// SPDX-License-Identifier: MIT // // ES-DE // GuiMsgBox.cpp // // Popup message dialog with a notification text and a choice of one, // two or three buttons. // #include "guis/GuiMsgBox.h" #include "components/ButtonComponent.h" #include "components/MenuComponent.h" #define HORIZONTAL_PADDING_PX 20.0f #define VERTICAL_PADDING_MODIFIER 1.225f GuiMsgBox::GuiMsgBox(const HelpStyle& helpstyle, const std::string& text, const std::string& name1, const std::function& func1, const std::string& name2, const std::function& func2, const std::string& name3, const std::function& func3, const std::function& backFunc, const bool disableBackButton, const bool deleteOnButtonPress, const float maxWidthMultiplier) : mRenderer {Renderer::getInstance()} , mBackground {":/graphics/frame.svg"} , mGrid {glm::ivec2 {1, 2}} , mHelpStyle {helpstyle} , mBackFunc {backFunc} , mDisableBackButton {disableBackButton} , mDeleteOnButtonPress {deleteOnButtonPress} , mMaxWidthMultiplier {maxWidthMultiplier} { // Adjust the width relative to the aspect ratio of the screen to make the GUI look coherent // regardless of screen type. The 1.778 aspect ratio value is the 16:9 reference. const float aspectValue {1.778f / mRenderer->getScreenAspectRatio()}; if (mMaxWidthMultiplier == 0.0f) mMaxWidthMultiplier = mRenderer->getIsVerticalOrientation() ? 0.90f : 0.80f; float width {std::floor(glm::clamp(0.60f * aspectValue, 0.60f, mMaxWidthMultiplier) * mRenderer->getScreenWidth())}; const float minWidth { floorf(glm::clamp(0.30f * aspectValue, 0.10f, 0.50f) * mRenderer->getScreenWidth())}; mMsg = std::make_shared(text, Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary, ALIGN_CENTER); mGrid.setEntry(mMsg, glm::ivec2 {0, 0}, false, false); // Create the buttons. mButtons.push_back(std::make_shared( name1, name1, std::bind(&GuiMsgBox::deleteMeAndCall, this, func1))); if (!name2.empty()) mButtons.push_back(std::make_shared( name2, name2, std::bind(&GuiMsgBox::deleteMeAndCall, this, func2))); if (!name3.empty()) mButtons.push_back(std::make_shared( name3, name3, std::bind(&GuiMsgBox::deleteMeAndCall, this, func3))); // Put the buttons into a ComponentGrid. mButtonGrid = MenuComponent::makeButtonGrid(mButtons); mGrid.setEntry(mButtonGrid, glm::ivec2 {0, 1}, true, false, glm::ivec2 {1, 1}, GridFlags::BORDER_TOP); // Decide final width. if (mMsg->getSize().x < width && mButtonGrid->getSize().x < width) { // mMsg and buttons are narrower than width. width = std::max(mButtonGrid->getSize().x, mMsg->getSize().x); width = std::max(width, minWidth); } else if (mButtonGrid->getSize().x > width) { width = mButtonGrid->getSize().x; } // Now that we know the width, we can calculate the height. mMsg->setSize(width, 0.0f); // mMsg->getSize.y() now returns the proper length. const float msgHeight {std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y * VERTICAL_PADDING_MODIFIER)}; setSize(std::round(width + std::ceil(HORIZONTAL_PADDING_PX * 2.0f * mRenderer->getScreenWidthModifier())), std::round(msgHeight + mButtonGrid->getSize().y)); setPosition((mRenderer->getScreenWidth() - mSize.x) / 2.0f, (mRenderer->getScreenHeight() - mSize.y) / 2.0f); addChild(&mBackground); addChild(&mGrid); } void GuiMsgBox::changeText(const std::string& newText) { mMsg->setText(newText); glm::vec2 newSize {mMsg->getFont()->sizeText(newText)}; newSize.y *= VERTICAL_PADDING_MODIFIER; mMsg->setSize(newSize); // Adjust the width depending on the aspect ratio of the screen, to make the screen look // somewhat coherent regardless of screen type. The 1.778 aspect ratio value is the 16:9 // reference. const float aspectValue {1.778f / Renderer::getScreenAspectRatio()}; if (mMaxWidthMultiplier == 0.0f) mMaxWidthMultiplier = mRenderer->getIsVerticalOrientation() ? 0.90f : 0.80f; float width {floorf(glm::clamp(0.60f * aspectValue, 0.60f, mMaxWidthMultiplier) * mRenderer->getScreenWidth())}; const float minWidth {mRenderer->getScreenWidth() * 0.3f}; // Decide final width. if (mMsg->getSize().x < width && mButtonGrid->getSize().x < width) { // mMsg and buttons are narrower than width. width = std::max(mButtonGrid->getSize().x, mMsg->getSize().x); width = std::max(width, minWidth); } else if (mButtonGrid->getSize().x > width) { width = mButtonGrid->getSize().x; } // Now that we know the width, we can calculate the height. mMsg->setSize(width, 0.0f); // mMsg->getSize.y() now returns the proper height. newSize = mMsg->getSize(); newSize.y *= VERTICAL_PADDING_MODIFIER; mMsg->setSize(newSize); const float msgHeight {std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y)}; setSize(width + std::ceil(HORIZONTAL_PADDING_PX * 2.0f * mRenderer->getScreenWidthModifier()), msgHeight + mButtonGrid->getSize().y); } bool GuiMsgBox::input(InputConfig* config, Input input) { if (!mDisableBackButton && config->isMappedTo("b", input) && input.value != 0) { if (mBackFunc) mBackFunc(); delete this; return true; } return GuiComponent::input(config, input); } void GuiMsgBox::onSizeChanged() { mGrid.setSize(mSize); mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y / mSize.y); mMsg->setSize(mSize.x - HORIZONTAL_PADDING_PX * 2.0f * Renderer::getScreenWidthModifier(), mGrid.getRowHeight(0)); mGrid.onSizeChanged(); mBackground.fitTo(mSize); } void GuiMsgBox::deleteMeAndCall(const std::function& func) { auto funcCopy = func; if (mDeleteOnButtonPress) delete this; if (funcCopy) funcCopy(); } std::vector GuiMsgBox::getHelpPrompts() { std::vector prompts {mGrid.getHelpPrompts()}; if (!mDisableBackButton) prompts.push_back(HelpPrompt("b", "Back")); return prompts; }