#include #include #include #include "Renderer.h" #include "components/GuiGameList.h" #include "SystemData.h" #include #include "components/GuiInputConfig.h" #include "XMLReader.h" int main(int argc, char* argv[]) { bool running = true; if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) != 0) { std::cerr << "Error - could not initialize SDL!\n"; std::cerr << " " << SDL_GetError() << "\n"; std::cerr << "\nAre you in the 'video' and 'input' groups?\n"; return 1; } if(TTF_Init() != 0) { std::cerr << "Error - could not initialize SDL_ttf!\n"; std::cerr << " " << TTF_GetError() << "\n"; return 1; } int width = 0; int height = 0; if(argc > 1) { for(int i = 1; i < argc; i++) { if(strcmp(argv[i], "-w") == 0) { width = atoi(argv[i + 1]); i++; }else if(strcmp(argv[i], "-h") == 0) { height = atoi(argv[i + 1]); i++; } } } Renderer::screen = SDL_SetVideoMode(width, height, 16, SDL_SWSURFACE); //| SDL_FULLSCREEN); if(Renderer::screen == NULL) { std::cerr << "Error - could not set video mode!\n"; std::cerr << " " << SDL_GetError() << "\n"; std::cerr << "\nYou may want to try using -w and -h to specify a resolution.\n"; return 1; }else{ std::cout << "Video mode is " << Renderer::screen->w << "x" << Renderer::screen->h << "\n"; } SDL_ShowCursor(false); SDL_JoystickEventState(SDL_ENABLE); if(!boost::filesystem::exists(SystemData::getConfigPath())) { std::cerr << "A system config file in $HOME/.es_systems.cfg was not found. An example will be created.\n"; SystemData::writeExampleConfig(); std::cerr << "Set it up, then re-run EmulationStation.\n"; running = false; }else{ SystemData::loadConfig(); if(SystemData::sSystemVector.size() == 0) { std::cerr << "A system config file in $HOME/.es_systems.cfg was found, but contained no systems.\n"; std::cerr << "You should probably go read that, or delete it.\n"; running = false; }else{ bool useDetail = false; //loaded system config, so try parsing the test XML doc if(boost::filesystem::exists("gamelist.xml")) { parseXMLFile("gamelist.xml"); useDetail = true; } if(boost::filesystem::exists(InputManager::getConfigPath())) { InputManager::loadConfig(); new GuiGameList(useDetail); }else{ if(SDL_NumJoysticks() > 0) { new GuiInputConfig(); }else{ std::cout << "Note - it looks like you have no joysticks connected.\n"; new GuiGameList(useDetail); } } } } int lastTime = 0; while(running) { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_JOYHATMOTION: case SDL_JOYAXISMOTION: case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: case SDL_KEYDOWN: case SDL_KEYUP: InputManager::processEvent(&event); break; case SDL_QUIT: running = false; break; } } int curTime = SDL_GetTicks(); int deltaTime = curTime - lastTime; lastTime = curTime; GuiComponent::processTicks(deltaTime); Renderer::render(); SDL_Flip(Renderer::screen); } Renderer::deleteAll(); SystemData::deleteSystems(); std::cout << "EmulationStation cleanly shutting down...\n"; TTF_Quit(); SDL_Quit(); return 0; }