#include "clippathelement.h" #include "parser.h" #include "layoutcontext.h" namespace lunasvg { ClipPathElement::ClipPathElement() : GraphicsElement(ElementId::ClipPath) { } Units ClipPathElement::clipPathUnits() const { auto& value = get(PropertyId::ClipPathUnits); return Parser::parseUnits(value, Units::UserSpaceOnUse); } std::unique_ptr ClipPathElement::getClipper(LayoutContext* context) const { if(context->hasReference(this)) return nullptr; LayoutBreaker layoutBreaker(context, this); auto clipper = std::make_unique(); clipper->units = clipPathUnits(); clipper->transform = transform(); clipper->clipper = context->getClipper(clip_path()); layoutChildren(context, clipper.get()); return clipper; } std::unique_ptr ClipPathElement::clone() const { return cloneElement(); } } // namespace lunasvg