#include "platform.h" #include #include #include #include #include #ifdef WIN32 #include #endif std::string getHomePath() { std::string homePath; // this should give you something like "/home/YOUR_USERNAME" on Linux and "C:\Users\YOUR_USERNAME\" on Windows const char * envHome = getenv("HOME"); if(envHome != nullptr) { homePath = envHome; } #ifdef WIN32 // but does not seem to work for Windows XP or Vista, so try something else if (homePath.empty()) { const char * envDir = getenv("HOMEDRIVE"); const char * envPath = getenv("HOMEPATH"); if (envDir != nullptr && envPath != nullptr) { homePath = envDir; homePath += envPath; for(unsigned int i = 0; i < homePath.length(); i++) if(homePath[i] == '\\') homePath[i] = '/'; } } #endif // convert path to generic directory seperators boost::filesystem::path genericPath(homePath); return genericPath.generic_string(); } int runShutdownCommand() { #ifdef WIN32 // windows return system("shutdown -s -t 0"); #else // osx / linux return system("sudo shutdown -h now"); #endif } int runRestartCommand() { #ifdef WIN32 // windows return system("shutdown -r -t 0"); #else // osx / linux return system("sudo shutdown -r now"); #endif } int runSystemCommand(const std::string& cmd_utf8) { #ifdef WIN32 // on Windows we use _wsystem to support non-ASCII paths // which requires converting from utf8 to a wstring typedef std::codecvt_utf8 convert_type; std::wstring_convert converter; std::wstring wchar_str = converter.from_bytes(cmd_utf8); return _wsystem(wchar_str.c_str()); #else return system(cmd_utf8.c_str()); #endif } int quitES(const std::string& filename) { touch(filename); SDL_Event* quit = new SDL_Event(); quit->type = SDL_QUIT; SDL_PushEvent(quit); return 0; } void touch(const std::string& filename) { #ifdef WIN32 FILE* fp = fopen(filename.c_str(), "ab+"); if (fp != NULL) fclose(fp); #else int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644); if (fd >= 0) close(fd); #endif }