#pragma once #include #include #include #include "MetaData.h" enum FileType { GAME = 1, // Cannot have children. FOLDER = 2 }; // Used for loading/saving gamelist.xml. const char* fileTypeToString(FileType type); FileType stringToFileType(const char* str); std::string getCleanFileName(const boost::filesystem::path& path); // A tree node that holds information for a file. class FileData { public: FileData(FileType type, const boost::filesystem::path& path); virtual ~FileData(); inline const std::string& getName() const { return metadata.get("name"); } inline FileType getType() const { return mType; } inline const boost::filesystem::path& getPath() const { return mPath; } inline FileData* getParent() const { return mParent; } inline const std::vector& getChildren() const { return mChildren; } virtual const std::string& getThumbnailPath() const; std::vector getFilesRecursive(unsigned int typeMask) const; void addChild(FileData* file); // Error if mType != FOLDER void removeChild(FileData* file); //Error if mType != FOLDER typedef bool ComparisonFunction(const FileData* a, const FileData* b); struct SortType { ComparisonFunction* comparisonFunction; bool ascending; std::string description; SortType(ComparisonFunction* sortFunction, bool sortAscending, const std::string & sortDescription) : comparisonFunction(sortFunction), ascending(sortAscending), description(sortDescription) {} }; void sort(ComparisonFunction& comparator, bool ascending = true); void sort(const SortType& type); MetaDataList metadata; private: FileType mType; boost::filesystem::path mPath; FileData* mParent; std::vector mChildren; };