#ifndef _GUIGAMELIST_H_ #define _GUIGAMELIST_H_ #include "../GuiComponent.h" #include "GuiList.h" #include #include "../SystemData.h" #include "../GameData.h" class GuiGameList : GuiComponent { public: GuiGameList(); ~GuiGameList(); void updateList(); void setSystemId(int id); void onRender(); void onInput(InputManager::InputButton button, bool keyDown); private: SystemData* mSystem; int mSystemId; GuiList* mList; }; #endif