// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // BusyComponent.cpp // // Animated busy indicator. // #include "BusyComponent.h" #include "components/AnimatedImageComponent.h" #include "components/ImageComponent.h" #include "components/TextComponent.h" // Animation definition. AnimationFrame BUSY_ANIMATION_FRAMES[] = { { ":/graphics/busy_0.svg", 300 }, { ":/graphics/busy_1.svg", 300 }, { ":/graphics/busy_2.svg", 300 }, { ":/graphics/busy_3.svg", 300 }, }; const AnimationDef BUSY_ANIMATION_DEF = { BUSY_ANIMATION_FRAMES, 4, true }; BusyComponent::BusyComponent(Window* window) : GuiComponent(window) , mBackground(window, ":/graphics/frame.png") , mGrid(window, Vector2i(5, 3)) { mAnimation = std::make_shared(mWindow); mAnimation->load(&BUSY_ANIMATION_DEF); mText = std::make_shared(mWindow, "WORKING...", Font::get(FONT_SIZE_MEDIUM), 0x777777FF); // Col 0 = animation, col 1 = spacer, col 2 = text. mGrid.setEntry(mAnimation, Vector2i(1, 1), false, true); mGrid.setEntry(mText, Vector2i(3, 1), false, true); addChild(&mBackground); addChild(&mGrid); } void BusyComponent::onSizeChanged() { mGrid.setSize(mSize); if (mSize.x() == 0 || mSize.y() == 0) return; const float middleSpacerWidth = 0.01f * Renderer::getScreenWidth(); const float textHeight = mText->getFont()->getLetterHeight(); mText->setSize(0, textHeight); const float textWidth = mText->getSize().x() + (4 * Renderer::getScreenWidthModifier()); mGrid.setColWidthPerc(1, textHeight / mSize.x()); // Animation is square. mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x()); mGrid.setColWidthPerc(3, textWidth / mSize.x()); mGrid.setRowHeightPerc(1, textHeight / mSize.y()); mBackground.setCornerSize({ 16.0f * Renderer::getScreenWidthModifier(), 16.0f * Renderer::getScreenHeightModifier() }); mBackground.fitTo(Vector2f(mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3), textHeight + (2.0f * Renderer::getScreenHeightModifier())), mAnimation->getPosition(), Vector2f(0, 0)); } void BusyComponent::reset() { // mAnimation->reset(); }