#include "guis/GuiInfoPopup.h" #include "Renderer.h" #include "components/TextComponent.h" #include "Log.h" GuiInfoPopup::GuiInfoPopup(Window* window, std::string message, int duration) : GuiComponent(window), mMessage(message), mDuration(duration), running(true) { mFrame = new NinePatchComponent(window); float maxWidth = Renderer::getScreenWidth() * 0.9f; float maxHeight = Renderer::getScreenHeight() * 0.2f; std::shared_ptr s = std::make_shared(mWindow, "", Font::get(FONT_SIZE_MINI), 0x444444FF, ALIGN_CENTER); // we do this to force the text container to resize and return an actual expected popup size s->setSize(0,0); s->setText(message); mSize = s->getSize(); // confirm the size isn't larger than the screen width, otherwise cap it if (mSize.x() > maxWidth) { s->setSize(maxWidth, mSize[1]); mSize[0] = maxWidth; } if (mSize.y() > maxHeight) { s->setSize(mSize[0], maxHeight); mSize[1] = maxHeight; } // add a padding to the box int paddingX = (int) (Renderer::getScreenWidth() * 0.03f); int paddingY = (int) (Renderer::getScreenHeight() * 0.02f); mSize[0] = mSize.x() + paddingX; mSize[1] = mSize.y() + paddingY; float posX = Renderer::getScreenWidth()*0.5f - mSize.x()*0.5f; float posY = Renderer::getScreenHeight() * 0.02f; setPosition(posX, posY, 0); mFrame->setImagePath(":/frame.png"); mFrame->fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32)); addChild(mFrame); // we only init the actual time when we first start to render mStartTime = 0; mGrid = new ComponentGrid(window, Vector2i(1, 3)); mGrid->setSize(mSize); mGrid->setEntry(s, Vector2i(0, 1), false, true); addChild(mGrid); } GuiInfoPopup::~GuiInfoPopup() { } void GuiInfoPopup::render(const Transform4x4f& parentTrans) { // we use identity as we want to render on a specific window position, not on the view Transform4x4f trans = getTransform() * Transform4x4f::Identity(); if(running && updateState()) { // if we're still supposed to be rendering it Renderer::setMatrix(trans); renderChildren(trans); } } bool GuiInfoPopup::updateState() { int curTime = SDL_GetTicks(); // we only init the actual time when we first start to render if(mStartTime == 0) { mStartTime = curTime; } // compute fade in effect if (curTime - mStartTime > mDuration) { // we're past the popup duration, no need to render running = false; return false; } else if (curTime < mStartTime) { // if SDL reset running = false; return false; } else if (curTime - mStartTime <= 500) { alpha = ((curTime - mStartTime)*255/500); } else if (curTime - mStartTime < mDuration - 500) { alpha = 255; } else { alpha = ((-(curTime - mStartTime - mDuration)*255)/500); } mGrid->setOpacity(alpha); // apply fade in effect to popup frame mFrame->setEdgeColor(0xFFFFFF00 | (unsigned char)(alpha)); mFrame->setCenterColor(0xFFFFFF00 | (unsigned char)(alpha)); return true; }