#include "ButtonComponent.h" #include "../Renderer.h" #include "../Window.h" ButtonComponent::ButtonComponent(Window* window) : GuiComponent(window) { setSize(64, 48); } void ButtonComponent::setPressedFunc(std::function f) { mPressedFunc = f; } bool ButtonComponent::input(InputConfig* config, Input input) { if(config->isMappedTo("a", input)) { mPressedFunc(); return true; } return GuiComponent::input(config, input); } void ButtonComponent::setText(const std::string& text, unsigned int color) { mText = text; std::shared_ptr f = getFont(); mTextCache = std::unique_ptr(f->buildTextCache(mText, 0, 0, color)); mOpacity = color & 0x000000FF; setSize(mTextCache->metrics.size + Eigen::Vector2f(12, 12)); } void ButtonComponent::render(const Eigen::Affine3f& parentTrans) { Eigen::Affine3f trans = parentTrans * getTransform(); if(mTextCache) { Eigen::Vector3f centerOffset((mSize.x() - mTextCache->metrics.size.x()) / 2, (mSize.y() - mTextCache->metrics.size.y()) / 2, 0); trans = trans.translate(centerOffset); Renderer::setMatrix(trans); getFont()->renderTextCache(mTextCache.get()); trans = trans.translate(-centerOffset); } renderChildren(trans); } std::shared_ptr ButtonComponent::getFont() { return Font::get(*mWindow->getResourceManager(), Font::getDefaultPath(), FONT_SIZE_SMALL); }