#ifndef PROPERTY_H #define PROPERTY_H #include #include #include namespace lunasvg { enum class Display { Inline, None }; enum class Visibility { Visible, Hidden }; enum class Overflow { Visible, Hidden }; enum class LineCap { Butt, Round, Square }; enum class LineJoin { Miter, Round, Bevel }; enum class WindRule { NonZero, EvenOdd }; enum class Units { UserSpaceOnUse, ObjectBoundingBox }; enum class SpreadMethod { Pad, Reflect, Repeat }; enum class MarkerUnits { StrokeWidth, UserSpaceOnUse }; class Color { public: Color() = default; explicit Color(uint32_t value) : m_value(value) {} Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : m_value(a << 24 | r << 16 | g << 8 | b) {} uint8_t alpha() const { return (m_value >> 24) & 0xff; } uint8_t red() const { return (m_value >> 16) & 0xff; } uint8_t green() const { return (m_value >> 8) & 0xff; } uint8_t blue() const { return (m_value >> 0) & 0xff; } uint32_t value() const { return m_value; } Color& combine(double opacity); Color combined(double opacity) const; bool isNone() const { return m_value == 0; } static const Color Black; static const Color White; static const Color Transparent; private: uint32_t m_value{0}; }; class Paint { public: Paint() = default; Paint(const Color& color); Paint(const std::string& ref, const Color& color); const Color& color() const { return m_color; } const std::string& ref() const { return m_ref; } bool isNone() const { return m_ref.empty() && m_color.isNone(); } public: std::string m_ref; Color m_color{Color::Transparent}; }; class Point { public: Point() = default; Point(double x, double y); public: double x{0}; double y{0}; }; using PointList = std::vector; class Box; class Rect { public: Rect() = default; Rect(double x, double y, double w, double h); Rect(const Box& box); Rect operator&(const Rect& rect) const; Rect operator|(const Rect& rect) const; Rect& intersect(const Rect& rect); Rect& unite(const Rect& rect); bool empty() const { return w <= 0.0 || h <= 0.0; } bool valid() const { return w >= 0.0 && h >= 0.0; } static const Rect Empty; static const Rect Invalid; public: double x{0}; double y{0}; double w{0}; double h{0}; }; class Matrix; class Transform { public: Transform() = default; Transform(double m00, double m10, double m01, double m11, double m02, double m12); Transform(const Matrix& matrix); Transform inverted() const; Transform operator*(const Transform& transform) const; Transform& operator*=(const Transform& transform); Transform& premultiply(const Transform& transform); Transform& postmultiply(const Transform& transform); Transform& rotate(double angle); Transform& rotate(double angle, double cx, double cy); Transform& scale(double sx, double sy); Transform& shear(double shx, double shy); Transform& translate(double tx, double ty); Transform& transform(double m00, double m10, double m01, double m11, double m02, double m12); Transform& identity(); Transform& invert(); void map(double x, double y, double* _x, double* _y) const; Point map(double x, double y) const; Point map(const Point& point) const; Rect map(const Rect& rect) const; static Transform rotated(double angle); static Transform rotated(double angle, double cx, double cy); static Transform scaled(double sx, double sy); static Transform sheared(double shx, double shy); static Transform translated(double tx, double ty); public: double m00{1}; double m10{0}; double m01{0}; double m11{1}; double m02{0}; double m12{0}; }; enum class PathCommand { MoveTo, LineTo, CubicTo, Close }; class Path { public: Path() = default; void moveTo(double x, double y); void lineTo(double x, double y); void cubicTo(double x1, double y1, double x2, double y2, double x3, double y3); void close(); void reset(); bool empty() const; void quadTo(double cx, double cy, double x1, double y1, double x2, double y2); void arcTo(double cx, double cy, double rx, double ry, double xAxisRotation, bool largeArcFlag, bool sweepFlag, double x, double y); void ellipse(double cx, double cy, double rx, double ry); void rect(double x, double y, double w, double h, double rx, double ry); Rect box() const; const std::vector& commands() const { return m_commands; } const std::vector& points() const { return m_points; } private: std::vector m_commands; std::vector m_points; }; class PathIterator { public: PathIterator(const Path& path); PathCommand currentSegment(std::array& points) const; bool isDone() const; void next(); private: mutable Point m_startPoint; const std::vector& m_commands; const Point* m_points{nullptr}; unsigned int m_index{0}; }; enum class LengthUnits { Unknown, Number, Px, Pt, Pc, In, Cm, Mm, Ex, Em, Percent }; enum LengthMode { Width, Height, Both }; class Element; class Length { public: Length() = default; Length(double value); Length(double value, LengthUnits units); double value(double max) const; double value(const Element* element, LengthMode mode) const; bool isValid() const { return m_units != LengthUnits::Unknown; } bool isZero() const { return m_value == 0.0; } bool isRelative() const { return m_units == LengthUnits::Percent || m_units == LengthUnits::Em || m_units == LengthUnits::Ex; } static const Length Unknown; static const Length Zero; static const Length One; static const Length Three; static const Length HundredPercent; static const Length FiftyPercent; static const Length OneTwentyPercent; static const Length MinusTenPercent; private: double m_value{0}; LengthUnits m_units{LengthUnits::Px}; }; using LengthList = std::vector; class LengthContext { public: LengthContext(const Element* element); LengthContext(const Element* element, Units units); double valueForLength(const Length& length, LengthMode mode) const; private: const Element* m_element{nullptr}; Units m_units{Units::UserSpaceOnUse}; }; enum class Align { None, xMinYMin, xMidYMin, xMaxYMin, xMinYMid, xMidYMid, xMaxYMid, xMinYMax, xMidYMax, xMaxYMax }; enum class MeetOrSlice { Meet, Slice }; class PreserveAspectRatio { public: PreserveAspectRatio() = default; PreserveAspectRatio(Align align, MeetOrSlice scale); Transform getMatrix(double width, double height, const Rect& viewBox) const; Rect getClip(double width, double height, const Rect& viewBox) const; Align align() const { return m_align; } MeetOrSlice scale() const { return m_scale; } private: Align m_align{Align::xMidYMid}; MeetOrSlice m_scale{MeetOrSlice::Meet}; }; enum class MarkerOrient { Auto, Angle }; class Angle { public: Angle() = default; Angle(MarkerOrient type); Angle(double value, MarkerOrient type); double value() const { return m_value; } MarkerOrient type() const { return m_type; } private: double m_value{0}; MarkerOrient m_type{MarkerOrient::Angle}; }; } // namespace lunasvg #endif // PROPERTY_H