Building ======== EmulationStation-DE uses some C++11 code, which means you'll need to use a compiler that supports that. \ GCC is recommended although other compilers should hopefully work fine as well. The code has a few dependencies. For building, you'll need CMake and development packages for SDL2, FreeImage, FreeType, libVLC, cURL and RapidJSON. **On Debian/Ubuntu:** All of the required packages can be easily installed with `apt-get`: ```bash sudo apt-get install libsdl2-dev libfreeimage-dev libfreetype6-dev libcurl4-openssl-dev rapidjson-dev \ libasound2-dev libgl1-mesa-dev build-essential cmake fonts-droid-fallback libvlc-dev \ libvlccore-dev vlc-bin ``` **On Fedora:** For this operating system, use `dnf` (with rpmfusion activated) : ```bash sudo dnf install SDL2-devel freeimage-devel freetype-devel curl-devel \ alsa-lib-devel mesa-libGL-devel cmake \ vlc-devel rapidjson-devel ``` To checkout the source, run the following: ```bash git clone https://gitlab.com/leonstyhre/emulationstation-de ``` Then generate and build the Makefile using CMake: ```bash cd emulationstation-de cmake -DOpenGL_GL_PREFERENCE=GLVND . make ``` NOTE: to generate a `Debug` build on Unix/Linux, run this: ```bash cmake -DOpenGL_GL_PREFERENCE=GLVND -DCMAKE_BUILD_TYPE=Debug . make ``` Keep in mind though that a debug version will be much slower due to all compiler optimizations being disabled. **On Windows:** [CMake](http://www.cmake.org/cmake/resources/software.html) [SDL2](http://www.libsdl.org/release/SDL2-devel-2.0.8-VC.zip) [FreeImage](http://downloads.sourceforge.net/freeimage/FreeImage3154Win32.zip) [FreeType2](http://download.savannah.gnu.org/releases/freetype/freetype-2.4.9.tar.bz2) (you'll need to compile) [cURL](http://curl.haxx.se/download.html) (you'll need to compile or get the pre-compiled DLL version) [RapisJSON](https://github.com/tencent/rapidjson) (you need to add `include/rapidsjon` to your include path) Remember to copy the necessary .DLL files into the same folder as the executable: probably FreeImage.dll, freetype6.dll, SDL2.dll, libcurl.dll, and zlib1.dll. Exact list depends on if you built your libraries in "static" mode or not. Configuring =========== **~/.emulationstation/es_systems.cfg:** EmulationStation Desktop Edition ships with a comprehensive `es_systems.cfg` configuration file, and as the logic is to use a `%ROMPATH%` variable to locate the ROM files (with a corresponding setting in `es_settings.cfg`), normally you shouldn't need to modify this file to the same extent as previous versions of EmulationStation. Still, see below in this document on how to adjust es_systems.cfg file if required. Upon first startup of the application, if there is no es_systems.cfg file present, it will be copied from the template directory of the resources directory. This directory is located in the installation path of the application, for instance `/usr/local/share/emulationstation/resources/templates`. The template file will be copied to `~/.emulationstation/es_systems.cfg`. `~` is `$HOME` on Linux, and `%HOMEPATH%` on Windows. **~/.emulationstation/es_settings.cfg:** When ES is first run, an example configuration file will be created as `~/.emulationstation/es_settings.cfg`. `~` is `$HOME` on Linux, and `%HOMEPATH%` on Windows. \ This file contains all the settings supported by ES, at their default values. Normally you shouldn't need to modify this file manually, instead you should be able to use the menu inside ES to update all the necessary settings. The exception would be the ROMDirectory setting as ES won't start if no ROM files are found. **Setting the ROM directory:** By default, ES looks in `~/ROMs` for the ROM files, where they are expected to be grouped into directories corresponding to the systems, for example: ``` user@computer:~ROMs$ ls -1 arcade megadrive pcengine ``` However, if you've saved your ROMs to another directory, you need to configure the ROMDirectory setting in es_settings.cfg.\ Here's an example: `` Keep in mind though that you still need to group the ROMs into directories corresponding to the system names. Well at least if you want to use the default `es_systems.cfg` file. See below how to customize that file, which gives you full control over the location of the ROMs. **Keep in mind that you'll have to set up your emulator separately from EmulationStation!** **~/.emulationstation/es_input.cfg:** When you first start EmulationStation, you will be prompted to configure an input device. The process is thus: 1. Hold a button on the device you want to configure. This includes the keyboard. 2. Press the buttons as they appear in the list. Some inputs can be skipped by holding any button down for a few seconds (e.g. page up/page down). 3. You can review your mappings by pressing up and down, making any changes by pressing A. 4. Choose "SAVE" to save this device and close the input configuration screen. The new configuration will be added to the `~/.emulationstation/es_input.cfg` file. **Both new and old devices can be (re)configured at any time by pressing the Start button and choosing "CONFIGURE INPUT".** From here, you may unplug the device you used to open the menu and plug in a new one, if necessary. New devices will be appended to the existing input configuration file, so your old devices will retain their configuration. **If your controller stops working, you can delete the `~/.emulationstation/es_input.cfg` file to make the input configuration screen re-appear on the next run.** You can use `--help` or `-h` to view a list of command-line options. Briefly outlined here: ``` --resolution [width] [height] Try to force a particular resolution --gamelist-only Skip automatic game ROM search, only read from gamelist.xml --ignore-gamelist Ignore the gamelist files (useful for troubleshooting) --draw-framerate Display the framerate --no-exit Don't show the exit option in the menu --no-splash Don't show the splash screen --debug Print debug information --windowed Windowed mode, should be combined with --resolution --fullscreen-normal Normal fullscreen mode --fullscreen-borderless Borderless fullscreen mode (always on top) --vsync [1/on or 0/off] Turn vsync on or off (default is on) --max-vram [size] Max VRAM to use in Mb before swapping Set to at least 20 to avoid unpredictable behavior --force-kid Force the UI mode to Kid --force-kiosk Force the UI mode to Kiosk --force-disable-filters Force the UI to ignore applied filters in gamelist --home [path] Directory to use as home path --version, -v Displays version information --help, -h Summon a sentient, angry tuba ``` As long as ES hasn't frozen, you can always press F4 to close the application. As you can see above, you can override the home directory path using the `--home` flag. So by running for instance the command `emulationstation --home ~/games/emulation`, ES will use `~/games/emulation/.emulationstation` as its base directory. Writing an es_systems.cfg ========================= The `es_systems.cfg` file contains the system configuration data for EmulationStation, written in XML. \ This tells EmulationStation what systems you have, what platform they correspond to (for scraping), and where the games are located. ES will only check in your home directory for an `es_systems.cfg` file, for example `~/.emulationstation/es_systems.cfg`. The order EmulationStation displays systems reflects the order you define them in. In the case of the default `es_systems.cfg` file, the systems are listed in alphabetical order. **NOTE:** A system *must* have at least one game present in its "path" directory, or ES will ignore it! If no valid systems are found, ES will report an error and quit! Here's an overview of the `es_systems.cfg` file layout: ```xml snes Super Nintendo Entertainment System %ROMPATH%/snes .smc .SMC .sfc .SFC .swc .SWC .fig .FIG .bs .BS .bin .BIN .mgd .MGD .7z .7Z .zip .ZIP retroarch -L ~/.config/retroarch/cores/snes9x_libretro.so %ROM% snes snes ``` The following variables are replaced by ES in launch commands: `%ROMPATH%` - Replaced with the path defined for the setting ROMDirectory in es_settings.cfg. `%ROM%` - Replaced with absolute path to the selected ROM, with most Bash special characters escaped with a backslash. `%BASENAME%` - Replaced with the "base" name of the path to the selected ROM. For example, a path of "/foo/bar.rom", this tag would be "bar". This tag is useful for setting up AdvanceMAME. `%ROM_RAW%` - Replaced with the unescaped, absolute path to the selected ROM. If your emulator is picky about paths, you might want to use this instead of %ROM%, but enclosed in quotes. gamelist.xml ============ The gamelist.xml file for a system defines metadata for games, such as a name, description, release date, and rating. As of the fork to EmulationStation Desktop Edition, game media information no longer needs to be defined in the `gamelist.xml` files. Instead the application will look for any media matching the ROM filename. The media path where to look for game art is configurable either manually in `es_settings.cfg` or via the GUI. If configured manually in `es_settings.cfg`, it looks something like this: `` The default game media directory is `~/.emulationstation/downloaded_media`. If at least one game in a system has an image (mix image, screenshot or box cover), ES will use the detailed view for that system (which displays metadata alongside the game list). *You can use ES's [scraping](http://en.wikipedia.org/wiki/Web_scraping) tools to avoid creating a gamelist.xml by hand.* There are two ways to run the scraper: * **If you want to scrape multiple games:** press start to open the menu and choose the "SCRAPER" option. Adjust your settings and press "START". * **If you just want to scrape one game:** find the game on the game list in ES and press select. Choose "EDIT THIS GAME'S METADATA" and then press the "SCRAPE" button at the bottom of the metadata editor. You can also edit metadata within ES by using the metadata editor - just find the game you wish to edit on the gamelist, press Select, and choose "EDIT THIS GAME'S METADATA." The switch `--ignore-gamelist` can be used to ignore the gamelist and force ES to use the non-detailed view. If you're writing a tool to generate or parse gamelist.xml files, you should check out [GAMELISTS.md](GAMELISTS.md) for more detailed documentation. Themes ====== EmulationStation is not intended to be used without a theme. The default theme 'rbsimple-DE' is included in the emulationstation-de repository. For additional themes, the following resources are recommended: https://aloshi.com/emulationstation#themes https://github.com/RetroPie https://gitlab.com/recalbox/recalbox-themes https://wiki.batocera.org/themes For information on how to make your own theme or edit an existing one, read [THEMES.md](THEMES.md).