// SPDX-License-Identifier: MIT // // ES-DE // MiximageGenerator.cpp // // Generates miximages from screenshots, marquees, 3D boxes/covers and physical media images. // Called from GuiScraperSearch and GuiOfflineGenerator. // #include "MiximageGenerator.h" #include "Log.h" #include "Settings.h" #include "SystemData.h" #include "utils/StringUtil.h" #include MiximageGenerator::MiximageGenerator(FileData* game, std::string& resultMessage) : mGame {game} , mResultMessage {resultMessage} , mWidth {1280} , mHeight {960} , mMarquee {false} , mBox3D {false} , mCover {false} , mPhysicalMedia {false} { } void MiximageGenerator::startThread(std::promise* miximagePromise) { mMiximagePromise = miximagePromise; LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): Creating miximage for \"" << mGame->getFileName() << "\""; if (mGame->getMiximagePath() != "" && !Settings::getInstance()->getBool("MiximageOverwrite")) { LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): File already exists and miximage " "overwriting has not been enabled, aborting"; mMiximagePromise->set_value(true); return; } if ((mScreenshotPath = mGame->getScreenshotPath()) == "") { LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): " "No screenshot image found, aborting"; mResultMessage = "No screenshot image found, couldn't generate miximage"; mMiximagePromise->set_value(true); return; } if (Settings::getInstance()->getBool("MiximageIncludeMarquee")) { if ((mMarqueePath = mGame->getMarqueePath()) != "") { mMarquee = true; } else { LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): No marquee image found"; } } if (Settings::getInstance()->getBool("MiximageIncludeBox")) { if ((mBox3DPath = mGame->get3DBoxPath()) != "") { mBox3D = true; } else if (Settings::getInstance()->getBool("MiximageCoverFallback") && (mCoverPath = mGame->getCoverPath()) != "") { LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): " "No 3D box image found, using cover image as fallback"; mCover = true; } else if (Settings::getInstance()->getBool("MiximageCoverFallback")) { LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): " "No 3D box or cover images found"; } else { LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): No 3D box image found"; } } if (Settings::getInstance()->getBool("MiximageIncludePhysicalMedia")) { if ((mPhysicalMediaPath = mGame->getPhysicalMediaPath()) != "") { mPhysicalMedia = true; } else { LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): No physical media image found"; } } const auto startTime = std::chrono::system_clock::now(); if (generateImage()) { LOG(LogError) << "Failed to generate miximage"; mMiximagePromise->set_value(true); mResultMessage = mMessage; return; } else { LOG(LogDebug) << "MiximageGenerator::MiximageGenerator(): Processing completed in: " << std::chrono::duration_cast( std::chrono::system_clock::now() - startTime) .count() << " ms"; } mResultMessage = mMessage; mMiximagePromise->set_value(false); } bool MiximageGenerator::generateImage() { FREE_IMAGE_FORMAT fileFormat; FIBITMAP* screenshotFile {nullptr}; FIBITMAP* marqueeFile {nullptr}; FIBITMAP* boxFile {nullptr}; FIBITMAP* physicalMediaFile {nullptr}; unsigned int fileWidth {0}; unsigned int fileHeight {0}; unsigned int filePitch {0}; #if defined(_WIN64) fileFormat = FreeImage_GetFileTypeU(Utils::String::stringToWideString(mScreenshotPath).c_str()); #else fileFormat = FreeImage_GetFileType(mScreenshotPath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) #if defined(_WIN64) fileFormat = FreeImage_GetFIFFromFilenameU( Utils::String::stringToWideString(mScreenshotPath).c_str()); #else fileFormat = FreeImage_GetFIFFromFilename(mScreenshotPath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) { LOG(LogError) << "Screenshot image in unknown image format, aborting"; mMessage = "Screenshot image in unknown format, couldn't generate miximage"; return true; } // Make sure that we can actually read this format. if (FreeImage_FIFSupportsReading(fileFormat)) { #if defined(_WIN64) screenshotFile = FreeImage_LoadU(fileFormat, Utils::String::stringToWideString(mScreenshotPath).c_str()); #else screenshotFile = FreeImage_Load(fileFormat, mScreenshotPath.c_str()); #endif } else { LOG(LogError) << "Screenshot file format not supported"; mMessage = "Screenshot image in unsupported format, couldn't generate miximage"; return true; } if (!screenshotFile) { LOG(LogError) << "Error loading screenshot image, corrupt file?"; mMessage = "Error loading screenshot image, couldn't generate miximage"; return true; } if (mMarquee) { #if defined(_WIN64) fileFormat = FreeImage_GetFileTypeU(Utils::String::stringToWideString(mMarqueePath).c_str()); #else fileFormat = FreeImage_GetFileType(mMarqueePath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) #if defined(_WIN64) fileFormat = FreeImage_GetFIFFromFilenameU( Utils::String::stringToWideString(mMarqueePath).c_str()); #else fileFormat = FreeImage_GetFIFFromFilename(mMarqueePath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) { LOG(LogDebug) << "Marquee in unknown format, skipping image"; mMarquee = false; } if (!FreeImage_FIFSupportsReading(fileFormat)) { LOG(LogDebug) << "Marquee file format not supported, skipping image"; mMarquee = false; } else { #if defined(_WIN64) marqueeFile = FreeImage_LoadU(fileFormat, Utils::String::stringToWideString(mMarqueePath).c_str()); #else marqueeFile = FreeImage_Load(fileFormat, mMarqueePath.c_str()); #endif if (!marqueeFile) { LOG(LogError) << "Couldn't load marquee image, corrupt file?"; mMessage = "Error loading marquee image, corrupt file?"; mMarquee = false; } } } if (mBox3D) { #if defined(_WIN64) fileFormat = FreeImage_GetFileTypeU(Utils::String::stringToWideString(mBox3DPath).c_str()); #else fileFormat = FreeImage_GetFileType(mBox3DPath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) #if defined(_WIN64) fileFormat = FreeImage_GetFIFFromFilenameU( Utils::String::stringToWideString(mBox3DPath).c_str()); #else fileFormat = FreeImage_GetFIFFromFilename(mBox3DPath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) { LOG(LogDebug) << "3D box in unknown format, skipping image"; mBox3D = false; } if (!FreeImage_FIFSupportsReading(fileFormat)) { LOG(LogDebug) << "3D box file format not supported, skipping image"; mBox3D = false; } else { #if defined(_WIN64) boxFile = FreeImage_LoadU(fileFormat, Utils::String::stringToWideString(mBox3DPath).c_str()); #else boxFile = FreeImage_Load(fileFormat, mBox3DPath.c_str()); #endif if (!boxFile) { LOG(LogError) << "Couldn't load 3D box image, corrupt file?"; mMessage = "Error loading 3d box image, corrupt file?"; mBox3D = false; } } } else if (mCover) { #if defined(_WIN64) fileFormat = FreeImage_GetFileTypeU(Utils::String::stringToWideString(mCoverPath).c_str()); #else fileFormat = FreeImage_GetFileType(mCoverPath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) #if defined(_WIN64) fileFormat = FreeImage_GetFIFFromFilenameU( Utils::String::stringToWideString(mCoverPath).c_str()); #else fileFormat = FreeImage_GetFIFFromFilename(mCoverPath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) { LOG(LogDebug) << "Box cover in unknown format, skipping image"; mCover = false; } if (!FreeImage_FIFSupportsReading(fileFormat)) { LOG(LogDebug) << "Box cover file format not supported, skipping image"; mCover = false; } else { #if defined(_WIN64) boxFile = FreeImage_LoadU(fileFormat, Utils::String::stringToWideString(mCoverPath).c_str()); #else boxFile = FreeImage_Load(fileFormat, mCoverPath.c_str()); #endif if (!boxFile) { LOG(LogError) << "Couldn't load box cover image, corrupt file?"; mMessage = "Error loading box cover image, corrupt file?"; mCover = false; } } } if (mPhysicalMedia) { #if defined(_WIN64) fileFormat = FreeImage_GetFileTypeU(Utils::String::stringToWideString(mPhysicalMediaPath).c_str()); #else fileFormat = FreeImage_GetFileType(mPhysicalMediaPath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) #if defined(_WIN64) fileFormat = FreeImage_GetFIFFromFilenameU( Utils::String::stringToWideString(mPhysicalMediaPath).c_str()); #else fileFormat = FreeImage_GetFIFFromFilename(mPhysicalMediaPath.c_str()); #endif if (fileFormat == FIF_UNKNOWN) { LOG(LogDebug) << "Physical media in unknown format, skipping image"; mPhysicalMedia = false; } if (!FreeImage_FIFSupportsReading(fileFormat)) { LOG(LogDebug) << "Physical media file format not supported, skipping image"; mPhysicalMedia = false; } else { #if defined(_WIN64) physicalMediaFile = FreeImage_LoadU( fileFormat, Utils::String::stringToWideString(mPhysicalMediaPath).c_str()); #else physicalMediaFile = FreeImage_Load(fileFormat, mPhysicalMediaPath.c_str()); #endif if (!physicalMediaFile) { LOG(LogError) << "Couldn't load physical media image, corrupt file?"; mMessage = "Error loading physical media image, corrupt file?"; mPhysicalMedia = false; } } } unsigned int resolutionMultiplier = 0; if (Settings::getInstance()->getString("MiximageResolution") == "640x480") { mWidth = 640; mHeight = 480; resolutionMultiplier = 1; } else if (Settings::getInstance()->getString("MiximageResolution") == "1920x1440") { mWidth = 1920; mHeight = 1440; resolutionMultiplier = 3; } else { mWidth = 1280; mHeight = 960; resolutionMultiplier = 2; } const unsigned int screenshotWidth {530 * resolutionMultiplier}; const unsigned int screenshotOffset {20 * resolutionMultiplier}; const unsigned int screenshotFrameWidth {6 * resolutionMultiplier}; const unsigned int screenshotHeight {400 * resolutionMultiplier}; // These sizes are increased slightly when adding the drop shadow. const unsigned int marqueeTargetWidth {310 * resolutionMultiplier}; const unsigned int marqueeTargetHeight {230 * resolutionMultiplier}; unsigned int boxTargetWidth {0}; unsigned int boxTargetHeight {0}; unsigned int coverTargetWidth {0}; unsigned int physicalMediaTargetWidth {0}; unsigned int physicalMediaTargetHeight {0}; if (Settings::getInstance()->getString("MiximageBoxSize") == "small") { boxTargetWidth = 264 * resolutionMultiplier; boxTargetHeight = 254 * resolutionMultiplier; coverTargetWidth = 212 * resolutionMultiplier; } else if (Settings::getInstance()->getString("MiximageBoxSize") == "large") { boxTargetWidth = 372 * resolutionMultiplier; boxTargetHeight = 360 * resolutionMultiplier; coverTargetWidth = 300 * resolutionMultiplier; } else { // Medium size. boxTargetWidth = 310 * resolutionMultiplier; boxTargetHeight = 300 * resolutionMultiplier; coverTargetWidth = 250 * resolutionMultiplier; } if (Settings::getInstance()->getString("MiximagePhysicalMediaSize") == "small") { physicalMediaTargetWidth = 120 * resolutionMultiplier; physicalMediaTargetHeight = 96 * resolutionMultiplier; } else if (Settings::getInstance()->getString("MiximagePhysicalMediaSize") == "large") { physicalMediaTargetWidth = 196 * resolutionMultiplier; physicalMediaTargetHeight = 156 * resolutionMultiplier; } else { // Medium size. physicalMediaTargetWidth = 150 * resolutionMultiplier; physicalMediaTargetHeight = 120 * resolutionMultiplier; } const unsigned int marqueeShadowSize {6 * resolutionMultiplier}; const unsigned int boxShadowSize {6 * resolutionMultiplier}; const unsigned int physicalMediaShadowSize {6 * resolutionMultiplier}; if (FreeImage_GetBPP(screenshotFile) != 32) { FIBITMAP* screenshotTemp {FreeImage_ConvertTo32Bits(screenshotFile)}; FreeImage_Unload(screenshotFile); screenshotFile = screenshotTemp; } fileWidth = FreeImage_GetWidth(screenshotFile); fileHeight = FreeImage_GetHeight(screenshotFile); filePitch = FreeImage_GetPitch(screenshotFile); std::vector screenshotVector(fileWidth * fileHeight * 4); FreeImage_ConvertToRawBits(reinterpret_cast(&screenshotVector.at(0)), screenshotFile, filePitch, 32, FI_RGBA_BLUE, FI_RGBA_GREEN, FI_RGBA_RED, 1); CImg screenshotImage(fileWidth, fileHeight, 1, 4, 0); // Convert the RGBA image to CImg internal format. Utils::CImg::convertBGRAToCImg(screenshotVector, screenshotImage); screenshotVector.clear(); if (Settings::getInstance()->getBool("MiximageRemoveLetterboxes")) Utils::CImg::cropLetterboxes(screenshotImage); if (Settings::getInstance()->getBool("MiximageRemovePillarboxes")) Utils::CImg::cropPillarboxes(screenshotImage); const float fileAspect {static_cast(fileWidth) / static_cast(fileHeight)}; // Options for how to handle screenshots that are not closely matching the aspect ratio of // the miximage. Can be set to contain, crop or stretch. const bool containImage { (fileAspect >= 1.0f && Settings::getInstance()->getString("MiximageScreenshotHorizontalFit") == "contain") || (fileAspect < 1.0f && Settings::getInstance()->getString("MiximageScreenshotVerticalFit") == "contain")}; const bool cropImage { (fileAspect >= 1.0f && Settings::getInstance()->getString("MiximageScreenshotHorizontalFit") == "crop") || (fileAspect < 1.0f && Settings::getInstance()->getString("MiximageScreenshotVerticalFit") == "crop")}; // Define a threshold higher and lower than the 1.325 aspect ratio of the miximage to avoid // fitting and cropping images which only deviate slightly. const float miximageAspectRatio {1.325f}; const float maxAspectValue { Settings::getInstance()->getString("MiximageScreenshotAspectThreshold") == "high" ? 1.6f : 1.375f}; const float minAspectValue { Settings::getInstance()->getString("MiximageScreenshotAspectThreshold") == "high" ? 1.05f : 1.275f}; // Set the frame color based on an average of the screenshot contents. unsigned char frameColor[] = {0, 0, 0, 0}; // Lanczos scaling (6) is normally not recommended for low resolution graphics as it makes the // the pixels appear smooth when scaling, but for more modern game platforms it may be a good // idea to use it. Box interpolation (1) gives completely sharp pixels, which is best suited // for low resolution retro games. const int scalingMethod { Settings::getInstance()->getString("MiximageScreenshotScaling") == "smooth" ? 6 : 1}; if (cropImage && (fileAspect > maxAspectValue || fileAspect < minAspectValue)) { if (fileWidth >= fileHeight && fileAspect > miximageAspectRatio) { screenshotImage.resize( static_cast(std::round(static_cast(screenshotHeight) * fileAspect)), screenshotHeight, 1, 4, scalingMethod); const int offsetX {(screenshotImage.width() - static_cast(screenshotWidth)) / 2}; // Add -2 to the offset to avoid single-pixel black lines caused by inexact rounding. screenshotImage.crop(offsetX, 0, 0, 3, screenshotWidth + offsetX, screenshotHeight - 2, 0, 0); } else { screenshotImage.resize( screenshotWidth, static_cast(std::round(static_cast(screenshotWidth) / fileAspect)), 1, 4, scalingMethod); const int offsetY {(screenshotImage.height() - static_cast(screenshotHeight)) / 2}; screenshotImage.crop(0, offsetY, 0, 3, screenshotWidth - 2, screenshotHeight + offsetY, 0, 0); } } else { screenshotImage.resize(screenshotWidth, screenshotHeight, 1, 4, scalingMethod); } if (containImage && (fileAspect > maxAspectValue || fileAspect < minAspectValue)) { CImg tempImage(fileWidth, fileHeight, 1, 4, 0); sampleFrameColor(screenshotImage, frameColor); tempImage = screenshotImage; if (Settings::getInstance()->getString("MiximageScreenshotBlankAreasColor") == "frame") { screenshotImage.get_shared_channel(0).fill(frameColor[0]); screenshotImage.get_shared_channel(1).fill(frameColor[1]); screenshotImage.get_shared_channel(2).fill(frameColor[2]); } else { screenshotImage.fill(0); } if (fileWidth >= fileHeight && fileAspect > miximageAspectRatio) { const float sizeRatio {static_cast(screenshotWidth) / static_cast(fileWidth)}; const int resizeHeight {static_cast(static_cast(fileHeight) * sizeRatio)}; tempImage.resize( screenshotWidth, static_cast(std::round(static_cast(fileHeight) * sizeRatio)), 1, 4, scalingMethod); screenshotImage.draw_image(0, (screenshotHeight - resizeHeight) / 2, tempImage); } else { const float sizeRatio {static_cast(screenshotHeight) / static_cast(fileHeight)}; const int resizeWidth {static_cast(static_cast(fileWidth) * sizeRatio)}; tempImage.resize( static_cast(std::round(static_cast(fileWidth) * sizeRatio)), screenshotHeight, 1, 4, scalingMethod); screenshotImage.draw_image((screenshotWidth - resizeWidth) / 2, 0, tempImage); } } else { sampleFrameColor(screenshotImage, frameColor); } // Remove any transparency information from the screenshot. There really should be no // alpha channel for these images, but if there is, it could interfere with the compositing // of the miximage. screenshotImage.get_shared_channel(3).fill(255); int xPosScreenshot {0}; int yPosScreenshot {0}; int xPosMarquee {0}; int yPosMarquee {0}; int xPosBox {0}; int yPosBox {0}; int xPosPhysicalMedia {0}; int yPosPhysicalMedia {0}; CImg canvasImage(mWidth, mHeight, 1, 4, 0); CImg marqueeImage; CImg marqueeImageRGB; CImg marqueeImageAlpha; CImg boxImage; CImg boxImageRGB; CImg boxImageAlpha; CImg physicalMediaImage; CImg physicalMediaImageRGB; CImg physicalMediaImageAlpha; CImg frameImage(mWidth, mHeight, 1, 4, 0); xPosScreenshot = canvasImage.width() / 2 - screenshotWidth / 2 + screenshotOffset; yPosScreenshot = canvasImage.height() / 2 - screenshotHeight / 2; if (mMarquee) { if (FreeImage_GetBPP(marqueeFile) != 32) { FIBITMAP* marqueeTemp {FreeImage_ConvertTo32Bits(marqueeFile)}; FreeImage_Unload(marqueeFile); marqueeFile = marqueeTemp; } fileWidth = FreeImage_GetWidth(marqueeFile); fileHeight = FreeImage_GetHeight(marqueeFile); filePitch = FreeImage_GetPitch(marqueeFile); std::vector marqueeVector(fileWidth * fileHeight * 4); FreeImage_ConvertToRawBits(reinterpret_cast(&marqueeVector.at(0)), marqueeFile, filePitch, 32, FI_RGBA_BLUE, FI_RGBA_GREEN, FI_RGBA_RED, 1); marqueeImage = CImg(FreeImage_GetWidth(marqueeFile), FreeImage_GetHeight(marqueeFile), 1, 4, 0); Utils::CImg::convertBGRAToCImg(marqueeVector, marqueeImage); Utils::CImg::removeTransparentPadding(marqueeImage); unsigned int marqueeWidth {static_cast(marqueeImage.width())}; unsigned int marqueeHeight {static_cast(marqueeImage.height())}; calculateMarqueeSize(marqueeTargetWidth, marqueeTargetHeight, marqueeWidth, marqueeHeight); // We use Lanczos3 which is the highest quality resampling method available. marqueeImage.resize(marqueeWidth, marqueeHeight, 1, 4, 6); // Add a drop shadow using 4 iterations of box blur. Utils::CImg::addDropShadow(marqueeImage, marqueeShadowSize, 0.6f, 4); xPosMarquee = canvasImage.width() - marqueeImage.width(); yPosMarquee = 0; // Only RGB channels for the image. marqueeImageRGB = CImg(marqueeImage.get_shared_channels(0, 2)); // Only alpha channel for the image. marqueeImageAlpha = CImg(marqueeImage.get_shared_channel(3)); } if (mBox3D || mCover) { if (FreeImage_GetBPP(boxFile) != 32) { FIBITMAP* boxTemp {FreeImage_ConvertTo32Bits(boxFile)}; FreeImage_Unload(boxFile); boxFile = boxTemp; } fileWidth = FreeImage_GetWidth(boxFile); fileHeight = FreeImage_GetHeight(boxFile); filePitch = FreeImage_GetPitch(boxFile); std::vector boxVector(fileWidth * fileHeight * 4); FreeImage_ConvertToRawBits(reinterpret_cast(&boxVector.at(0)), boxFile, filePitch, 32, FI_RGBA_BLUE, FI_RGBA_GREEN, FI_RGBA_RED, 1); boxImage = CImg(FreeImage_GetWidth(boxFile), FreeImage_GetHeight(boxFile), 1, 4); Utils::CImg::convertBGRAToCImg(boxVector, boxImage); Utils::CImg::removeTransparentPadding(boxImage); float sizeRatio {static_cast(boxImage.width()) / static_cast(boxImage.height())}; if (sizeRatio > 1.14f && Settings::getInstance()->getBool("MiximageRotateHorizontalBoxes")) boxImage.rotate(90.0f); float scaleFactor {static_cast(boxTargetHeight) / static_cast(boxImage.height())}; unsigned int width { static_cast(static_cast(boxImage.width()) * scaleFactor)}; unsigned int targetWidth {0}; // We make this distinction as some cover images are in square format and would cover // too much surface otherwise. if (mBox3D) targetWidth = boxTargetWidth; else targetWidth = coverTargetWidth; if (width > targetWidth) { scaleFactor = static_cast(targetWidth) / static_cast(boxImage.width()); int height {static_cast(static_cast(boxImage.height()) * scaleFactor)}; // We use Lanczos3 which is the highest quality resampling method available. boxImage.resize(targetWidth, height, 1, 4, 6); } else { boxImage.resize(width, boxTargetHeight, 1, 4, 6); } Utils::CImg::addDropShadow(boxImage, boxShadowSize, 0.6f, 4); xPosBox = 0; yPosBox = canvasImage.height() - boxImage.height(); // Only RGB channels for the image. boxImageRGB = CImg(boxImage.get_shared_channels(0, 2)); // Only alpha channel for the image. boxImageAlpha = CImg(boxImage.get_shared_channel(3)); } if (mPhysicalMedia) { if (FreeImage_GetBPP(physicalMediaFile) != 32) { FIBITMAP* physicalMediaTemp {FreeImage_ConvertTo32Bits(physicalMediaFile)}; FreeImage_Unload(physicalMediaFile); physicalMediaFile = physicalMediaTemp; } fileWidth = FreeImage_GetWidth(physicalMediaFile); fileHeight = FreeImage_GetHeight(physicalMediaFile); filePitch = FreeImage_GetPitch(physicalMediaFile); std::vector physicalMediaVector(fileWidth * fileHeight * 4); FreeImage_ConvertToRawBits(reinterpret_cast(&physicalMediaVector.at(0)), physicalMediaFile, filePitch, 32, FI_RGBA_BLUE, FI_RGBA_GREEN, FI_RGBA_RED, 1); physicalMediaImage = CImg(FreeImage_GetWidth(physicalMediaFile), FreeImage_GetHeight(physicalMediaFile), 1, 4, 0); Utils::CImg::convertBGRAToCImg(physicalMediaVector, physicalMediaImage); Utils::CImg::removeTransparentPadding(physicalMediaImage); // Make sure the image size is not exceeding either the target width or height. float scaleFactorX {static_cast(physicalMediaTargetWidth) / static_cast(physicalMediaImage.width())}; float scaleFactorY {static_cast(physicalMediaTargetHeight) / static_cast(physicalMediaImage.height())}; float scaleFactor {std::min(scaleFactorX, scaleFactorY)}; unsigned int width {static_cast( static_cast(physicalMediaImage.width()) * scaleFactor)}; unsigned int height {static_cast( static_cast(physicalMediaImage.height()) * scaleFactor)}; // We use Lanczos3 which is the highest quality resampling method available. physicalMediaImage.resize(width, height, 1, 4, 6); // Add a drop shadow using 4 iterations of box blur. Utils::CImg::addDropShadow(physicalMediaImage, physicalMediaShadowSize, 0.6f, 4); // Place it to the right of the 3D box or cover with a small margin in between. xPosPhysicalMedia = xPosBox + boxImage.width() + 16 * resolutionMultiplier; yPosPhysicalMedia = canvasImage.height() - physicalMediaImage.height(); // Only RGB channels for the image. physicalMediaImageRGB = CImg(physicalMediaImage.get_shared_channels(0, 2)); // Only alpha channel for the image. physicalMediaImageAlpha = CImg(physicalMediaImage.get_shared_channel(3)); } CImg frameImageAlpha(frameImage.get_shared_channel(3)); frameImageAlpha.draw_image(xPosBox, yPosBox, boxImageAlpha); frameImageAlpha.draw_image(xPosPhysicalMedia, yPosPhysicalMedia, physicalMediaImageAlpha); frameImageAlpha.draw_image(xPosMarquee, yPosMarquee, marqueeImageAlpha); // Upper / lower frame. frameImage.draw_rectangle(xPosScreenshot + 2, yPosScreenshot - screenshotFrameWidth, xPosScreenshot + screenshotWidth - 2, yPosScreenshot + screenshotHeight + screenshotFrameWidth - 1, frameColor); // Left / right frame. frameImage.draw_rectangle(xPosScreenshot - screenshotFrameWidth, yPosScreenshot + 2, xPosScreenshot + screenshotWidth + screenshotFrameWidth - 1, yPosScreenshot + screenshotHeight - 2, frameColor); // We draw circles in order to get rounded corners for the frame. const unsigned int circleRadius {8 * resolutionMultiplier}; const unsigned int circleOffset {2 * resolutionMultiplier}; // Upper left corner. frameImage.draw_circle(xPosScreenshot + circleOffset, yPosScreenshot + circleOffset, circleRadius, frameColor); // Upper right corner. frameImage.draw_circle(xPosScreenshot + screenshotWidth - circleOffset - 1, yPosScreenshot + circleOffset, circleRadius, frameColor); // Lower right corner. frameImage.draw_circle(xPosScreenshot + screenshotWidth - circleOffset - 1, yPosScreenshot + screenshotHeight - circleOffset - 1, circleRadius, frameColor); // Lower left corner. frameImage.draw_circle(xPosScreenshot + circleOffset, yPosScreenshot + screenshotHeight - circleOffset - 1, circleRadius, frameColor); CImg frameImageRGB(frameImage.get_shared_channels(0, 2)); canvasImage.draw_image(0, 0, frameImage); canvasImage.draw_image(xPosScreenshot, yPosScreenshot, screenshotImage); if (mMarquee) canvasImage.draw_image(xPosMarquee, yPosMarquee, marqueeImageRGB, marqueeImageAlpha, 1, 255); if (mBox3D || mCover) canvasImage.draw_image(xPosBox, yPosBox, boxImageRGB, boxImageAlpha, 1, 255); if (mPhysicalMedia) canvasImage.draw_image(xPosPhysicalMedia, yPosPhysicalMedia, physicalMediaImageRGB, physicalMediaImageAlpha, 1, 255); std::vector canvasVector; // Convert the image from CImg internal format. Utils::CImg::convertCImgToBGRA(canvasImage, canvasVector); FIBITMAP* mixImage {nullptr}; mixImage = FreeImage_ConvertFromRawBits(&canvasVector.at(0), canvasImage.width(), canvasImage.height(), canvasImage.width() * 4, 32, FI_RGBA_BLUE, FI_RGBA_GREEN, FI_RGBA_RED); #if defined(_WIN64) bool savedImage {FreeImage_SaveU(FIF_PNG, mixImage, Utils::String::stringToWideString(getSavePath()).c_str()) != 0}; #else bool savedImage {FreeImage_Save(FIF_PNG, mixImage, getSavePath().c_str()) != 0}; #endif if (!savedImage) { LOG(LogError) << "Couldn't save miximage, permission problems or disk full?"; } FreeImage_Unload(screenshotFile); FreeImage_Unload(marqueeFile); FreeImage_Unload(boxFile); FreeImage_Unload(physicalMediaFile); FreeImage_Unload(mixImage); // Success. if (savedImage) return false; else return true; } void MiximageGenerator::calculateMarqueeSize(const unsigned int& targetWidth, const unsigned int& targetHeight, unsigned int& width, unsigned int& height) { unsigned int adjustedTargetWidth {0}; float widthModifier {0.5f}; float scaleFactor {0.0f}; // The idea is to adjust the size of the marquee based on its surface area, so that // wider but shorter images get a larger width than taller images in order to use // an approximately equivalent amount of space on the miximage. float widthRatio {static_cast(width) / static_cast(height)}; widthModifier = glm::clamp(widthModifier + widthRatio / 6.5f, 0.0f, 1.0f); // Hack to increase the size slightly for wider and shorter images. if (widthRatio >= 4) widthModifier += glm::clamp(widthRatio / 40.0f, 0.0f, 0.3f); adjustedTargetWidth = static_cast(static_cast(targetWidth) * widthModifier); scaleFactor = static_cast(adjustedTargetWidth) / static_cast(width); // For really tall and narrow images, we may have exceeded the target height. if (static_cast(scaleFactor * static_cast(height)) > static_cast(targetHeight)) scaleFactor = static_cast(targetHeight) / static_cast(height); width = static_cast(static_cast(width) * scaleFactor); height = static_cast(static_cast(height) * scaleFactor); } void MiximageGenerator::sampleFrameColor(CImg& screenshotImage, unsigned char (&frameColor)[4]) { // Calculate the number of samples relative to the configured resolution so we get // the same result regardless of miximage target size setting. unsigned int samples {static_cast(static_cast(mWidth) * 0.03125f)}; unsigned int red {0}; unsigned int green {0}; unsigned int blue {0}; unsigned int redLine {0}; unsigned int greenLine {0}; unsigned int blueLine {0}; unsigned int counter {0}; // This is a very simple method to get an average pixel value. It's limited in that it // does not consider dominant colors and such, so the result could possibly be a value // that does not match the perceived color palette of the image. In most cases it works // good enough though. for (int r = samples / 2; r < screenshotImage.height(); r += samples) { for (int c = samples / 2; c < screenshotImage.width(); c += samples) { red += screenshotImage(c, r, 0, 0); green += screenshotImage(c, r, 0, 1); blue += screenshotImage(c, r, 0, 2); ++counter; } if (counter > 0) { redLine += red / counter; greenLine += green / counter; blueLine += blue / counter; counter = 0; } } unsigned char redC { static_cast(glm::clamp(static_cast(redLine / 255), 0, 255))}; unsigned char greenC { static_cast(glm::clamp(static_cast(greenLine / 255), 0, 255))}; unsigned char blueC { static_cast(glm::clamp(static_cast(blueLine / 255), 0, 255))}; // Convert to the HSL color space to be able to modify saturation and lightness. CImg colorHSL = CImg<>(1, 1, 1, 3).fill(redC, greenC, blueC).RGBtoHSL(); // float hue = colorHSL(0, 0, 0, 0); float saturation {colorHSL(0, 0, 0, 1)}; float lightness {colorHSL(0, 0, 0, 2)}; // Decrease saturation slightly and increase lightness a bit, these adjustments // makes the end result look better than the raw average pixel value. Also clamp // the lightness to a low value so we don't get a frame that is nearly pitch black // if the screenshot mostly contains blacks or dark colors. colorHSL(0, 0, 0, 1) = glm::clamp(saturation * 0.9f, 0.0f, 1.0f); colorHSL(0, 0, 0, 2) = glm::clamp(lightness * 1.25f, 0.10f, 1.0f); const CImg colorRGB = colorHSL.HSLtoRGB(); frameColor[0] = colorRGB(0, 0, 0, 0); frameColor[1] = colorRGB(0, 0, 0, 1); frameColor[2] = colorRGB(0, 0, 0, 2); frameColor[3] = 255; } std::string MiximageGenerator::getSavePath() const { const std::string name {Utils::FileSystem::getStem(mGame->getPath())}; std::string subFolders; // Extract possible subfolders from the path. if (mGame->getSystemEnvData()->mStartPath != "") subFolders = Utils::String::replace(Utils::FileSystem::getParent(mGame->getPath()), mGame->getSystemEnvData()->mStartPath, ""); std::string path {FileData::getMediaDirectory()}; if (!Utils::FileSystem::exists(path)) Utils::FileSystem::createDirectory(path); #if defined(__ANDROID__) if (!Utils::FileSystem::exists(path + ".nomedia")) { LOG(LogInfo) << "Creating \"no media\" file \"" << path + ".nomedia" << "\"..."; Utils::FileSystem::createEmptyFile(path + ".nomedia"); if (!Utils::FileSystem::exists(path + ".nomedia")) { LOG(LogWarning) << "Couldn't create file, permission problems?"; } } #endif path += mGame->getSystemName() + "/miximages" + subFolders + "/"; if (!Utils::FileSystem::exists(path)) Utils::FileSystem::createDirectory(path); path += name + ".png"; // Success. return path; }