#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_clip_space.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_float3.hpp>

int main()
{
	int Error = 0;

	return Error;
}