#!/usr/bin/bash # SPDX-License-Identifier: MIT # # EmulationStation Desktop Edition # create_AppImage_SteamDeck.sh # # Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck. # The SDL library is also built and included in the AppImage. # # This script has only been tested on Ubuntu 20.04 LTS. # # How many CPU threads to use for the compilation. JOBS=4 SDL_RELEASE_TAG=release-2.26.1 SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.1 echo "Building Steam Deck AppImage..." if [ ! -f .clang-format ]; then echo "You need to run this script from the root of the repository." exit fi if [ ! -f appimagetool-x86_64.AppImage ]; then echo -e "Can't find appimagetool-x86_64.AppImage, downloading the latest version...\n" wget "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage" fi chmod a+x appimagetool-x86_64.AppImage if [ ! -f linuxdeploy-x86_64.AppImage ]; then echo -e "Can't find linuxdeploy-x86_64.AppImage, downloading the latest version...\n" wget "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage" fi chmod a+x linuxdeploy-x86_64.AppImage if [ ! -f external/SDL/build/${SDL_SHARED_LIBRARY} ]; then echo echo "Building the SDL library..." cd external rm -rf SDL git clone https://github.com/libsdl-org/SDL.git cd SDL git checkout $SDL_RELEASE_TAG mkdir build cd build cmake -DCMAKE_BUILD_TYPE=Release -S .. -B . make -j${JOBS} cd ../../.. else echo echo -e "The SDL library has already been built, skipping this step\n" fi rm -rf ./AppDir mkdir AppDir rm -f CMakeCache.txt cmake -DAPPIMAGE_BUILD=on -DSTEAM_DECK=on . make clean make -j${JOBS} make install DESTDIR=AppDir cd AppDir ln -s usr/bin/emulationstation AppRun ln -s usr/share/pixmaps/emulationstation.svg . ln -s usr/share/applications/org.es_de.emulationstation-de.desktop . ln -s emulationstation.svg .DirIcon cd usr/bin ln -s ../share/emulationstation/resources . ln -s ../share/emulationstation/themes . cd ../../.. ./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0 ./appimagetool-x86_64.AppImage AppDir mv EmulationStation_Desktop_Edition-x86_64.AppImage EmulationStation-DE-x64_SteamDeck.AppImage echo -e "\nCreated AppImage EmulationStation-DE-x64_SteamDeck.AppImage"