#ifndef _GUILIST_H_ #define _GUILIST_H_ #include "../Renderer.h" #include "../GuiComponent.h" #include "../InputManager.h" #include #include #include "../Sound.h" //A graphical list. Supports multiple colors for rows and scrolling. //TODO - add truncation to text rendering if name exceeds a maximum width (a trailing elipses, perhaps). template class GuiList : public GuiComponent { public: GuiList(int offsetX = 0, int offsetY = 0, Renderer::FontSize fontsize = Renderer::MEDIUM); ~GuiList(); void onRender(); void onTick(int deltaTime); void onInput(InputManager::InputButton button, bool keyDown); void addObject(std::string name, listType obj, unsigned int color = 0xFF0000); void clear(); void onPause(); void onResume(); std::string getSelectedName(); listType getSelectedObject(); int getSelection(); void stopScrolling(); bool isScrolling(); void setSelectorColor(unsigned int selectorColor); void setSelectedTextColor(unsigned int selectedColor); void setCentered(bool centered); void setScrollSound(Sound* sound); void setTextOffsetX(int textoffsetx); int getObjectCount(); listType getObject(int i); void setSelection(int i); private: static const int SCROLLDELAY = 507; static const int SCROLLTIME = 200; void scroll(); //helper method, scrolls in whatever direction scrollDir is int mScrollDir, mScrollAccumulator; bool mScrolling; Renderer::FontSize mFont; unsigned int mSelectorColor, mSelectedTextColorOverride; bool mDrawCentered; int mTextOffsetX; struct ListRow { std::string name; listType object; unsigned int color; }; std::vector mRowVector; int mSelection; Sound* mScrollSound; }; #include "GuiList.cpp" #endif