#include <glm/ext/matrix_relational.hpp> #include <glm/ext/matrix_clip_space.hpp> #include <glm/ext/matrix_float4x4.hpp> #include <glm/ext/vector_relational.hpp> #include <glm/ext/vector_float4.hpp> #include <glm/ext/vector_float3.hpp> int main() { int Error = 0; return Error; }