; i < folder->getFileCount(); i++) { FileData* file = folder->getFile(i); if(file->isFolder()) { GameData* result = searchFolderByPath((FolderData*)file, path); if(result) return (GameData*)result; }else{ if(file->getPath() == path) return (GameData*)file; } } return NULL; } void parseXMLFile(std::string xmlpath) { std::cout << "Parsing XML file \"" << xmlpath << "\"...\n"; pugi::xml_document doc; pugi::xml_parse_result result = doc.load_file(xmlpath.c_str()); if(!result) { std::cerr << "Error parsing XML file \"" << xmlpath << "\"!\n"; std::cerr << " " << result.description() << "\n"; return; } pugi::xml_node root = doc.child("gameList"); if(!root) { std::cerr << "Error - could not find node in XML document!\n"; return; } for(pugi::xml_node gameNode = root.child("game"); gameNode; gameNode = gameNode.next_sibling("game")) { pugi::xml_node pathNode = gameNode.child("path"); if(!pathNode) { std::cerr << "Error - node contains no child!\n"; return; } std::string path = pathNode.text().get(); GameData* game = NULL; SystemData* system = NULL; for(unsigned int i = 0; i < SystemData::sSystemVector.size(); i++) { system = SystemData::sSystemVector.at(i); game = searchFolderByPath(system->getRootFolder(), path); if(game != NULL) break; } if(game == NULL) { std::cerr << "Error - game of path \"" << path << "\" was not found by the system's search. Ignoring.\n"; }else{ //actually gather the information in the XML doc, then pass it to the game's set method std::string newName, newDesc, newImage; if(gameNode.child("name")) newName = gameNode.child("name").text().get(); if(gameNode.child("desc")) newDesc = gameNode.child("desc").text().get(); if(gameNode.child("image")) newImage = gameNode.child("image").text().get(); game->set(newName, newDesc, newImage); } } std::cout << "XML parsing complete.\n"; //sort all systems for(unsigned int i = 0; i < SystemData::sSystemVector.size(); i++) { SystemData::sSystemVector.at(i)->getRootFolder()->sort(); } }