#pragma once #include "../GuiComponent.h" #include #include "../Font.h" class ButtonComponent : public GuiComponent { public: ButtonComponent(Window* window); void setPressedFunc(std::function f); bool input(InputConfig* config, Input input) override; void render(const Eigen::Affine3f& parentTrans) override; void setText(const std::string& text, unsigned int color); private: std::shared_ptr getFont(); std::function mPressedFunc; std::string mText; std::unique_ptr mTextCache; };