#ifndef _GUIDETECTDEVICE_H_ #define _GUIDETECTDEVICE_H_ #include "../GuiComponent.h" class GuiDetectDevice : public GuiComponent { public: GuiDetectDevice(Window* window); bool input(InputConfig* config, Input input); void update(int deltaTime); void render(const Eigen::Affine3f& parentTrans) override; private: void done(); bool mHoldingFinish; int mFinishTimer; int mCurrentPlayer; }; #endif