#ifndef _GAMEDATA_H_ #define _GAMEDATA_H_ #include #include "FileData.h" #include "MetaData.h" //This class holds information about a game: at the least, its name, system, and path. Additional information is optional and read by other classes. class GameData : public FileData { public: GameData(const std::string& path, const MetaDataList& metadata); const std::string& getName() const override; const std::string& getPath() const override; void incTimesPlayed(); void lastPlayedNow(); std::string getBashPath() const; std::string getBaseName() const; std::string getCleanName() const; bool isFolder() const override; MetaDataList* metadata(); private: const std::string mPath; const std::string mBaseName; MetaDataList mMetaData; }; #endif