/* # # File : spherical_function3d.cpp # ( C++ source file ) # # Description : An example that shows how to build custom 3D objects in CImg. # This file is a part of the CImg Library project. # ( http://cimg.eu ) # # Copyright : David Tschumperlé # ( http://tschumperle.users.greyc.fr/ ) # # License : CeCILL v2.0 # ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html ) # # This software is governed by the CeCILL license under French law and # abiding by the rules of distribution of free software. You can use, # modify and/ or redistribute the software under the terms of the CeCILL # license as circulated by CEA, CNRS and INRIA at the following URL # "http://www.cecill.info". # # As a counterpart to the access to the source code and rights to copy, # modify and redistribute granted by the license, users are provided only # with a limited warranty and the software's author, the holder of the # economic rights, and the successive licensors have only limited # liability. # # In this respect, the user's attention is drawn to the risks associated # with loading, using, modifying and/or developing or reproducing the # software by the user in light of its specific status of free software, # that may mean that it is complicated to manipulate, and that also # therefore means that it is reserved for developers and experienced # professionals having in-depth computer knowledge. Users are therefore # encouraged to load and test the software's suitability as regards their # requirements in conditions enabling the security of their systems and/or # data to be ensured and, more generally, to use and operate it in the # same conditions as regards security. # # The fact that you are presently reading this means that you have had # knowledge of the CeCILL license and that you accept its terms. # */ #include "CImg.h" using namespace cimg_library; /*--------------------------- Main procedure --------------------------*/ int main() { CImgList<unsigned char> object_colors; CImgList<float> object_opacities; // Define a 3D centered box. CImg<float> object_vertices = CImg<float>(3,8,1,1, // Define the 8 vertices of the cube -1,-1,-1, // (x0,y0,z0) 1,-1,-1, // (x1,y1,z1) 1,1,-1, // ... -1,1,-1, -1,-1,1, 1,-1,1, 1,1,1, // (x6,y6,z6) -1,1,1).transpose(); // (x7,y7,z7) CImgList<unsigned int> object_primitives(12,1,2,1,1, // Define the 12 segments of the cube 0,1, 1,2, 2,3, 3,0, 4,5, 5,6, 6,7, 7,4, 0,4, 1,5, 2,6, 3,7); object_colors.insert(object_primitives.size(),CImg<unsigned char>::vector(32,64,255)); object_opacities.insert(object_primitives.size(),CImg<float>::vector(0.3f)); // Define the spherical function's vertices. CImgList<float> spherical_vertices; const float a = 1; const unsigned int na = 132, nb = 132; for (unsigned int v = 0; v<na; ++v) for (unsigned int u = 0; u<nb; ++u) { const float alpha = (float)(u*2*cimg::PI/nb), beta = (float)(-cimg::PI/2 + v*cimg::PI/na), x = (float)((a*std::cos(beta))*std::cos(alpha)), y = (float)((a*std::cos(beta))*std::sin(alpha)), z = (float)(a*std::sin(beta)), altitude = cimg::abs(1 + 0.8f*std::cos(3*alpha)*std::sin(4*beta)); spherical_vertices.insert(CImg<float>::vector(altitude*x,altitude*y,altitude*z)); } // Define the spherical function's mesh. CImgList<unsigned int> spherical_primitives; for (unsigned int vv = 0; vv<na - 1; ++vv) for (unsigned int uu = 0; uu<nb; ++uu) { const int nv = (vv + 1)%na, nu = (uu + 1)%nb; spherical_primitives.insert(CImg<unsigned int>::vector(nb*vv + nu,nb*nv + uu,nb*vv + uu)); spherical_primitives.insert(CImg<unsigned int>::vector(nb*vv + nu,nb*nv + nu,nb*nv + uu)); object_colors.insert(CImg<>::vector(0,255,255)); object_colors.insert(CImg<>::vector(100,200,255)); object_opacities.insert(2,CImg<>::vector(1)); } // Merge 3D objects together. object_vertices.append_object3d(object_primitives,spherical_vertices>'x',spherical_primitives); char title[4096] = { 0 }; std::sprintf(title,"3D Spherical Function (%u vertices, %u primitives)", object_vertices.width(),object_primitives.size()); CImgDisplay disp(640,480,title,0); CImg<unsigned char>(disp.width(),disp.height(),1,3,220). display_object3d(disp,object_vertices,object_primitives,object_colors,object_opacities,true,4,3,false, 500,0,0,-5000,0.1f,1.5f); return 0; }