// SPDX-License-Identifier: MIT // // ES-DE // PlatformId.cpp // // Index of all supported systems/platforms. // #include "PlatformId.h" #include #include namespace PlatformIds { // clang-format off std::vector platformNames { "unknown", // Nothing set. "3do", // 3DO Interactive Multiplayer "adam", // Coleco Adam "amiga", // Commodore Amiga "amigacd32", // Commodore Amiga CD32 "amstradcpc", // Amstrad CPC "android", // Google Android "apple2", // Apple II "apple2gs", // Apple IIGS "arcade", // Arcade "arcadia", // Emerson Arcadia 2001 "archimedes", // Acorn Archimedes "arduboy", // Arduboy Miniature Game System "astrocde", // Bally Astrocade "atari2600", // Atari 2600 "atari5200", // Atari 5200 "atari7800", // Atari 7800 "atari800", // Atari 800 "atarijaguar", // Atari Jaguar "atarijaguarcd", // Atari Jaguar CD "atarilynx", // Atari Lynx "atarist", // Atari ST/STE/Falcon "atarixe", // Atari XE "atomiswave", // Sammy Corporation Atomiswave "bbcmicro", // Acorn Computers BBC Micro "c64", // Commodore 64 "cdimono1", // Philips CD-i "cdtv", // Commodore CDTV "channelf", // Fairchild Channel F "coco", // Tandy Color Computer "colecovision", // Coleco ColecoVision "crvision", // VTech CreatiVision "daphne", // Daphne Arcade Laserdisc Emulator "dos", // DOS (PC) "dragon32", // Dragon Data Dragon 32 "dreamcast", // Sega Dreamcast "easyrpg", // EasyRPG eame engine "electron", // Acorn Electron "famicom", // Nintendo Family Computer "fds", // Nintendo Famicom Disk System "flash", // Adobe Flash "fm7", // Fujitsu FM-7 "fmtowns", // Fujitsu FM Towns "fpinball", // Future Pinball "gamate", // Bit Corporation Gamate "gameandwatch", // Nintendo Game and Watch "gamecom", // Tiger Electronics Game.com "gamegear", // Sega Game Gear "gb", // Nintendo Game Boy "gba", // Nintendo Game Boy Advance "gbc", // Nintendo Game Boy Color "gc", // Nintendo GameCube "genesis", // Sega Genesis "gmaster", // Hartung Game Master "gx4000", // Amstrad GX4000 "intellivision", // Mattel Electronics Intellivision "lcdgames", // LCD Handheld Games "love", // ChaiLove Game Engine "lowresnx", // LowRes NX Fantasy Console "lutro", // Lutro Game Engine "macintosh", // Apple Macintosh "mastersystem", // Sega Master System "megadrive", // Sega Mega Drive "megaduck", // Creatronic Mega Duck "mess", // Multi Emulator Super System "moto", // Thomson MO/TO series "msx", // MSX "msx2", // MSX2 "msxturbor", // MSX Turbo R "mugen", // M.U.G.E.N Game Engine "n3ds", // Nintendo 3DS "n64", // Nintendo 64 "naomi", // Sega NAOMI "nds", // Nintendo DS "neogeo", // SNK Neo Geo "neogeocd", // SNK Neo Geo CD "nes", // Nintendo Entertainment System "ngage", // Nokia N-Gage "ngp", // SNK Neo Geo Pocket "ngpc", // SNK Neo Geo Pocket Color "odyssey2", // Magnavox Odyssey2 / Philips Videopac G7000 "openbor", // OpenBOR Game Engine "oric", // Tangerine Computer Systems Oric "palm", // Palm OS "pc", // IBM PC "pc88", // NEC PC-8800 Series "pc98", // NEC PC-9800 Series "pcengine", // NEC PC Engine / TurboGrafx-16 "pcenginecd", // NEC PC Engine CD / TurboGrafx-CD "pcfx", // NEC PC-FX "pcwindows", // Microsoft Windows "pico8", // PICO-8 Fantasy Console "plus4", // Commodore Plus/4 "pokemini", // Nintendo Pokémon Mini "ps2", // Sony PlayStation 2 "ps3", // Sony PlayStation 3 "ps4", // Sony PlayStation 4 "psp", // Sony PlayStation Portable "psvita", // Sony PlayStation Vita "psx", // Sony PlayStation 1 "pv1000", // Casio PV-1000 "residualvm", // ResidualVM Game Engine "samcoupe", // MGT SAM Coupé "satellaview", // Nintendo Satellaview "saturn", // Sega Saturn "scummvm", // ScummVM Game Engine "scv", // Epoch Super Cassette Vision "sega32x", // Sega Mega Drive 32X "segacd", // Sega CD "sg-1000", // Sega SG-1000 "sgb", // Nintendo Super Game Boy "snes", // Nintendo SNES (Super Nintendo) "snes-msu1", // Nintendo SNES MSU-1 "solarus", // Solarus Game Engine "spectravideo", // Spectravideo "steam", // Valve Steam "sufami", // Bandai SuFami Turbo "supergrafx", // NEC SuperGrafx "supervision", // Watara Supervision "supracan", // Funtech Super A'Can "switch", // Nintendo Switch "ti99", // Texas Instruments TI-99 "tic80", // TIC-80 Fantasy Computer "trs-80", // Tandy TRS-80 "uzebox", // Uzebox Open Source Console "vectrex", // GCE Vectrex "vic20", // Commodore VIC-20 "virtualboy", // Nintendo Virtual Boy "vpinball", // Visual Pinball "vsmile", // VTech V.Smile "wasm4", // WASM-4 Fantasy Console "wii", // Nintendo Wii "wiiu", // Nintendo Wii U "windows3x", // Microsoft Windows 3.x "wonderswan", // Bandai WonderSwan "wonderswancolor", // Bandai WonderSwan Color "x1", // Sharp X1 "x68000", // Sharp X68000 "xbox", // Microsoft Xbox "xbox360", // Microsoft Xbox 360 "zmachine", // Infocom Z-machine "zx81", // Sinclair ZX81 "zxnext", // Sinclair ZX Spectrum Next "zxspectrum", // Sinclair ZX Spectrum "ignore", // Do not allow scraping for this system. "invalid" }; // clang-format on PlatformId getPlatformId(const std::string& str) { if (str == "") return PLATFORM_UNKNOWN; for (unsigned int i = 1; i < PLATFORM_COUNT; ++i) { if (platformNames[i] == str) return (PlatformId)i; } return PLATFORM_UNKNOWN; } const std::string getPlatformName(PlatformId id) { if (id > platformNames.size() - 1) return "unknown"; // Return the platform name. return platformNames[id]; } } // namespace PlatformIds